This commit is contained in:
2025-07-17 17:18:21 +08:00
commit 1ffc1b5cf0
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import { _decorator, instantiate, Label, Layout, Node, Prefab, RichText, ScrollView, Sprite, tween, UIOpacity, UITransform, Vec3 } from 'cc';
import { GButton } from '../../Main/Common/GButton';
import Utils from '../../Main/Common/Utils';
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
import li_BaseView from '../../Main/Common/li_BaseView';
import GameManager from '../../Main/Manager/GameManager';
import ResManager from '../../Main/Manager/ResManager';
import { SDKManager } from '../../Main/Channel/SDKManager';
import { ViewManager } from '../../Main/Manager/ViewManager';
import { E_AD_TARGET } from './TalkAdDialog';
import SubManager from '../SubManager';
import HttpUnit from '../../Main/Common/HttpUnit';
const { ccclass, property } = _decorator;
//聊天记录界面
@ccclass('Record_UI')
export class Record_UI extends li_BaseView {
@property(Prefab)
private talkDescItem: Prefab = null;
@property(Prefab)
private talkNpcItem: Prefab = null;
@property(Prefab)
private talkUserItem: Prefab = null;
private _nodeTab: any = {};
private talkSV: ScrollView = null;
private _data;
private itemNodeList: any[] = [];
private itemDataList: any[] = [];
//----重写父类接口---------------------------------------
onLoadCT() {
this.registerListenner();
Utils.parseNode(this.node, this._nodeTab)
this.talkSV = this._nodeTab.talkSV.getComponent(ScrollView);
}
openUIDataCT(data: any): void {
this._data = data
}
registerListenner() {
// Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
}
start() {
GButton.BandClick(this._nodeTab.btnBack, ()=>{
this.onClose();
}, this);
//撤回按钮
GButton.BandClick(this._nodeTab.chehuiNode, ()=>{
let cellLen = this.itemDataList.length
if (cellLen <= 1) {
SubManager.ShowPrompt("没有可以撤回的对话")
return
}
let contStr = ""
let levelData = GameManager.CurLevelData
if (!levelData || levelData.can_use_cancel_cnt <= 0) {
contStr = "关卡内撤回次数已用完"
} else {
contStr = `撤回最近 1 次对话,并返还 1 次对话次数,剩余 ${levelData.can_use_cancel_cnt} 次`
}
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
type: E_AD_TARGET.chehui, //撤回,并加聊天次数
content: contStr,
adCallback: (isfree: any) => {
if (isfree) {
this.doChehuiTalk()
} else {
SDKManager.show_reward_video_ad(this.node.uuid, 1)
}
},
shareCallback: ()=>{
SDKManager.show_reward_share(this.node.uuid, 1)
}
})
}, this);
SDKManager.register_video_reward(this.node.uuid, (tag:number)=>{
console.log("视频广告回调", tag)
if (tag == 1) {
// 撤回聊天
this.doChehuiTalk()
}
})
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
console.log("分享回调", tag)
if (tag == 1) {
// 撤回聊天
this.doChehuiTalk()
}
})
let lvCfg = GameManager.getLevelCfg(GameManager.CurLevelId)
//npc名字
Utils.setString(this._nodeTab.npcName, lvCfg.name)
//介绍
let descClone:any = instantiate(this.talkDescItem)
this._nodeTab.talkLay.addChild(descClone);
Utils.parseNode(descClone);
Utils.setString(descClone.labDesc, lvCfg.tips)
let descOpa:UIOpacity = descClone.getComponent(UIOpacity)
descOpa.opacity = 0
tween(descOpa).to(0.2, {opacity: 255}).start()
//聊天列表
this.itemNodeList = []
this.itemDataList = []
let talkLay: Layout = this.talkSV.content.getComponent(Layout)
let talkCellLen = GameManager.TalkRecordList.length
let aniTime = 0 //滚动动作总时间
talkLay.enabled = false;
for (let i=0; i<talkCellLen; i++) {
// for (let i=talkCellLen-1; i>=0; i--) {
let info = GameManager.TalkRecordList[i];
