调整布局、新增导航栏,调整页面跳转逻辑

This commit is contained in:
2025-09-12 18:20:41 +08:00
parent c11a310ea1
commit 0e86ba3454
23 changed files with 4677 additions and 618 deletions
+72 -93
View File
@@ -30,7 +30,7 @@ import { PayToTalkSubpanel } from "./PayToTalkSubpanel";
import { DataId, DataManager } from "../../data/DataManager";
import { GirlData } from "../../data/GirlData";
import { SceneBgVideoLayer } from "../../../Sub/UI/SceneBgVideoLayer";
import { NavigationManager } from "../../manager/NavigationManager";
import { NavigationManager, PanelType } from "../../manager/NavigationManager";
const { ccclass, property } = _decorator;
@ccclass("ChatPanel")
@@ -79,22 +79,79 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
this.girlName.string = LanguageUtils.getText(this.nameKey);
};
openUIDataCT(data) {
const newRoleId =
typeof data === "object" && data.roleId !== undefined
? data.roleId
: data;
targetSize;
videoAreaPos;
onLoadCT() {
Utils.parseNode(this.node, this._nodeTab);
// 获取 videoArea 的尺寸和位置
this.targetSize = this.videoArea.contentSize;
this.videoAreaPos = new Vec3(540, 1170, 0);
this.register();
//this.refresh();
this.payToTalkPanel.node.active = false;
// 检查 SceneBgVideoLayer 是否可用
if (!this.videoLayer) {
console.error("ChatPanel: SceneBgVideoLayer.handle 未初始化");
} else {
console.log("ChatPanel: 成功获取 SceneBgVideoLayer 实例");
}
}
register() {
Utils.addInnerEL(
InnerMsgCode.LanguageChange,
this,
this.onLanguageChangeCallback
);
Utils.addInnerEL(
InnerMsgCode.Chat_EmotionInitialized,
this,
this.onEmotionInitialized
);
Utils.addInnerEL(
InnerMsgCode.ChatTotalCountChange,
this,
this.onChatCountChange
);
}
onDestroy(): void {
Utils.removeInnerEL(
InnerMsgCode.LanguageChange,
this,
this.onLanguageChangeCallback
);
Utils.removeInnerEL(
InnerMsgCode.ChatTotalCountChange,
this,
this.onChatCountChange
);
Utils.removeInnerEL(
InnerMsgCode.Chat_EmotionInitialized,
this,
this.onEmotionInitialized
);
// 解绑ChatController(不销毁,因为它是单例)
if (this.chatController) {
this.chatController.unbindView();
this.chatController = null;
}
}
refresh() {
const newRoleId = NavigationManager.Instance.getSelectedGirlId();
// 检查是否是切换角色
const isRoleSwitch = this.id && this.id !== newRoleId;
this.id = newRoleId;
this.categoryId = data.categoryId;
// 如果标记了需要滑入动画,则执行动画
// 延迟一帧执行动画,确保节点已正确加载到场景中
this.scheduleOnce(() => {
UITransitionHelper.slideInFromRight(this.node, 0.3);
}, 0);
this.categoryId =
NavigationManager.Instance.getSelectedThemeId().toString();
// 获取ChatController单例并绑定当前Panel
this.chatController = ChatController.Instance;
@@ -119,83 +176,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
this.chatController.initialize(this.categoryId, this.id);
}
}
}
targetSize;
videoAreaPos;
onLoadCT() {
Utils.parseNode(this.node, this._nodeTab);
// 获取 videoArea 的尺寸和位置
this.targetSize = this.videoArea.contentSize;
this.videoAreaPos = new Vec3(540, 1170, 0);
this.register();
this.refresh();
this.payToTalkPanel.node.active = false;
// 检查 SceneBgVideoLayer 是否可用
if (!this.videoLayer) {
console.error("ChatPanel: SceneBgVideoLayer.handle 未初始化");
} else {
console.log("ChatPanel: 成功获取 SceneBgVideoLayer 实例");
}
}
