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import { _decorator, AudioClip, Button, Component, ImageAsset, JsonAsset, Label, Node, Prefab, ProgressBar, Sprite, SpriteFrame } from 'cc';
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import { GButton } from '../../Main/Common/GButton';
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import ResManager from '../../Main/Manager/ResManager';
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import Resource from '../../Main/Config/Resource';
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import { SDKManager } from '../../Main/Channel/SDKManager';
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import HttpUnit from '../../Main/Common/HttpUnit';
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import GlobalValue from '../../Main/Common/GlobalValue';
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import Utils from '../../Main/Common/Utils';
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const { ccclass, property } = _decorator;
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@ccclass('PreloadUI')
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export class PreloadUI extends Component {
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private checkFinish = true; //检查完成
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private preloadFinish = false; //资源加载完成
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private loginFinish = false; //登录完成
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private jinduBar: Node = null;
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private jinduFilled: Sprite = null;
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private LabProgress: Label = null;
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private btnLogin: Sprite = null; //登录按钮
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start() {
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this.jinduBar = this.node.getChildByName("jinduBar");
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this.jinduFilled = this.jinduBar.getChildByName("jinduFilled").getComponent(Sprite);
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this.LabProgress = this.node.getChildByName("LabProgress").getComponent(Label);
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this.btnLogin = this.node.getChildByName("btnLogin").getComponent(Sprite);
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console.log("preload, btnLogin:", this.btnLogin);
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//适配背景图
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let BG = this.node.getChildByName("BG");
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Utils.adjustBgPixelRatio(BG, 1)
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this.jinduFilled.fillRange = 0;
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this.btnLogin.node.active = false;
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this.preloadFiles()
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}
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update(deltaTime: number) {
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if (this.checkFinish) {
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if (this.preloadFinish && this.loginFinish) {
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this.checkFinish = false
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this.enterGame()
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}
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}
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}
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//预加载文件
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preloadFiles() {
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let preloadTab = [
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{path:"Music/music_interface", bundleName: "Audio", ftype: AudioClip},
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{path:"Zjm/raw1", bundleName: "Raw", ftype: ImageAsset},
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{path:"bg/mengli_stage_bg", bundleName: "Raw", ftype: ImageAsset},
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{path:"touming", bundleName: "common", ftype: ImageAsset},
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// {path:"chanpin_1_0", bundleName: "daoju", ftype: ImageAsset}, //有合图加载失败
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{path:"zjm_1", bundleName: "Zhujiemian", ftype: ImageAsset},
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{path:"UI/GM_UI", bundleName: "PB", ftype: Prefab},
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{path:"commonGlobal", bundleName: "DataTable", ftype: JsonAsset},
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];
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let num_prefab = 0; //已加载数量
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let num_succeed = 0;//加载成功数量
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let preloadFunc = () => {
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if (num_prefab < preloadTab.length) {
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let cfg = preloadTab[num_prefab]
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ResManager.I.preLoadSubpackageFile(cfg.path, cfg.bundleName, cfg.ftype, (ret) => {
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num_prefab++;
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num_succeed++;
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let percent = 0.45 * (num_prefab / preloadTab.length)
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this.showLoadProgress(0.55 + percent);
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console.log("加载成功:", cfg.path);
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preloadFunc();
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}, (err)=>{
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num_prefab++;
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console.log("加载失败:", err);
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});
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} else {
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if (num_succeed >= num_prefab) {
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this.loadDataTable();
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}
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}
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}
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preloadFunc();
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}
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//加载配置表
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loadDataTable(){
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let dataArr = [
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"commonGlobal",
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// "levelHole",
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"Music",
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"Sound",
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]
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//配置表使用方法: let cfgs = Resource.getConfig("Sound")
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let num_prefab = 0;
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let preloadFunc = () => {
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if (num_prefab < dataArr.length) {
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let cfgname = dataArr[num_prefab]
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ResManager.I.loadSubpackageDataTable(cfgname, (ret: JsonAsset) => {
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num_prefab++;
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Resource.addSubJsonConfig(cfgname, ret.json)
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preloadFunc();
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});
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} else {
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this.preloadFinish = true;
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this.onLogin();
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}
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}
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preloadFunc();
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}
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//显示加载进度
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showLoadProgress(percent) {
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this.jinduFilled.fillRange = percent;
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}
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//登录
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onLogin() {
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//初始化SDK信息
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SDKManager.init(() => {
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//检测是否有授权,有授权直接登录,没有授权就先进主界面,到主界面获取权限
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SDKManager.checkAutoSetting("userInfo", (ishave) => {
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if (ishave) {
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console.log("有授权,直接登录")
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HttpUnit.ins.login((loginData) => {
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this.loginFinish = true
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})
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} else {
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console.log("没有授权,等待授权后登录")
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// this.loginFinish = true
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this.jinduBar.active = false
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this.LabProgress.node.active = false
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//登录按钮
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this.btnLogin.node.active = true
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let loginPath = ""
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if (SDKManager.isWenxin()) {
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loginPath = "login1"
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} else if (SDKManager.isByteDance()) {
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loginPath = "login2"
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} else if (SDKManager.isKuaishou()) {
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loginPath = "login3"
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}
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ResManager.I.changeResourceSpriteFrame(this.btnLogin, loginPath)
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HttpUnit.ins.login((loginData) => {
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this.loginFinish = true
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})
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}
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})
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})
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}
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enterGame() {
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let islogin = HttpUnit.IsLogin();
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console.log("进入游戏,登录状态:", islogin);
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this.jinduBar.active = false
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this.LabProgress.node.active = false
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this.btnLogin.node.active = false
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if (islogin) {
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} else {
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//没登录成功,先进主界面,在主界面里进行登录
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}
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ResManager.I.goMainScene(); //进入下一个场景
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// ResManager.I.goCustomScene("Test2DScene"); //进入自定义场景
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}
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}
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