Files
18xchat/assets/Scripts/Sub/UI/PreloadUI.ts
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import {
_decorator,
AssetManager,
AudioClip,
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BufferAsset,
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Button,
Component,
ImageAsset,
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instantiate,
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JsonAsset,
Label,
Material,
Node,
Prefab,
ProgressBar,
Sprite,
SpriteFrame,
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VideoPlayer,
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} from "cc";
import { GButton } from "../../Main/Common/GButton";
import ResManager from "../../Main/Manager/ResManager";
import { SDKManager } from "../../Main/Channel/SDKManager";
import HttpUnit from "../../Main/Common/HttpUnit";
import GlobalValue from "../../Main/Common/GlobalValue";
import Utils from "../../Main/Common/Utils";
import { InnerMsgCode } from "../../Main/Config/InnerMsgCode";
import { promptItem } from "../Item/promptItem";
import LanguageUtils, { LanguageType } from "../../Main/Common/LanguageUtils";
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import { DataId, DataManager } from "../../chat18x/data/DataManager";
import { ConfigManager } from "../../chat18x/manager/ConfigManager";
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import { AppConfig } from "db://assets/Scripts/chat18x/config/env/appConfig";
import DeviceIdService from "db://assets/Scripts/chat18x/foundation/identity/DeviceIdService";
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import { AccountData } from "../../chat18x/data/AccountData";
import { EnvData } from "../../chat18x/data/EnvData";
import { GlobalData } from "../../chat18x/data/GlobalData";
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import { AiCharacterData } from "../../chat18x/data/AiCharacterData";
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import { LoginData } from "../../chat18x/data/LoginData";
import { PlayerData } from "../../chat18x/data/PlayerData";
import { WalletData } from "../../chat18x/data/WalletData";
import MachineInfoService from "../../chat18x/foundation/identity/MachineInfoService";
import { AuthService } from "../../chat18x/network/services/AuthService";
import { CommonService } from "../../chat18x/network/services/CommonService";
import { PlayerDataService } from "../../chat18x/network/services/PlayerDataService";
import proto from "db://assets/Scripts/proto/proto.pb.js";
import { ViewManager } from "../../Main/Manager/ViewManager";
import { MainScene } from "../MainScene";
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import { prodConfig } from "../../chat18x/config/env/prod";
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import { logger } from "db://assets/Scripts/Main/Common/Logger";
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import AudioManager from "../../Main/Manager/AudioManager";
import { Config18x } from "../../Main/Config/Config18x";
import { MainController } from "../../chat18x/core/MainController";
import GameRootUI from "../../Main/Common/GameRootUI";
import { TipsPanel } from "../../chat18x/ui/panels/TipsPanel";
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const { ccclass, property } = _decorator;
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@ccclass("PreloadUI")
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export class PreloadUI extends Component {
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@property(MainScene)
mainScene: MainScene = null;
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private _nodeTab: any = {};
private preloadFinish = false; //资源加载完成
private loginFinish = false; //登录完成
loginBtn: Node;
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private jinduBar: Node = null;
private jinduFilled: Sprite = null;
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private VideoPlayer: VideoPlayer;
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private appVersion: Label;
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start() {
//Utils.addInnerEL(InnerMsgCode.UI_ShowPrompt, this, this.resiveShowPrompt)
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Utils.parseNode(this.node, this._nodeTab);
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// 添加新的事件监听
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this.appVersion = this._nodeTab.appVersion.getComponent(Label);
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this.loginBtn = this._nodeTab.btnLogin;
this.loginBtn.active = false;
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this.appVersion.string = `app version: ${prodConfig.appVersion}`;
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this.VideoPlayer = this._nodeTab.VideoPlayer.getComponent(VideoPlayer);
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this.VideoPlayer.node.on(
VideoPlayer.EventType.META_LOADED,
this.onVideoReadyToPlay,
this
);
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GButton.BandClick(this.loginBtn, this.onLogin, this);
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this.jinduBar = this.node.getChildByName("jinduBar");
this.jinduFilled = this.jinduBar
.getChildByName("jinduFilled")
.getComponent(Sprite);
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//适配背景图
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//let BG = this.node.getChildByName("BG");
//Utils.adjustBgPixelRatio(BG, 1);
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this.jinduFilled.fillRange = 0;
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if (!this.VideoPlayer.isPlaying) this.VideoPlayer.play();
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// 初始化配置
ConfigManager.I.init();
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//logger.log(ConfigManager.tables.TbGlobalConfig.GameName);
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// 初始化环境配置
AppConfig.I;
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// 初始化数据层
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DataManager.I.init();
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// 设备号
DeviceIdService.I.init();
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AudioManager.I.PlayMusic(Config18x.AudioConfig.MainBGM);
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SDKManager.init();
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this.preloadFiles();
this.mainScene.init();