register() {
Utils.addInnerEL(
InnerMsgCode.Chat_DialogRefresh,
this,
this.onDialogUpdate
);
Utils.addInnerEL(
InnerMsgCode.LanguageChange,
this,
this.onLanguageChangeCallback
);
Utils.addInnerEL(
InnerMsgCode.Chat_EmotionInitialized,
this,
this.onEmotionInitialized
);
Utils.addInnerEL(
InnerMsgCode.ChatTotalCountChange,
this,
this.onChatCountChange
);
}
onDestroy(): void {
Utils.removeInnerEL(
InnerMsgCode.Chat_DialogRefresh,
this,
this.onDialogUpdate
);
Utils.removeInnerEL(
InnerMsgCode.LanguageChange,
this,
this.onLanguageChangeCallback
);
Utils.removeInnerEL(
InnerMsgCode.ChatTotalCountChange,
this,
this.onChatCountChange
);
Utils.removeInnerEL(
InnerMsgCode.Chat_EmotionInitialized,
this,
this.onEmotionInitialized
);
// 解绑ChatController(不销毁,因为它是单例)
if (this.chatController) {
this.chatController.unbindView();
this.chatController = null;
}
}
refresh() {
const girlData = DataManager.I.getDataById<GirlData>(DataId.Girl);
this.nameKey = girlData.getGrilName(this.categoryId, this.id);
@@ -372,6 +353,8 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
}
protected onEnable(): void {
if (!this.manager) this.manager = DialogManager.getInstance();
this.refresh();
}
public async OnClickSend() {
@@ -465,11 +448,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
returnBtn() {
// Navigate back to GirlDetailPanel with current girlId using smooth transition
NavigationManager.Instance.navigateToGirlDetail(
this.id,
NavigationManager.getTransitionPresets().SLIDE_RIGHT_TO_LEFT,
this
);
NavigationManager.Instance.switchToPanel(PanelType.GIRL_DETAIL);
}
onClickRecord() {
ViewManager.I.openBundlesView("RecordPanel", this.id);
@@ -13,7 +13,7 @@ import {
import li_BaseView from "db://assets/Scripts/Main/Common/li_BaseView";
import ResManager from "db://assets/Scripts/Main/Manager/ResManager";
import { DetailImageItem } from "../../uiitems/DetailImageItem";
import { NavigationManager } from "../../manager/NavigationManager";
import { NavigationManager, PanelType } from "../../manager/NavigationManager";
import { ConfigManager } from "../../manager/ConfigManager";
import LanguageUtils from "../../../Main/Common/LanguageUtils";
import Utils from "../../../Main/Common/Utils";
@@ -71,36 +71,16 @@ export class GirlDetailPanel extends li_BaseView {
@property(Node)
imgsLayout: Node;
openUIDataCT(data) {
this.id = data;
}
videoAreaPos;
protected onEnable(): void {
this.refresh();
}
onLoadCT() {
super.onLoadCT();
this.imgItemInst.node.active = false;
this.videoAreaPos = new Vec3(540, 1384);
const pos = new Vec3(
this.descContent.position.x,
this.descContent.position.y,
this.descContent.position.z
);
this.descContent.position = new Vec3(pos.x, pos.y - 1000, pos.z);
//this.node.scale = Vec3.ZERO;
tween(this.descContent)
.to(0.3, { position: pos }, { easing: "quadOut" })
.start();
// 检查 SceneBgVideoLayer 是否可用
if (!this.videoLayer) {
console.error("GirlDetailPanel: SceneBgVideoLayer.handle 未初始化");
} else {
console.log("GirlDetailPanel: 成功获取 SceneBgVideoLayer 实例");
// 初始化视频显示位置
//this.initVideoPosition();
}
this.refresh(this.id);
//this.refresh();
Utils.addInnerEL(InnerMsgCode.LanguageChange, this, () => {