let titem = info.isMe ? this.talkUserItem : this.talkNpcItem;
let itemClone:any = instantiate(titem);
this._nodeTab.talkLay.addChild(itemClone);
Utils.parseNode(itemClone);
this.itemNodeList.push(itemClone);
this.itemDataList.push(info);
let labpx = info.isMe ? -15 : 15;
itemClone.zw1.position = new Vec3(0, 0, 0)
itemClone.zw2.position = new Vec3(0, 0, 0)
itemClone.labTalk1.position = new Vec3(labpx, 0, 0)
itemClone.labTalk2.position = new Vec3(labpx, 0, 0)
itemClone.zw1.active = false
itemClone.zw2.active = false
itemClone.labTalk1.active = false
itemClone.labTalk2.active = false
//头像
let spt = itemClone.headIcon.getComponent(Sprite)
if (info.isMe) {
let avatarUrl = SDKManager.avatarUrl;
if (avatarUrl == "" || avatarUrl == null) {
SDKManager.getUserInfo((data) => {
ResManager.I.changeRemoteSpriteFrame(spt, data.avatarUrl)
})
} else {
ResManager.I.changeRemoteSpriteFrame(spt, avatarUrl)
}
} else {
let headPath = `head/${lvCfg.characterAvatar}`
ResManager.I.changeBundleSpriteFrame(spt.getComponent(Sprite), headPath, "Raw")
}
//对话文本前后有各有一个占位节点
let zw1 = instantiate(itemClone.zw1)
zw1.active = true
itemClone.kuang.addChild(zw1)
//对话文本 括号中间的文字用斜体
let kidx = 0
let clab
for(let i=0; i<10; i++) {
let kl = info.talk.indexOf("", kidx) //左括号
if (kl == -1) {
if (kidx < info.talk.length) {
clab = instantiate(itemClone.labTalk2)
clab.active = true
itemClone.kuang.addChild(clab)
Utils.setString(clab, info.talk.substring(kidx, info.talk.length))
kidx = info.talk.length
}
} else {
let kr = info.talk.indexOf("", kl) //右括号
if (kr != -1) {
//匹配到括号
if (kidx < kl) {
clab = instantiate(itemClone.labTalk2)
clab.active = true
itemClone.kuang.addChild(clab)
Utils.setString(clab, info.talk.substring(kidx, kl))
}
clab = instantiate(itemClone.labTalk1)
clab.active = true
itemClone.kuang.addChild(clab)
Utils.setString(clab, info.talk.substring(kl+1, kr))
kidx = kr + 1
} else {
if (kidx < info.talk.length) {
clab = instantiate(itemClone.labTalk2)
clab.active = true
itemClone.kuang.addChild(clab)
Utils.setString(clab, info.talk.substring(kidx, info.talk.length))
kidx = info.talk.length
}
}
}
if (kidx >= info.talk.length) {
break
}
}
let zw2 = instantiate(itemClone.zw1)
zw2.active = true
itemClone.kuang.addChild(zw2)
//基础得分
let scoreBase = info.scoreBase || -1;
if (info.isMe || scoreBase < 0) {
itemClone.labScore.active = false;
} else {
itemClone.labScore.active = true;
Utils.setString(itemClone.labScore, `得分:${scoreBase}`)
}
//额外加分
let scoreAdditional = info.scoreAdditional || 0;
if (info.isMe || scoreAdditional <= 0) {
itemClone.labScoreAdd.active = false;
} else {
itemClone.labScoreAdd.active = true;
Utils.setString(itemClone.labScoreAdd, `加分:${scoreAdditional}`)
}
//动作
let kuangOpa:UIOpacity = itemClone.kuang.getComponent(UIOpacity)
kuangOpa.opacity = 1;
// let didx = talkCellLen-1-i;
let didx = i;
let tdelay = didx * 0.03;
let self = this;
if (i == talkCellLen-1) {
aniTime = 0.2 + tdelay;
}
tween(kuangOpa)
.delay(0.2 + tdelay)
.call(()=>{
//滚动到当前节点处
self.talkSV.scrollToPercentVertical((talkCellLen-1-i) / talkCellLen, 0.1);
//调整框宽度
let widthmax = 0;
itemClone.kuang.children.forEach((item)=>{
let tf = item.getComponent(UITransform);
if (tf && tf.width > widthmax) {
widthmax = tf.width;
}
})
let kuangTf:UITransform = itemClone.kuang.getComponent(UITransform);
kuangTf.width = widthmax + 30;
})
.to(0.2, { opacity: 255 })
.start();
}
//延迟一下,设置文本换行模式
this.scheduleOnce(()=>{
