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18xchat/assets/Scripts/chat18x/manager/DialogManager.ts
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import { find } from "cc";
import { ChatContentsLayout } from "../ui/components/ChatContentsLayout";
import { DemoData } from "../data/DialogData";
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import { NavigationManager } from "./NavigationManager";
import Utils from "db://assets/Scripts/Main/Common/Utils";
import { InnerMsgCode } from "db://assets/Scripts/Main/Config/InnerMsgCode";
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/**
* 对话管理器
*
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* 专注于管理对话数据和对话流程,导航功能已迁移至NavigationManager
*
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* @author AI Chat System
* @version 2.0.0
*/
export class DialogManager {
private static _instance: DialogManager;
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/**
* 获取DialogManager的单例实例
*
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* @returns {DialogManager} 对话管理器实例
* @static
*/
public static getInstance(): DialogManager {
if (!this._instance) {
this._instance = new DialogManager();
}
return this._instance;
}
private constructor() {
this.demoData = new DemoData();
}
/** 对话数据实例 */
private demoData: DemoData;
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/** 当前主题ID */
private themeId = -1;
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/** 聊天内容布局组件引用 */
public layoutout: ChatContentsLayout;
/**
* 进入角色列表(委托给NavigationManager
* @deprecated 请直接使用 NavigationManager.Instance.navigateToGirlList()
*/
public EnterGirlList(id: number = null): void {
console.warn(
"DemoManager.EnterGirlList is deprecated, use NavigationManager instead"
);
if (id != null) {
this.themeId = id;
}
if (this.themeId !== -1) {
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NavigationManager.Instance.navigateToGirlList(this.themeId);
}
}
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/**
* 进入聊天页面(委托给NavigationManager
* @deprecated 请直接使用 NavigationManager.Instance.navigateToChat()
*/
public EnterChat(id: number): void {
console.warn(
"DemoManager.EnterChat is deprecated, use NavigationManager instead"
);
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NavigationManager.Instance.navigateToChat(id);
}
/**
* 进入角色详情页面(委托给NavigationManager
* @deprecated 请直接使用 NavigationManager.Instance.navigateToGirlDetail()
*/
public EnterDetail(id: number): void {
console.warn(
"DemoManager.EnterDetail is deprecated, use NavigationManager instead"
);
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NavigationManager.Instance.navigateToGirlDetail(id);
}
/**
* 更新对话内容
*
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* @param {boolean} isPlayer - 是否为玩家消息
* @param {string} str - 消息内容
* @param {boolean} fromPlayer - 是否来自玩家输入(用于清理对话)
*/
public updateDialog(
isPlayer: boolean,
str: string,
fromPlayer: boolean = false
): void {
if (fromPlayer) {
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this.demoData.cleanDialog();
}
this.demoData.pushDialog(isPlayer, str);
console.log("Dialog updated:", {
isPlayer,
content: str.substring(0, 50) + "...",
});
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Utils.sendInnerMsg(InnerMsgCode.Chat_DialogRefresh);
}
/**
* 获取所有对话记录
*
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* @returns {Dialog[]} 对话记录数组
*/
public getDialogs() {
return this.demoData.GetDialogs();
}
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/**
* 清空当前对话记录
*/
public clearDialogs(): void {
this.demoData.cleanDialog();
console.log("All dialogs cleared");
Utils.sendInnerMsg(InnerMsgCode.Chat_DialogRefresh);
}
}