this.girlName.string = LanguageUtils.getText(this.nameKey);
@@ -153,7 +133,32 @@ export class GirlDetailPanel extends li_BaseView {
tagKey: string;
descKey: string;
category: number;
async refresh(index: number) {
async refresh() {
this.id = NavigationManager.Instance.getSelectedGirlId();
this.imgItemInst.node.active = false;
this.videoAreaPos = new Vec3(540, 1384);
const pos = new Vec3(
this.descContent.position.x,
this.descContent.position.y,
this.descContent.position.z
);
this.descContent.position = new Vec3(pos.x, pos.y - 1000, pos.z);
//this.node.scale = Vec3.ZERO;
tween(this.descContent)
.to(0.3, { position: pos }, { easing: "quadOut" })
.start();
// 检查 SceneBgVideoLayer 是否可用
if (!this.videoLayer) {
console.error("GirlDetailPanel: SceneBgVideoLayer.handle 未初始化");
} else {
console.log("GirlDetailPanel: 成功获取 SceneBgVideoLayer 实例");
// 初始化视频显示位置
//this.initVideoPosition();
}
const girlData = DataManager.I.getDataById<GirlData>(DataId.Girl);
this.category = girlData.getGrilCategoryById(this.id);
// 请求详细数据
@@ -305,18 +310,11 @@ export class GirlDetailPanel extends li_BaseView {
OnClickChatBtn() {
// 使用带过渡动画的导航方法
NavigationManager.Instance.navigateToChatWithTransition(
this.category.toString(),
this.id,
this
);
// 注意:不在这里直接调用onClose,而是在动画完成后由NavigationManager调用
NavigationManager.Instance.switchToPanel(PanelType.CHAT);
}
returnBtn() {
this.onClose();
NavigationManager.Instance.navigateToGirlList(this.category);
//ViewManager.I.openBundlesView("GirlListPanel");
NavigationManager.Instance.switchToPanel(PanelType.THEME);
}
/**
@@ -10,6 +10,7 @@ import { GirlData } from "../../data/GirlData";
import proto from "db://assets/Scripts/proto/proto.pb.js";
import GameRootUI from "../../../Main/Common/GameRootUI";
import { UITransitionHelper } from "../../utils/UITransitionHelper";
import { NavigationManager, PanelType } from "../../manager/NavigationManager";
const { ccclass, property } = _decorator;
@@ -23,14 +24,19 @@ export class GirlListPanel extends li_BaseView {
cache: GirlListItem[] = [];
category: number;
openUIDataCT(data) {
// 支持新的数据格式:既可以是单纯的数字,也可以是包含过渡动画信息的对象
this.category =
typeof data === "object" && data.category !== undefined
? data.category
: data;
private parentPanelName: string = null;
const withAnimation = typeof data === "object" && data.withTransition;
openUIDataCT(data) {
console.log("[GirlListPanel] openUIDataCT called with data:", data);
// 支持新的数据格式:既可以是单纯的数字,也可以是包含主题ID和父页面信息的对象
if (typeof data === "object") {
this.category = data.themeId;
this.parentPanelName = data.parentPanel;
console.log("[GirlListPanel] Set parent panel:", this.parentPanelName);
} else {
this.category = data;
}
}
onLoadCT() {
Utils.parseNode(this.node, this._nodeTab);
@@ -76,37 +82,7 @@ export class GirlListPanel extends li_BaseView {
GButton.BandClick(this._nodeTab.ReturnBtn, this.Return, this);
}
Return() {
console.log("GirlListPanel: Return button clicked");
// 执行同步的过渡动画:GirlListPanel向右滑出,ThemePanel从左滑入
const duration = 0.1;
let animationsCompleted = 0;
const totalAnimations = 2;
const onAnimationComplete = (source: string) => {
console.log(`GirlListPanel: Animation completed from ${source}`);
