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18xchat/assets/Scripts/chat18x/ui/panels/PastGirlListPanel.ts
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import { _decorator, Component, Node, instantiate } from "cc";
import li_BaseView from "db://assets/Scripts/Main/Common/li_BaseView";
import Utils from "db://assets/Scripts/Main/Common/Utils";
import { GButton } from "db://assets/Scripts/Main/Common/GButton";
import { PastGirlListItem } from "../../uiitems/PastGirlListItem";
import { DataManager, DataId } from "../../data/DataManager";
import { GirlData } from "../../data/GirlData";
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import { ChatHistoryManager } from "../../manager/ChatHistoryManager";
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import { logger } from "db://assets/Scripts/Main/Common/Logger";
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import { GirlService } from "db://assets/Scripts/chat18x/network/services/GirlService";
import proto from "db://assets/Scripts/proto/proto.pb.js";
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const { ccclass, property } = _decorator;
@ccclass("PastGirlListPanel")
export class PastGirlListPanel extends li_BaseView {
private _nodeTab: any = {};
itemInst: PastGirlListItem;
content: Node;
cache: PastGirlListItem[] = [];
// 缓存池相关属性
private itemPool: PastGirlListItem[] = [];
private maxPoolSize: number = 20;
onLoadCT() {
Utils.parseNode(this.node, this._nodeTab);
this.registerListener();
this.itemInst = this._nodeTab.BubbleItem.getComponent(PastGirlListItem);
this.itemInst.node.active = false;
this.content = this._nodeTab.content;
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//this.refresh();
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}
// 从缓存池获取节点
private getItemFromPool(): PastGirlListItem {
if (this.itemPool.length > 0) {
return this.itemPool.pop();
} else {
// 缓存池为空,检查是否有隐藏的节点可以复用
for (let i = 0; i < this.content.children.length; i++) {
let childNode = this.content.children[i];
if (!childNode.active && childNode !== this.itemInst.node) {
let item = childNode.getComponent(PastGirlListItem);
if (item) {
return item;
}
}
}
// 没有可复用的节点,创建新节点
let newNode = instantiate(this.itemInst.node);
let item = newNode.getComponent(PastGirlListItem);
this.content.addChild(newNode);
return item;
}
}
// 将节点回收到缓存池
private returnItemToPool(item: PastGirlListItem) {
if (this.itemPool.length < this.maxPoolSize) {
item.reset();
this.itemPool.push(item);
} else {
// 缓存池已满,隐藏节点但不销毁
item.reset();
}
}
// TODO: 实现获取已解锁女孩列表的逻辑
// 这个方法需要遍历所有分类,找出 isRelease === true 的女孩
private getUnlockedGirls(): number[] {
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const GirlData = DataManager.I.getDataById<GirlData>(DataId.Girl);
const allids = GirlData.getAllReleaseGirlIds();
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logger.log(allids);
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return allids;
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}
refresh() {
// 回收当前显示的节点到缓存池
if (this.cache) {
for (let i = this.cache.length - 1; i >= 0; i--) {
let item = this.cache[i];
this.returnItemToPool(item);
}
this.cache = [];
}
// 获取已解锁女孩列表
const ids = this.getUnlockedGirls();
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// 创建带时间戳的数组用于排序
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const girlsWithTime: { id: number; lastTime: number }[] = [];
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// 收集每个女孩的最后聊天时间
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for (let id of ids) {
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const lastTime = ChatHistoryManager.Instance.getLastChatTime(id) || 0;
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girlsWithTime.push({ id, lastTime });
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}
// 按最后聊天时间降序排序(最近的在前)
girlsWithTime.sort((a, b) => b.lastTime - a.lastTime);
// 根据排序后的数据刷新界面
for (let girlData of girlsWithTime) {
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let item = this.getItemFromPool();
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item.refreshData(girlData.id, this.node);
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item.node.active = true;
this.cache.push(item);
// 确保节点在 content 中(可能已经在了)
if (item.node.parent !== this.content) {
this.content.addChild(item.node);
}
}
}
hide() {
this.node.active = false;
}
private registerListener() {
GButton.BandClick(this._nodeTab.ReturnBtn, this.Return, this);
}
Return() {
// 直接关闭,不需要动画
this.node.active = false;
}
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// 获取可聊天的技师数据
private async reqCanChatGirlData() {
const reqData = {
page: 1,
limit: 20,
};
let res = await GirlService.I.reqCanChatGirlData(reqData);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
const resData = res.data;
const girlData = DataManager.I.getDataById<GirlData>(DataId.Girl);
girlData.setCanChatGirlData(resData);
}
}
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onDestroy() {
// 清理缓存池,销毁所有缓存的节点
for (let item of this.itemPool) {
if (item && item.node) {
item.node.destroy();
}
}
this.itemPool = [];
// 清理当前显示的节点
for (let item of this.cache) {
if (item && item.node) {
item.node.destroy();
}
}
this.cache = [];
// 清理 content 中所有的 GirlListItem 节点
for (let i = this.content.children.length - 1; i >= 0; i--) {
let child = this.content.children[i];
if (child !== this.itemInst.node) {
let item = child.getComponent(PastGirlListItem);
if (item) {
child.destroy();
}
}
}
}
}