This commit is contained in:
2025-07-17 17:18:21 +08:00
commit 1ffc1b5cf0
5309 changed files with 1150310 additions and 0 deletions
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"name": "XiangQin"
},
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"detailMessage": "// ---- build task adsense-h5g-pluginonAfterBuild ----\r",
"options": {
"name": "XiangQin",
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},
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"platform": "web-mobile",
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"gfx-webgl2": "on",
"physics": "inherit-project-setting",
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},
"macroConfig": {
"cleanupImageCache": "inherit-project-setting"
}
},
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},
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"uuid": "1a23cd3e-e487-4fd1-a415-346c2087464d"
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{
"url": "db://assets/Scenes/MainScene.scene",
"uuid": "1a23cd3e-e487-4fd1-a415-346c2087464d"
},
{
"url": "db://assets/Scenes/PreloadScene.scene",
"uuid": "16b0d021-6436-4bbc-ba5e-05ebe3e84ba4"
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"progress": 1,
"state": "success",
"stage": "build",
"message": "2025-2-28 09:34:44 build success in 14 s!",
"detailMessage": "// ---- build task 整理静态模板文件 ----\r",
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"name": "XiangQin",
"server": "https://hxzgame.vip.hnhxzkj.com/lzx/XiangQin/remFile.ks.1.0.0",
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"buildPath": "project://build",
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"sourceMaps": false,
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"macroConfig": {
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},
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"physics": "inherit-project-setting",
"physics-2d": "inherit-project-setting",
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@@ -0,0 +1,462 @@
import { randomRange, view } from "cc";
import GlobalValue from "../Common/GlobalValue";
import SubManager from "../../Sub/SubManager";
import { I_SDK_UserInfo_Callback } from "./SDKManager";
//广告ID
const wx_banner_ad_unit_id = 'test'
const wx_splash_ad_unit_id = 'test'
const wx_video_ad_unit_id = 'test'
export class WXSDK{
static g_InGameScene = null; //游戏场景值
private wx_video:any = null;
private wx_splash:any = null;
private wx_banner:any = null;
private wx_video_callback:Function = null;
private wx_video_tag:number = null;
private wx_gameClub:any = null; //游戏圈按钮
private ShareSTime: any;
private ShareCb: any; //分享回调
private shareTxt = ["分享失败", "请分享到一个群", "请分享给一位好友", "分享过于频繁"]
//初始化
init(cb: Function = null) {
// 保持屏幕常亮
window['wx'].setKeepScreenOn({ keepScreenOn: true });
WXSDK.g_InGameScene = window['wx'].getLaunchOptionsSync().scene;
console.log('init 微信 - 进入游戏的场景值', WXSDK.g_InGameScene);
//显示分享按钮
window['wx'].showShareMenu({
withShareTicket: true,
menus: ["shareAppMessage", "shareTimeline"],
});
window['wx'].onShareAppMessage(() => {
return this.shareInfo();
});
window['wx'].onShareTimeline(() => {
return this.shareInfo();
})
//小游戏回到前台
window['wx'].onShow(this.onWxShow.bind(this));
//小游戏被隐藏 记个时间
window['wx'].onHide(() => {
if (this.ShareCb) {
this.ShareSTime = new Date().getTime();
console.log("分享时间差 记录:", this.ShareSTime);
}
});
this.init_video(); //初始化视频广告
this.init_splash(); //初始化插屏广告
this.init_banner(); //初始化Banner广告 弹窗广告
cb && cb();
}
//小游戏回到前台
onWxShow(data: any) {
console.log("onWxShow:" + JSON.stringify(data))
//返回小游戏场景值
if (data && data.query && data.query.ShareCode) {
GlobalValue.ShareTocusid = data.query.ShareCode
}
if (this.ShareCb) {
if (this.ShareSTime) {
let nT = new Date().getTime();
console.log("分享时间差 计算:",nT, this.ShareSTime);
if (nT - this.ShareSTime > 1500) {
let cb = this.ShareCb.succ
cb && cb()
} else {
this.tostErr()
}
}
this.ShareCb = null;
}
}
//分享失败
tostErr() {
let rint = Math.floor( randomRange(0, this.shareTxt.length - 1) )
SubManager.ShowPrompt(this.shareTxt[rint])
if (this.ShareCb) {
let cb = this.ShareCb.fail
cb && cb()
}
}
/**获取用户授权状态
* @param autoKey string 授权类型 userInfo=用户信息,对应接口wx.getUserInfo
*/
checkAutoSetting(autoKey:string, cb:Function = null) {
window['wx'].getSetting({
success(res:any) {
console.log("微信 - 检测权限状态 succ:",JSON.stringify(res))
if (autoKey == "userInfo" && res.authSetting['scope.userInfo']) {
cb && cb(true)
} else {
cb && cb(false)
}
},
fail(res:any) {
console.log("微信 - 检测权限状态 fail:",JSON.stringify(res))
cb && cb(false)
}
})
}
/**
* 获取个人信息
*/
getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
console.log("微信 - 正在获取用户信息...")
