Chat相关表现&逻辑分离,新增ChatController
新增情绪机器人逻辑, 新增情绪切换视频逻辑
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+120
-16
@@ -60,6 +60,16 @@ export enum PriceType {
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}
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export enum VideoEmotion {
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calm_down = 0,
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arousal = 1,
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desire = 2,
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passion = 3,
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orgasm = 4,
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}
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@@ -69,7 +79,8 @@ export class AiCharacter {
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constructor(_buf_: ByteBuf) {
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this.id = _buf_.readInt()
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this.systemInstruction = _buf_.readString()
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this.basePrompt = _buf_.readString()
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this.additionPrompt = _buf_.readString()
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}
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/**
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@@ -77,13 +88,18 @@ export class AiCharacter {
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*/
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readonly id: number
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/**
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* 系统指令
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* 个人信息基础prompt(聊天&评分都需要)
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*/
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readonly systemInstruction: string
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readonly basePrompt: string
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/**
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* 额外信息prompt(聊天&评分都需要)
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*/
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readonly additionPrompt: string
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resolve(tables:Tables) {
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}
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}
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@@ -101,7 +117,6 @@ export class Girl {
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this.tagKey = _buf_.readString()
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this.priceType = _buf_.readInt()
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this.avatarPath = _buf_.readString()
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this.starCount = _buf_.readInt()
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}
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/**
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@@ -132,10 +147,6 @@ export class Girl {
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* 头像路径
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*/
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readonly avatarPath: string
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/**
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* 评价星数
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*/
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readonly starCount: number
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resolve(tables:Tables) {
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@@ -145,7 +156,6 @@ export class Girl {
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}
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}
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@@ -158,8 +168,8 @@ export class GirlDetail {
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constructor(_buf_: ByteBuf) {
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this.id = _buf_.readInt()
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this.detailDesc = _buf_.readString()
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{ let n = Math.min(_buf_.readSize(), _buf_.size); this.pics = []; for(let i = 0 ; i < n ; i++) { let _e0 ;_e0 = _buf_.readString(); this.pics.push(_e0);}}
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{ let n = Math.min(_buf_.readSize(), _buf_.size); this.vids = []; for(let i = 0 ; i < n ; i++) { let _e0 ;_e0 = _buf_.readString(); this.vids.push(_e0);}}
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{ let n = Math.min(_buf_.readSize(), _buf_.size); this.commercialImages = []; for(let i = 0 ; i < n ; i++) { let _e0 ;_e0 = new purchase.CommercialImage(_buf_); this.commercialImages.push(_e0);}}
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{ let n = Math.min(_buf_.readSize(), _buf_.size); this.commercialVideos = []; for(let i = 0 ; i < n ; i++) { let _e0 ;_e0 = new purchase.CommercialVideo(_buf_); this.commercialVideos.push(_e0);}}
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}
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/**
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@@ -171,19 +181,19 @@ export class GirlDetail {
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*/
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readonly detailDesc: string
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/**
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* 图片资源列表
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* 类型
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*/
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readonly pics: string[]
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readonly commercialImages: purchase.CommercialImage[]
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/**
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* 视频资源列表
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*/
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readonly vids: string[]
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readonly commercialVideos: purchase.CommercialVideo[]
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resolve(tables:Tables) {
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for (let _e of this.commercialImages) { _e?.resolve(tables); }
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for (let _e of this.commercialVideos) { _e?.resolve(tables); }
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}
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}
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@@ -195,18 +205,25 @@ export class GlobalConfig {
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constructor(_buf_: ByteBuf) {
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this.ApiKey = _buf_.readString()
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this.emotionApiKey = _buf_.readString()
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this.Model = _buf_.readString()
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this.Temperature = _buf_.readFloat()
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this.MaxTokens = _buf_.readInt()
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this.Timeout = _buf_.readInt()
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this.FreeChatTimes = _buf_.readInt()
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this.GameName = _buf_.readString()
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this.EmotionRating = _buf_.readString()
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this.girlBasePrompt = _buf_.readString()
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}
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/**
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* api键
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*/
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readonly ApiKey: string
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/**
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* 情绪判断机器人api
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*/
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readonly emotionApiKey: string
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/**
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* ai模型
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*/
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@@ -228,6 +245,14 @@ export class GlobalConfig {
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* 游戏名
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*/
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readonly GameName: string
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/**
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* 情绪评分机器人system_prompt,需拼接角色prompt
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*/
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readonly EmotionRating: string
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/**
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* ai机器人基础规则
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*/
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readonly girlBasePrompt: string
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resolve(tables:Tables) {
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@@ -237,6 +262,9 @@ export class GlobalConfig {
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}
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}
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@@ -287,6 +315,70 @@ export class Language {
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export namespace purchase {
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export class CommercialImage {
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constructor(_buf_: ByteBuf) {
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this.imageType = _buf_.readInt()
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this.imagePrice = _buf_.readFloat()
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this.path = _buf_.readString()
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}
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/**
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* 1=详情页展示<br/>2=聊天触发
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*/
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readonly imageType: number
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/**
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* 价格
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*/
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readonly imagePrice: number
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/**
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* 资源路径
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*/
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readonly path: string
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resolve(tables:Tables) {
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}
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}
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}
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export namespace purchase {
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export class CommercialVideo {
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constructor(_buf_: ByteBuf) {
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this.path = _buf_.readString()
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this.emotion = _buf_.readInt()
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this.videoPrice = _buf_.readFloat()
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}
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/**
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* 资源路径
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*/
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readonly path: string
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/**
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* 关联情绪
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*/
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readonly emotion: VideoEmotion
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/**
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* 价格
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*/
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readonly videoPrice: number
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resolve(tables:Tables) {
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}
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}
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}
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export class PurchaseConfig {
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@@ -625,6 +717,10 @@ export class TbGlobalConfig {
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* api键
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*/
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get ApiKey(): string { return this._data.ApiKey; }
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/**
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* 情绪判断机器人api
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*/
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get emotionApiKey(): string { return this._data.emotionApiKey; }
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/**
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* ai模型
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*/
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@@ -646,6 +742,14 @@ export class TbGlobalConfig {
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* 游戏名
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*/
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get GameName(): string { return this._data.GameName; }
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/**
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* 情绪评分机器人system_prompt,需拼接角色prompt
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*/
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get EmotionRating(): string { return this._data.EmotionRating; }
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/**
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* ai机器人基础规则
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*/
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get girlBasePrompt(): string { return this._data.girlBasePrompt; }
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resolve(tables:Tables) {
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this._data.resolve(tables)
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