for (let i=0; i<this.itemNodeList.length; i++) {
let item = this.itemNodeList[i];
item.kuang.children.forEach((child)=>{
let lab = child.getComponent(Label);
if (lab) {
let labTf:UITransform = child.getComponent(UITransform);
if (labTf.height < 50) { //小于50,说明没换行,改为自动宽度
lab.overflow = Label.Overflow.NONE;
} else {
lab.overflow = Label.Overflow.RESIZE_HEIGHT;
}
}
})
}
}, 0.1)
//延迟一下,都设置成一样宽,是右侧的文本左对齐
this.scheduleOnce(()=>{
for (let i=0; i<this.itemNodeList.length; i++) {
let item = this.itemNodeList[i];
let widthmax = 0;
item.kuang.children.forEach((item)=>{
let tf = item.getComponent(UITransform);
if (tf && tf.width > widthmax) {
widthmax = tf.width;
}
})
item.kuang.children.forEach((child)=>{
let lab = child.getComponent(Label);
if (lab) {
let labTf:UITransform = child.getComponent(UITransform);
lab.overflow = Label.Overflow.RESIZE_HEIGHT;
labTf.width = widthmax;
// if (labTf.height < 50) { //小于50,说明没换行,改为自动宽度
// lab.overflow = Label.Overflow.NONE;
// } else {
// lab.overflow = Label.Overflow.RESIZE_HEIGHT;
// }
}
})
}
}, 0.12)
//延迟一下,调整文本框的宽度。高度由layout自动调整
this.scheduleOnce(()=>{
talkLay.enabled = true;
}, 0.15)
//撤回按钮显示动画
let chehuiOpa: UIOpacity = this._nodeTab.chehuiNode.getComponent(UIOpacity);
chehuiOpa.opacity = 0;
tween(chehuiOpa)
.delay(aniTime)
.to(0.2, {opacity: 255})
.start();
//刷新撤回次数
this.refreshChehuiCount()
}
update(deltaTime: number) {
}
/**刷新撤回次数 */
refreshChehuiCount() {
let levelData = GameManager.CurLevelData
let n_cur = levelData.can_use_cancel_cnt || 0
let n_max = 3
Utils.setString(this._nodeTab.labChehui, n_cur + "/" + n_max)
}
/**撤回上一轮发言 */
doChehuiTalk() {
HttpUnit.ins.sendTalkChehui({record_id: GameManager.RecordId}, (data) => {
if (data) {
SubManager.ShowPrompt("撤回成功,已返还聊天次数")
GameManager.CurLevelData = data.level
GameManager.srouceCnt = data.level.current_cnt
GameManager.RemoveLastRoundTalkRecord()
GameManager.RemoveLastSetpScore()
GameManager.removeLastNpcTalkData()
Utils.sendInnerMsg(InnerMsgCode.Data_ChehuiUp, {})
this.onClose()
// this.refreshChehuiCount()
// let cellLen = this.itemNodeList.length
// if (cellLen > 1) {
// for (let i=cellLen-1; i>=0; i--) {
// let item: Node = this.itemNodeList[i]
// let info = this.itemDataList[i]
// item.removeFromParent()
// this.itemNodeList.splice(i, 1)
// this.itemDataList.splice(i, 1)
// if (info && info.isMe) {
// break
// }
// }
// GameManager.RemoveLastRoundTalkRecord()
// }
}
})
}
}
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import { _decorator, Node, Sprite, view } from 'cc';
import { GButton } from '../../Main/Common/GButton';
import Utils from '../../Main/Common/Utils';
import li_BaseView from '../../Main/Common/li_BaseView';
import HttpUnit from '../../Main/Common/HttpUnit';
import SubManager from '../SubManager';
const { ccclass, property } = _decorator;
/**广告、分享的用途类型 */
export enum E_AD_TARGET {
/**加相亲次数 */
xiangqin = 1,
/**加聊天次数 */
liaotian = 2,
}
//关卡内看广告弹窗界面
@ccclass('TalkAdDialog')
export class TalkAdDialog extends li_BaseView {
private _nodeTab: any = {};
private _data;
//----重写父类接口---------------------------------------
onLoadCT() {
this.registerListenner();
Utils.parseNode(this.node, this._nodeTab)
}
openUIDataCT(data: any): void {
this._data = data || {};
}
registerListenner() {
// Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
}
start() {
GButton.BandClick(this._nodeTab.mask, ()=>{
if (this._data.closeCallback) {
this._data.closeCallback();
}
this.doClose();