animationsCompleted++;
console.log(
`GirlListPanel: ${animationsCompleted}/${totalAnimations} animations completed`
);
if (animationsCompleted >= totalAnimations) {
console.log("GirlListPanel: All animations completed, closing panel");
// 所有动画完成后关闭当前面板
this.onClose();
}
};
// 1. GirlListPanel向右滑出
console.log("GirlListPanel: Starting slideOutToRight animation");
UITransitionHelper.slideOutToRight(this.node, duration, () =>
onAnimationComplete("slideOutToRight")
);
// 2. ThemePanel从左侧滑入
console.log("GirlListPanel: Starting ThemePanel slide_left animation");
GameRootUI.I.showDefaultViewWithTransition("slide_left", duration, () =>
onAnimationComplete("ThemePanel_slide_left")
);
// 直接关闭,不需要动画
this.node.active = false;
}
}
@@ -0,0 +1,130 @@
import { _decorator, Component, Label, Node } from "cc";
import li_BaseView from "db://assets/Scripts/Main/Common/li_BaseView";
import Utils from "db://assets/Scripts/Main/Common/Utils";
import { GButton } from "db://assets/Scripts/Main/Common/GButton";
import { ViewManager } from "db://assets/Scripts/Main/Manager/ViewManager";
import {
NavigationManager,
PageTransitionType,
PanelType,
} from "../../manager/NavigationManager";
import { InnerMsgCode } from "../../../Main/Config/InnerMsgCode";
import GameRootUI from "../../../Main/Common/GameRootUI";
import { UITransitionHelper } from "../../utils/UITransitionHelper";
import { ThemePanel } from "./ThemePanel";
const { ccclass, property } = _decorator;
@ccclass("NavigationPanel")
export class NavigationPanel extends li_BaseView {
private _nodeTab: any = {};
private currentActivePanel: PanelType = PanelType.THEME;
private themeBtn: Node;
private girlDetailBtn: Node;
private chatBtn: Node;
private settingBtn: Node;
private loadingView: Node;
onLoadCT() {
Utils.parseNode(this.node, this._nodeTab);
this.themeBtn = this._nodeTab.themeBtn;
this.girlDetailBtn = this._nodeTab.girlDetailBtn;
this.chatBtn = this._nodeTab.chatBtn;
this.settingBtn = this._nodeTab.settingBtn;
this.loadingView = this._nodeTab.loadingView;
this.hideLoading();
// 注册到NavigationManager
NavigationManager.Instance.registerNavigationPanel(this);
this.registerListener();
this.updateButtonStates(PanelType.THEME);
// 初次打开时通过NavigationManager切换到主题面板
this.initializeFirstPanel();
}
private registerListener() {
// 所有按钮点击都通过NavigationManager处理
GButton.BandClick(
this.themeBtn,
() => NavigationManager.Instance.switchToPanel(PanelType.THEME),
this
);
GButton.BandClick(
this.girlDetailBtn,
() => NavigationManager.Instance.switchToPanel(PanelType.GIRL_DETAIL),
this
);
GButton.BandClick(
this.chatBtn,
() => NavigationManager.Instance.switchToPanel(PanelType.CHAT),
this
);
GButton.BandClick(
this.settingBtn,
() => NavigationManager.Instance.switchToPanel(PanelType.SETTING),
this
);
}
/**
* 更新按钮状态(公开方法,供NavigationManager调用)
* @param activePanel 当前激活的面板类型
*/
public updateButtonStates(activePanel: PanelType) {
this.currentActivePanel = activePanel;
this._nodeTab.CurrentPanel.getComponent(Label).string =
this.currentActivePanel;
this.refreshButtonVisuals();
}
/**
* 刷新按钮的视觉状态
*/
private refreshButtonVisuals() {
// TODO: 实现按钮状态更新的视觉效果