var self = this;
window['wx'].getUserInfo({
success: (res) => {
console.log("微信 - 获取用户信息成功:", res);
cb && cb({avatarUrl:res.userInfo.avatarUrl, nickName:res.userInfo.nickName})
},
fail: (err) => {
console.log("微信 - 获取用户信息失败:", err);
self.openUserAuthorize(cb);
}
})
}
//申请用户信息授权
openUserAuthorize(cb: any) {
var self = this;
window['wx'].getSetting({
scope: 'scope.userInfo',
success(res:any) {
console.log("微信 authorize succ:",JSON.stringify(res))
if (res.authSetting['scope.userInfo']) {
self.getUserInfo(cb)
} else {
let systemInfo = window['wx'].getSystemInfoSync();
let button = window['wx'].createUserInfoButton({
type: 'text',
text: '',
// @ts-ignore
style: {
left: 0,
top: 0,
width: systemInfo.screenWidth,
height: systemInfo.screenHeight,
backgroundColor: '#00000000',//最后两位为透明度
textAlign: "center",
}
});
console.log("微信 点击开始游戏授权用户信息")
button.onTap((res) => {
button.destroy();
// if (res.userInfo) {
// console.log(res.userInfo)
// //此时可进行登录操作
// cb && cb(res.userInfo)
// }
console.log("微信 点击Tap", res)
self.getUserInfo(cb)
});
}
},
fail(err) {
console.log('微信 - authorize fail', err);
}
})
}
//微信登录
login(cb: Function = null) {
window['wx'].login({
success: (res) => {
if (res.code) {
console.log('微信 - 登录成功', res.code);
cb && cb({ platform:1, code: res.code });
} else {
console.log('微信 - 登录失败', res.errMsg);
cb && cb({ platform:1, code: null });
}
},
fail(res: any) {
console.log(`微信 login 调用失败`);
console.log(res.anonymousCode)
cb && cb({ platform:1, code: null });
},
});
}
//初始化视频广告
private init_video() {
this.wx_video = window['wx'].createRewardedVideoAd({
adUnitId: wx_video_ad_unit_id
});
this.wx_video.onLoad(() => {
console.log('onLoad event emit');
});
this.wx_video.onError((err) => {
console.log('onError event emit', err);
});
this.wx_video.onClose(res => {
console.log('onClose event emit',res);
// 用户点击了【关闭广告】按钮
// 小于 2.1.0 的基础库版本,res 是一个 undefined
if (res && res.isEnded || res === undefined) {
// 正常播放结束,可以下发游戏奖励
if (this.wx_video_callback) {
this.wx_video_callback(this.wx_video_tag);
}
}
else {
// 播放中途退出,不下发游戏奖励
//wx_video_callback(-1);
}
});
}
//初始化插屏广告
private init_splash() {
// 创建插屏广告实例,提前初始化
if (window['wx'].createInterstitialAd){
this.wx_splash = window['wx'].createInterstitialAd({
adUnitId: wx_splash_ad_unit_id
});
this.wx_splash.onLoad(() => {
console.log('splash onLoad event emit');
});
this.wx_splash.onError((err) => {
console.log('splash onError event emit', err);
});
this.wx_splash.onClose(res => {
console.log('splash onClose event emit', res);
});
}
}
//初始化Banner
private init_banner() {
let winSize = window['wx'].getSystemInfoSync();
let bannerHeight = 80;
let bannerWidth = 300;
this.wx_banner = window['wx'].createBannerAd({
adUnitId: wx_banner_ad_unit_id,
adIntervals: 30,
style: {
left: (winSize.windowWidth- bannerWidth)/2,
top: winSize.windowHeight- bannerHeight,
width: bannerWidth,
}
});
//微信缩放后得到banner的真实高度,从新设置banner的top 属性
this.wx_banner.onResize(res => {
this.wx_banner.style.top = winSize.windowHeight - this.wx_banner.style.realHeight;
})
this.wx_banner.onError(res => {
})
}
//显示视频广告
show_video(callback:Function, tag:number) {
if (wx_video_ad_unit_id == 'test') {
console.log('未接入广告ID,视频广告请求直接返回');
callback && callback();
return;
}
if (this.wx_video) {
this.wx_video_callback = callback;
this.wx_video_tag = tag;
this.wx_video.load()
.then(() => {
this.wx_video.show()
.catch(err => {
this.wx_video.load()
.then(() => this.wx_video.show())
})
})
}
}
//显示插屏
show_splash() {