}, this, 0, null, null, false);
GButton.BandClick(this._nodeTab.btnClose, ()=>{
if (this._data.closeCallback) {
this._data.closeCallback();
}
this.doClose();
}, this);
GButton.BandClick(this._nodeTab.btnShare, ()=>{
if (this._data.type == E_AD_TARGET.liaotian && HttpUnit.GetTalkShareNum() <= 0) {
SubManager.ShowPrompt("今日分享次数已用完");
return;
}
if (this._data.type == E_AD_TARGET.xiangqin && HttpUnit.GetXiangqinShareNum() <= 0) {
SubManager.ShowPrompt("今日分享次数已用完");
return;
}
if (this._data.shareCallback) {
this._data.shareCallback();
}
this.doClose();
}, this);
GButton.BandClick(this._nodeTab.btnAD, ()=>{
if (this._data.type == E_AD_TARGET.liaotian && HttpUnit.GetTalkAdNum() <= 0) {
SubManager.ShowPrompt("今日广告次数已用完");
return;
}
if (this._data.type == E_AD_TARGET.xiangqin && HttpUnit.GetXiangqinAdNum() <= 0) {
SubManager.ShowPrompt("今日广告次数已用完");
return;
}
if (this._data.adCallback) {
this._data.adCallback();
}
this.doClose();
}, this);
Utils.setString(this._nodeTab.labContent, this._data.content);
}
update(deltaTime: number) {
}
}
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{
"ver": "1.0.27",
"importer": "image",
"imported": true,
"uuid": "0b71b4a8-b879-4b62-946f-11f7c35e6afc",
"files": [
".json",
".png"
],
"subMetas": {
"6c48a": {
"importer": "texture",
"uuid": "0b71b4a8-b879-4b62-946f-11f7c35e6afc@6c48a",
"displayName": "blackmoon_nightgod_default",
"id": "6c48a",
"name": "texture",
"userData": {
"wrapModeS": "clamp-to-edge",
"wrapModeT": "clamp-to-edge",
"imageUuidOrDatabaseUri": "0b71b4a8-b879-4b62-946f-11f7c35e6afc",
"isUuid": true,
"visible": false,
"minfilter": "linear",
"magfilter": "linear",
"mipfilter": "none",
"anisotropy": 0
},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
"subMetas": {}
},
"f9941": {
"importer": "sprite-frame",
"uuid": "0b71b4a8-b879-4b62-946f-11f7c35e6afc@f9941",
"displayName": "blackmoon_nightgod_default",
"id": "f9941",
"name": "spriteFrame",
"userData": {
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": -44.5,
"trimX": 0,
"trimY": 89,
"width": 925,
"height": 1100,
"rawWidth": 925,
"rawHeight": 1189,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"packable": true,
"pixelsToUnit": 100,
"pivotX": 0.5,
"pivotY": 0.5,
"meshType": 0,
"vertices": {
"rawPosition": [
-462.5,
-550,
0,
462.5,
-550,
0,
-462.5,
550,
0,
462.5,
550,
0
],
"indexes": [
0,
1,
2,
2,
1,
3
],
"uv": [
0,
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925,
1100,
0,
0,
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0
],
"nuv": [
0,
0,
1,
0,
0,
0.9251471825063078,
1,
0.9251471825063078
],
"minPos": [
-462.5,
-550,
0
],
"maxPos": [
462.5,
550,
0
]
},
"isUuid": true,
"imageUuidOrDatabaseUri": "0b71b4a8-b879-4b62-946f-11f7c35e6afc@6c48a",
"atlasUuid": ""
},
"ver": "1.0.12",
"imported": true,
"files": [
".json"
],
"subMetas": {}
}
},
"userData": {
"type": "sprite-frame",
"hasAlpha": true,
"fixAlphaTransparencyArtifacts": false,
"redirect": "0b71b4a8-b879-4b62-946f-11f7c35e6afc@6c48a"
}
}
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{
"ver": "1.2.0",
"importer": "directory",
"imported": true,
"uuid": "d5e82cb9-1725-4b1e-b9e9-5e8377251b7f",
"files": [],
"subMetas": {},
"userData": {}
}
@@ -0,0 +1,286 @@
import { _decorator, instantiate, Node, PageView, Prefab, Sprite, tween, UITransform, Vec3, view } from 'cc';
import { GButton } from '../../Main/Common/GButton';
import Utils from '../../Main/Common/Utils';
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