// 根据 currentActivePanel 更新按钮的选中状态
console.log(
"[NavigationPanel] Button states updated for:",
this.currentActivePanel
);
}
private initializeFirstPanel() {
// 初次打开时通过NavigationManager切换到主题面板
NavigationManager.Instance.switchToPanel(PanelType.THEME, true);
}
public showPanel() {
this.node.active = true;
}
public hidePanel() {
this.node.active = false;
}
/**
* 显示加载状态(公开方法,供NavigationManager调用)
*/
public showLoading() {
if (this.loadingView) {
this.loadingView.active = true;
}
}
/**
* 隐藏加载状态(公开方法,供NavigationManager调用)
*/
public hideLoading() {
if (this.loadingView) {
this.loadingView.active = false;
}
}
onDestroy(): void {}
}
@@ -0,0 +1,9 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "58d92549-54a9-4f98-94af-5c0c3ac2f853",
"files": [],
"subMetas": {},
"userData": {}
}
@@ -78,7 +78,7 @@ export class PurchasePanel extends li_BaseView {
this._nodeTab.ReturnBtn,
() => {
this.onClose();
GameRootUI.I.showDefaultView();
// NavigationPanel 始终显示,不需要显示 DefaultView
},
this
);
@@ -286,7 +286,7 @@ export class RecordPanel extends li_BaseView {
}
protected onEnable(): void {
GameRootUI.I.hideDefaultView();
// NavigationPanel 始终显示,不需要隐藏 DefaultView
}
/**
+317 -68
View File
@@ -12,7 +12,11 @@ import Utils from "db://assets/Scripts/Main/Common/Utils";
import { GButton } from "db://assets/Scripts/Main/Common/GButton";
import ResManager from "db://assets/Scripts/Main/Manager/ResManager";
import { ThemeItem } from "../../uiitems/ThemeItem";
import { NavigationManager, PageTransitionType } from "../../manager/NavigationManager";
import {
NavigationManager,
PageTransitionType,
PanelType,
} from "../../manager/NavigationManager";
import { GirlListItem } from "../../uiitems/GirlListItem";
import LanguageUtils from "../../../Main/Common/LanguageUtils";
import { ViewManager } from "../../../Main/Manager/ViewManager";
@@ -29,6 +33,7 @@ import { AccountData } from "../../data/AccountData";
import { ShopData } from "../../data/ShopData";
import proto from "db://assets/Scripts/proto/proto.pb.js";
import GameRootUI from "../../../Main/Common/GameRootUI";
import { MainController } from "../../core/MainController";
const { ccclass, property } = _decorator;
@@ -38,7 +43,7 @@ export class ThemePanel extends li_BaseView {
coinNum: Label;
uid: Label;
itemInst: GirlListItem;
itemInst: ThemeItem;
content: Node;
private vipLeftTime: Label;
recId: number;
@@ -47,6 +52,14 @@ export class ThemePanel extends li_BaseView {
cache: ThemeItem[] = [];
// 子页面管理
private currentChildPanel: any = null;
// 加载状态保护
private isLoading: boolean = false;
private loadingPromise: Promise<void> | null = null;
private abortController: AbortController | null = null;
onLoadCT() {
Utils.parseNode(this.node, this._nodeTab);
@@ -65,67 +78,206 @@ export class ThemePanel extends li_BaseView {
}
rectNameKey: string;
async Show() {
this._nodeTab.loadingRec.active = true;
//some temp data
this.refreshCoinNum();
this.refreshVipExpire();
const accountData = DataManager.I.getDataById<AccountData>(DataId.Account);
this.uid.string = "uid: " + accountData.accId;
this.recId = 1;
if (this.cache) {
for (let i = this.cache.length - 1; i >= 0; i--) {