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}
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protected onDestroy(): void {}
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onVideoReadyToPlay() {
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logger.log("Video Ready");
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this._nodeTab.VideoPlayer.getComponent(VideoPlayer).play();
}
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update(deltaTime: number) {
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if (!this.preloadFinish) {
return;
//this.goToLoginScene();
}
if (this.loginFinish) {
this.loginFinish = false;
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this.preloadFinish = false;
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this.enterGame();
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}
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}
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//预加载文件
preloadFiles() {
let preloadTab = [
{ path: "ChatPanel", bundleName: "Chat18x", ftype: Prefab },
{ path: "GirlDetailPanel", bundleName: "Chat18x", ftype: Prefab },
{ path: "GirlListPanel", bundleName: "Chat18x", ftype: Prefab },
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{ path: "tblanguage", bundleName: "DataTable", ftype: BufferAsset },
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];
let num_prefab = 0; //已加载数量
let num_succeed = 0; //加载成功数量
let preloadFunc = () => {
if (num_prefab < preloadTab.length) {
let cfg = preloadTab[num_prefab];
ResManager.I.preLoadSubpackageFile(
cfg.path,
cfg.bundleName,
cfg.ftype,
(ret) => {
num_prefab++;
num_succeed++;
let percent = 0.45 * (num_prefab / preloadTab.length);
this.showLoadProgress(0.55 + percent);
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logger.log("加载成功:", cfg.path);
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preloadFunc();
},
(err) => {
num_prefab++;
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logger.log("加载失败:", err);
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}
);
} else {
if (num_succeed >= num_prefab) {
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this.startloginProcess();
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}
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}
};
preloadFunc();
}
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//加载配置表
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startloginProcess() {
this.jinduBar.active = false;
this.preloadFinish = true;
this.loginBtn.active = true;
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}
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//显示加载进度
showLoadProgress(percent) {
this.jinduFilled.fillRange = percent;
}
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// 跳转到登录场景
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// private goToLoginScene() {
// this.jinduBar.active = false;
// ResManager.I.goCustomScene("LoginScene");
// }
async onLogin() {
const deviceId = DeviceIdService.I.id;
const os = MachineInfoService.I.getMachineOs();
const reqData = {
platType: "guest",
userId: deviceId,
device: deviceId,
os,
};
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logger.log("登录请求数据:", reqData);
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let res = await AuthService.I.login(reqData);
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logger.log("登录响应数据:", res);
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if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
const resData = res.data;
const loginData = DataManager.I.getDataById<LoginData>(DataId.Login);
loginData.token = resData.token;
loginData.refreshToken = resData.refreshToken;
loginData.expire = Number(resData.expire);
const playerData = DataManager.I.getDataById<PlayerData>(DataId.Player);
playerData.name = resData.name;
const accountData = DataManager.I.getDataById<AccountData>(
DataId.Account
);
accountData.accId = resData.accId;
const envData = DataManager.I.getDataById<EnvData>(DataId.Env);
envData.cdn = resData.cdn;
this.loginFinish = true;
this.reqMyInfo();
this.reqGlobalData();
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this.reqAiCharacterData();
} else {
TipsPanel.show(LanguageUtils.getText("error_code_" + res.code));
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}
}
// 请求个人数据
private async reqMyInfo() {
const reqData = {};
let res = await PlayerDataService.I.reqMyInfo(reqData);
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logger.log("个人信息响应数据:", res);
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if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
const resData = res.data;
const walletData = DataManager.I.getDataById<WalletData>(DataId.Wallet);
walletData.balance = Number(resData.balance);
walletData.vipExpire = Number(resData.vipExpire);
} else {
TipsPanel.show(LanguageUtils.getText("error_code_" + res.code));
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}
}
// 请求全局数据
private async reqGlobalData() {
const reqData = {
resName: "TbGlobalConfig",
};
let res = await CommonService.I.reqResConfig(reqData);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
// 保存数据
const globalData = DataManager.I.getDataById<GlobalData>(DataId.Global);
globalData.globals = res.data;
} else {
TipsPanel.show(LanguageUtils.getText("error_code_" + res.code));
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}
}
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// 请求Ai角色配置
private async reqAiCharacterData() {
const reqData = {
resName: "TbAiCharacters",
};
let res = await CommonService.I.reqResConfig(reqData);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
// 保存数据
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const aiCharacterData = DataManager.I.getDataById<AiCharacterData>(
DataId.AiCharacter
);
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aiCharacterData.aiCharacter = res.data;
} else {
TipsPanel.show(LanguageUtils.getText("error_code_" + res.code));
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}
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}
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private async enterGame() {
await MainController.I.init();
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this.node.destroy();
GameRootUI.I.showDefault();
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//ResManager.I.goMainScene();
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}
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}