import li_BaseView from '../../Main/Common/li_BaseView';
import GameManager from '../../Main/Manager/GameManager';
import ResManager from '../../Main/Manager/ResManager';
import GameRootUI from '../../Main/Common/GameRootUI';
import HttpUnit from '../../Main/Common/HttpUnit';
import { ViewManager } from '../../Main/Manager/ViewManager';
import { E_AD_TARGET } from './TalkAdDialog';
import { SDKManager } from '../../Main/Channel/SDKManager';
import SubManager from '../SubManager';
const { ccclass, property } = _decorator;
//图鉴奖励界面
@ccclass('TujianReward_UI')
export class TujianReward_UI extends li_BaseView {
@property(Prefab)
private rewardPageItem: Prefab = null //角色页签节点
private npcPageView: PageView = null //可领取角色页签容器
private _nodeTab: any = {};
private _data;
private rewardList: any[] = []; //可领取的奖励列表
private targetPicId:number|null = null; //目标图片Id
private isShowBigPic: boolean = false; //是否显示大图
private autoClose: boolean = false; //是否自动关闭
/**缩放图片信息 */
private bigPicInfo = {
pageItem: null, //翻页item
npcPic: null, //npc图片
origScale: Vec3.ZERO, //原始缩放
}
//----重写父类接口---------------------------------------
onLoadCT() {
this.registerListenner();
Utils.parseNode(this.node, this._nodeTab)
this.npcPageView = this._nodeTab.npcPageView.getComponent(PageView)
}
openUIDataCT(data: any): void {
this._data = data
}
registerListenner() {
Utils.addInnerEL(InnerMsgCode.Data_ZhencangUp, this, this.resiveZhencangUp)
}
start() {
GButton.BandClick(this._nodeTab.mask, ()=>{
this.onClose();
}, this, 0, null, null, false);
GButton.BandClick(this._nodeTab.btnCancel, ()=>{
this.onClose();
}, this);
GButton.BandClick(this._nodeTab.btnAD, ()=>{
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
type: E_AD_TARGET.shoucangJiangli, //收藏奖励
content: "每日可以免费领取 1 次奖励,更多奖励需要“观看广告”领取",
adCallback: (isfree:any)=>{
if (isfree){
this.doGetReward()
} else {
SDKManager.show_reward_video_ad(this.node.uuid, 1)
}
},
shareCallback: ()=>{
SDKManager.show_reward_share(this.node.uuid, 1)
}
})
}, this);
GButton.BandClick(this._nodeTab.btnFree, ()=>{
this.doGetReward();
}, this);
SDKManager.register_video_reward(this.node.uuid, (tag:number)=>{
console.log("视频广告回调", tag)
if (tag == 1) {
// 加次数
SubManager.ShowPrompt("观看视频成功")
this.doGetReward()
}
})
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
console.log("分享回调", tag)
if (tag == 1) {
}
})
this.scheduleOnce(()=>{
this.refreshPageList()
}, 0.1)
}
update(deltaTime: number) {
}
/**私家珍藏数据变化消息 */
resiveZhencangUp(data:any) {
this.refreshPageList()
}
/**刷新翻页容器 */
refreshPageList() {
let list = GameManager.zhencangCanget
this._doRefreshWithData(list)
}
private _doRefreshWithData(data: any[]) {
this.rewardList = data
if (this.rewardList.length == 0) {
if (this.isShowBigPic) {
this.autoClose = true
return
}
this.onClose();
return;
}
let wsize = view.getVisibleSize()
let tempNode = instantiate(this.rewardPageItem)
let tntf = tempNode.getComponent(UITransform)
tntf.setContentSize(wsize.width, tntf.height)
let targetPageIdx = -1
this.npcPageView.removeAllPages()
for (let i=0; i<this.rewardList.length; i++) {
let pnode: any = instantiate(tempNode)
this.npcPageView.addPage(pnode)
Utils.parseNode(pnode)
let rewarddata = this.rewardList[i]
//图片模糊
let cgPic: Sprite = pnode.npcPic.getComponent(Sprite)
ResManager.I.SetBlur(cgPic, true)
if (this.targetPicId && this.targetPicId == rewarddata.id) {
targetPageIdx = i
}
// GButton.RemoveAndBandClick(pnode.npcPic, ()=>{