this.cache[i].node.destroy();
async Show(forceRefresh: boolean = false) {
// 防止重复加载
if (this.isLoading) {
console.log("[ThemePanel] 已在加载中,等待当前加载完成");
if (this.loadingPromise) {
await this.loadingPromise;
}
return;
}
this.isLoading = true;
this.loadingPromise = this._showInternal(forceRefresh);
try {
await this.loadingPromise;
} finally {
this.isLoading = false;
this.loadingPromise = null;
}
}
private async _showInternal(forceRefresh: boolean = false) {
// 创建新的AbortController用于取消操作
this.abortController = new AbortController();
const signal = this.abortController.signal;
try {
this._nodeTab.loadingRec.active = true;
//some temp data
this.refreshCoinNum();
this.refreshVipExpire();
const accountData = DataManager.I.getDataById<AccountData>(
DataId.Account
);
this.uid.string = "uid: " + accountData.accId;
this.recId = 1;
// 检查是否已被取消
if (signal.aborted) {
throw new Error("Operation was aborted");
}
// 清理旧的cache节点(每次都清理,解决内存泄漏问题)
this.clearCache();
// 如果需要强制刷新,先刷新数据
if (forceRefresh) {
console.log("[ThemePanel] 开始强制刷新数据");
await Promise.all([
MainController.I.refreshThemeData(),
MainController.I.refreshDailyRecommend(),
]);
console.log("[ThemePanel] 数据刷新完成");
// 再次检查是否已被取消
if (signal.aborted) {
throw new Error("Operation was aborted");
}
}
// 优先使用MainController中预加载的数据
const preloadStatus = MainController.I.getPreloadStatus();
console.log("[ThemePanel] 预加载状态:", preloadStatus);
// 处理主题数据
await this.handleThemeData(preloadStatus.themeData);
// 检查是否已被取消
if (signal.aborted) {
throw new Error("Operation was aborted");
}
// 处理每日推荐数据
await this.handleDailyRecommendData(preloadStatus.dailyRecommend);
// 检查是否已被取消
if (signal.aborted) {
throw new Error("Operation was aborted");
}
this._nodeTab.loadingRec.active = false;
// 处理商品列表数据
await this.handleShopListData(preloadStatus.shopList);
} catch (error) {
console.error("[ThemePanel] Show操作出错:", error);
this._nodeTab.loadingRec.active = false;
// 如果不是取消操作导致的错误,可以考虑显示错误提示
if (error.message !== "Operation was aborted") {
// 这里可以添加错误提示逻辑
console.error("[ThemePanel] 数据加载失败,请稍后重试");
}
} finally {
this.abortController = null;
}
}
/**
* 处理主题数据
*/
private async handleThemeData(isPreloaded: boolean): Promise<void> {
if (isPreloaded) {
console.log("[ThemePanel] 使用预加载的主题数据");
// 直接使用预加载的数据渲染界面
const themeData = DataManager.I.getDataById<ThemeData>(DataId.Theme);
if (themeData && themeData.themes) {
this.renderThemeData(themeData);
return;
}
}
// 请求主题数据
// 如果没有预加载数据,则请求数据
console.log("[ThemePanel] 请求主题数据");
const reqData = {};
let res = await ThemeService.I.reqHallTheme(reqData);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
// 保存数据
const themeData = DataManager.I.getDataById<ThemeData>(DataId.Theme);
themeData.themes = res.data;
// 根据数据,刷新界面
const themeIds = themeData.themeIds;
for (let id of themeIds) {
let newNode = instantiate(this.itemInst.node);
let item = newNode.getComponent(ThemeItem);
item.refresh(id, this);
newNode.active = true;
this.cache.push(item);
this.content.addChild(newNode);
this.renderThemeData(themeData);
}
}
/**
* 渲染主题数据
*/
private renderThemeData(themeData: ThemeData): void {
const themeIds = themeData.themeIds;