// 在适合的场景显示插屏广告
// if (this.wx_splash) {
// this.wx_splash.show().catch((err) => {
// this.wx_splash.load().then(()=>{
// })
// })
// }
if (this.wx_splash) {
this.wx_splash
.load()
.then(() => {
this.wx_splash.show();
})
.catch(err => {
console.log(err);
});
}
}
//显示Banner
show_banner() {
if (this.wx_banner) {
this.wx_banner.show(); //banner 默认隐藏(hide) 要打开
}
}
//隐藏Banner
hide_banner() {
if (this.wx_banner) {
this.wx_banner.hide(); //banner 默认隐藏(hide) 要打开
}
}
//分享信息
shareInfo() {
return {
title: "告白契约", //Resource.getText(_shareInfo.invite_des),
query: "ShareCode=" + "user_default", //ModelPlayer.I.getPlayerId(),
}
}
//主动拉起分享
show_share(rewardCB?:Function) {
console.log("主动拉起分享");
let info:any = this.shareInfo();
info.succ = rewardCB;
info.fail = null;
this.ShareCb = info;
window['wx'].shareAppMessage(info);
}
//获取设备分辨率
getWindowSize() {
let windowinfo = window['wx'].getWindowInfo();
return {width:windowinfo.screenWidth, height: windowinfo.screenHeight};
}
//显示游戏圈
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
console.log("显示游戏圈");
if (this.wx_gameClub) {
this.wx_gameClub.show();
}else {
let windowinfo = window['wx'].getWindowInfo();
let x = windowinfo.screenWidth * leftRatio;
let y = windowinfo.screenHeight * topRatio;
let w = windowinfo.screenWidth * widthRatio; //按钮宽高
let h = windowinfo.screenHeight * heightRatio;
console.log("游戏圈按钮配置:", windowinfo, leftRatio, topRatio, widthRatio, heightRatio, x, y, w, h);
this.wx_gameClub = window['wx'].createGameClubButton({
type: 'string',
text: '',
// type: 'image',
icon: 'green',
style: {
left: x, //这个坐标对应UI上的按钮时,按钮要勾选适配
top: y,
width: w,
height: h,
},
})
}
}
//隐藏游戏圈
hide_gameClub() {
console.log("隐藏游戏圈");
if (this.wx_gameClub) {
this.wx_gameClub.hide();
}
}
//检查是否支持base64音频播放
checkSupportBase64Audio() {
return true;
}
//播放base64音频
private _innerAudioContext: any = null;
private _iacIdx = 0 //音频播放索引
playBase64Audio(base64, loop) {
if (!this.checkSupportBase64Audio()) {
console.log("当前平台不支持base64音频播放");
return;
}
let substring = base64;
let qianzhui = "data:audio/x-wav;base64,"
if(base64.startsWith(qianzhui)) {
substring = base64.substring(qianzhui.length, base64.length)
}
let self = this;
const fs = window['wx'].getFileSystemManager();
//1.删除上一个音频
const lastPath = window['wx'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
console.log("微信 正在删除上一个音频 ->", lastPath);
fs.removeSavedFile({
filePath: lastPath,
success(res) {
console.log("微信 删除上一个音频成功", res);
},
fail(err) {
console.log("微信 删除上一个音频失败", err);
},
complete(res) {
console.log("微信 删除上一个音频完成", res);
//2.保存当前音频
//这里需要每次保存时换一下名字的原因是:innerAudioContext设置路径时如果路径相同,会认为还是同一个音频,不会重新加载,所以需要每次保存时换一下名字
self._iacIdx++;
const audioPath = window['wx'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
console.log("微信 正在保存本次音频 ->", audioPath);
fs.writeFile({
filePath: audioPath,
data: substring,
encoding: 'base64',
success(res) {
if (self._innerAudioContext == null){
self._innerAudioContext = window['wx'].createInnerAudioContext();
// 添加播放结束的回调
self._innerAudioContext.onEnded(() => {
console.log("微信 AI语音播放结束")
self._innerAudioContext.stop(); // 使用 stop 方法停止音频并重置播放状态
self._innerAudioContext.destroy(); // 销毁音频实例
self._innerAudioContext = null;
});
}
console.log("微信 播放base64音频", audioPath)
self._innerAudioContext.src = audioPath;
self._innerAudioContext.play(); // 开始播放音频
},
fail(err) {
console.log("微信 保存本次音频失败", err);
}
})
}
})
}
}
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