// this.changePicScale(pnode);
// }, this, 0, null, null, false);
}
//按钮状态
let freecount = HttpUnit.GetZhencangFreeCount()
let havefree = freecount > 0
this._nodeTab.btnFree.active = havefree
this._nodeTab.btnAD.active = !havefree
if (targetPageIdx >= 0) {
this.scheduleOnce(()=>{
this.npcPageView.scrollToPage(targetPageIdx, 0.5)
}, 0)
}
this.targetPicId = null
}
// //翻页容器事件回调
// guidePageViewEvent(param1, param2) {
// let pageIdx = this.npcPageView.curPageIdx
// this.changeLevel(pageIdx+1)
// }
/**获取当前页奖励 */
doGetReward() {
let pageIdx = this.npcPageView.curPageIdx
let data = this.rewardList[pageIdx]
console.log("当前页奖励:", pageIdx, data)
HttpUnit.ins.getZhencangReward({id: data.id}, (_data) => {
if (_data) {
let targetdata = this.rewardList[pageIdx+1]
if (targetdata) {
this.targetPicId = targetdata.id
} else {
targetdata = this.rewardList[pageIdx-1]
if (targetdata) {
this.targetPicId = targetdata.id
}
}
//放大图片
this.isShowBigPic = true
let pnode:any = this.npcPageView.getPages()[pageIdx]
let npcPic = pnode.npcPic
let wpos = new Vec3(0,0,0);
npcPic.getWorldPosition(wpos);
let BigPicRoot:Node = this._nodeTab.BigPicRoot;
let npos = BigPicRoot.getComponent(UITransform).convertToNodeSpaceAR(wpos);
let npcPicClone = instantiate(npcPic);
npcPicClone.setParent(BigPicRoot);
npcPicClone.setPosition(npos);
ResManager.I.SetBlur(npcPicClone.getComponent(Sprite), false)
let ttime = 0.2;
GameRootUI.DisableOper(ttime+0.1)
let s = 1
let windowSize = view.getVisibleSize(); // 获取窗口大小
let picTf:UITransform = npcPicClone.getComponent(UITransform);
if (picTf.height < windowSize.height) {
s = windowSize.height / picTf.height;
}
tween((npcPicClone))
.to(ttime, { scale: new Vec3(s, s, s), position: new Vec3(0, 0, 0) }, { easing: 'quadOut' })
.call(() => {
//刷新数据
GameManager.refreshZhencangCanget()
})
.start();
GButton.RemoveAndBandClick(npcPicClone, ()=>{
npcPicClone.destroy();
this.isShowBigPic = false;
if (this.autoClose) {
this.onClose();
}
}, this, 0, null, null, false);
}
})
}
//region 图片缩放逻辑
changePicScale(item: any) {
if (this.bigPicInfo.pageItem) {
//缩小
let npcPic = this.bigPicInfo.npcPic
let wpos = new Vec3(0,0,0);
this.bigPicInfo.pageItem.picRoot.getWorldPosition(wpos);
let npos = this._nodeTab.BigPicRoot.getComponent(UITransform).convertToNodeSpaceAR(wpos);
let ttime = 0.3;
GameRootUI.DisableOper(ttime+0.1)
tween((npcPic))
.to(ttime, { scale: this.bigPicInfo.origScale, position: npos }, { easing: 'quadOut' })
.call(() => {
npcPic.setParent(this.bigPicInfo.pageItem.picRoot);
npcPic.setPosition(new Vec3(0,0,0));
this.bigPicInfo.pageItem = null;
this.bigPicInfo.npcPic = null;
})
.start();
} else {
//放大
let npcPic:Node = item.npcPic;
this.bigPicInfo.pageItem = item;
this.bigPicInfo.npcPic = npcPic;
this.bigPicInfo.origScale = npcPic.scale.clone();
let wpos = new Vec3(0,0,0);
npcPic.getWorldPosition(wpos);
let BigPicRoot:Node = this._nodeTab.BigPicRoot;
let npos = BigPicRoot.getComponent(UITransform).convertToNodeSpaceAR(wpos);
npcPic.setParent(BigPicRoot);
npcPic.setPosition(npos);
let ttime = 0.3;
GameRootUI.DisableOper(ttime+0.1)
//放大图片
let s = 1
let windowSize = view.getVisibleSize(); // 获取窗口大小
let picTf:UITransform = npcPic.getComponent(UITransform);
if (picTf.height < windowSize.height) {
s = windowSize.height / picTf.height;
}
tween((npcPic))
.to(ttime, { scale: new Vec3(s, s, s), position: new Vec3(0, 0, 0) }, { easing: 'quadOut' })
.start();
}
}
}