for (let id of themeIds) {
let newNode = instantiate(this.itemInst.node);
let item = newNode.getComponent(ThemeItem);
item.refresh(id, this);
newNode.active = true;
this.cache.push(item);
this.content.addChild(newNode);
}
}
/**
* 处理每日推荐数据
*/
private async handleDailyRecommendData(isPreloaded: boolean): Promise<void> {
if (isPreloaded) {
console.log("[ThemePanel] 使用预加载的每日推荐数据");
// 直接使用预加载的数据渲染界面
const girlData = DataManager.I.getDataById<GirlData>(DataId.Girl);
if (girlData) {
this.renderDailyRecommendData(girlData);
return;
}
}
// 请求每日推荐
const reqData2 = {};
let res2 = await GirlService.I.reqDailyRecommend(reqData2);
if (res2 && res2.code === proto.cs.EnmRetCode.SUCCESS) {
// 如果没有预加载数据,则请求数据
console.log("[ThemePanel] 请求每日推荐数据");
const reqData = {};
let res = await GirlService.I.reqDailyRecommend(reqData);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
const girlData = DataManager.I.getDataById<GirlData>(DataId.Girl);
girlData.setDailyRecommend(res2.data);
// 根据数据,刷新界面
this.recId = girlData.getRecommendGirlId();
this.rectNameKey = girlData.getRecommendGrilName();
let avatarPath = girlData.getRecommendGrilAvatar();
this.recName.string = LanguageUtils.getText(this.rectNameKey);
ResManager.I.changeBundleSpriteFrame(
this.recSprite,
avatarPath,
"Girls",
() => {
let sizeTran = this.recSprite.node.parent.getComponent(UITransform);
Utils.adjustBgPixelRatioToSize(
sizeTran.contentSize,
this.recSprite.node,
1
);
}
);
girlData.setDailyRecommend(res.data);
this.renderDailyRecommendData(girlData);
}
this._nodeTab.loadingRec.active = false;
}
// 获取商品列表,提前把数据拿下来
this.reqShopList();
/**
* 渲染每日推荐数据
*/
private renderDailyRecommendData(girlData: GirlData): void {
this.recId = girlData.getRecommendGirlId();
this.rectNameKey = girlData.getRecommendGrilName();
let avatarPath = girlData.getRecommendGrilAvatar();
this.recName.string = LanguageUtils.getText(this.rectNameKey);
ResManager.I.changeBundleSpriteFrame(
this.recSprite,
avatarPath,
"Girls",
() => {
let sizeTran = this.recSprite.node.parent.getComponent(UITransform);
Utils.adjustBgPixelRatioToSize(
sizeTran.contentSize,
this.recSprite.node,
1
);
}
);
}
/**
* 处理商品列表数据
*/
private async handleShopListData(isPreloaded: boolean): Promise<void> {
if (isPreloaded) {
console.log("[ThemePanel] 商品列表数据已预加载");
// 数据已经在DataManager中,不需要额外处理
return;
}
// 如果没有预加载数据,则请求数据
console.log("[ThemePanel] 请求商品列表数据");
await this.reqShopList();
}
private registerListener() {
@@ -136,15 +288,13 @@ export class ThemePanel extends li_BaseView {
GButton.BandClick(this._nodeTab.ShopPanelEntry, this.enterShop, this);
Utils.addInnerEL(InnerMsgCode.LanguageChange, this, () => {
this.recName.string = LanguageUtils.getText(this.rectNameKey);
});
Utils.addInnerEL(InnerMsgCode.BalanceChange, this, () => {
this.refreshCoinNum();
});
Utils.addInnerEL(InnerMsgCode.VipExpireChange, this, () => {
this.refreshVipExpire();
});
Utils.addInnerEL(InnerMsgCode.LanguageChange, this, this.onLanguageChange);
Utils.addInnerEL(InnerMsgCode.BalanceChange, this, this.onBalanceChange);
Utils.addInnerEL(
InnerMsgCode.VipExpireChange,
this,
this.onVipExpireChange
);
}
enterShop() {
@@ -165,9 +315,11 @@ export class ThemePanel extends li_BaseView {
this.recId
) == 0;
if (isRelease || isFree) {
const transitionConfig = NavigationManager.getTransitionPresets().SLIDE_LEFT_TO_RIGHT;
NavigationManager.Instance.navigateToGirlDetail(this.recId, transitionConfig, this);
GameRootUI.I.hideDefaultView();
NavigationManager.Instance.setSelectedGirlId(this.recId);
NavigationManager.Instance.setSelectedThemeId(
girlData.getGrilCategoryById(this.recId)
);
NavigationManager.Instance.switchToPanel(PanelType.GIRL_DETAIL);
} else {
//未解锁
ViewManager.I.openBundlesPopupView("GirlListPopupPanel", {
@@ -179,7 +331,8 @@ export class ThemePanel extends li_BaseView {
}
openSetting() {
ViewManager.I.openBundlesView("SettingPanel");
// 通过NavigationManager切换到设置面板,保持动画和状态同步
NavigationManager.Instance.switchToPanel(PanelType.SETTING);
}
openMsgBox() {
@@ -216,11 +369,107 @@ export class ThemePanel extends li_BaseView {
}
}
onDestroy(): void {
Utils.removeInnerEL(InnerMsgCode.LanguageChange, this, () => {
this.recName.string = LanguageUtils.getText(this.rectNameKey);
});
Utils.removeInnerEL(InnerMsgCode.BalanceChange, this, () => {});
Utils.removeInnerEL(InnerMsgCode.VipExpireChange, this, () => {});
/**
* 清理缓存节点
*/
private clearCache(): void {
if (this.cache && this.cache.length > 0) {
console.log(`[ThemePanel] 清理 ${this.cache.length} 个缓存节点`);
for (let i = this.cache.length - 1; i >= 0; i--) {
if (this.cache[i] && this.cache[i].node && this.cache[i].node.isValid) {
this.cache[i].node.destroy();
}
}
this.cache = [];
}
}
/**
* 设置子页面
* @param panel 子页面实例
*/
public setChildPanel(panel: any): void {
console.log("[ThemePanel] Setting child panel:", panel);
// 先关闭旧的子页面
this.closeChildPanel();
this.currentChildPanel = panel;
}
/**
* 关闭子页面
*/
public closeChildPanel(): void {
if (this.currentChildPanel) {
console.log("[ThemePanel] Closing child panel");
if (this.currentChildPanel.onClose) {
this.currentChildPanel.onClose();
} else if (this.currentChildPanel.destroy) {
this.currentChildPanel.destroy();
}
this.currentChildPanel = null;
}
}
/**
* 页面被隐藏时调用
*/
public onHide(): void {
console.log("[ThemePanel] onHide called");
this.closeChildPanel();
this.cancelCurrentOperation();
}
/**
* 取消当前操作
*/
private cancelCurrentOperation(): void {
if (this.abortController) {
console.log("[ThemePanel] 取消当前操作");
this.abortController.abort();
this.abortController = null;
}
}
onDestroy(): void {
console.log("[ThemePanel] onDestroy called");
// 取消当前操作
this.cancelCurrentOperation();
// 关闭子页面
this.closeChildPanel();
// 清理缓存
this.clearCache();
// 重置加载状态
this.isLoading = false;
this.loadingPromise = null;
// 移除事件监听器(修复回调函数引用问题)
Utils.removeInnerEL(
InnerMsgCode.LanguageChange,
this,
this.onLanguageChange
);
Utils.removeInnerEL(InnerMsgCode.BalanceChange, this, this.onBalanceChange);
Utils.removeInnerEL(
InnerMsgCode.VipExpireChange,
this,
this.onVipExpireChange
);
}
// 事件回调函数(避免匿名函数导致的内存泄漏)
private onLanguageChange = () => {
this.recName.string = LanguageUtils.getText(this.rectNameKey);
};
private onBalanceChange = () => {
this.refreshCoinNum();
};
private onVipExpireChange = () => {
this.refreshVipExpire();
};
}