init
@@ -0,0 +1,207 @@
|
||||
import { _decorator, AssetManager, AudioClip, Button, Component, ImageAsset, JsonAsset, Label, Material, Node, Prefab, ProgressBar, Sprite, SpriteFrame } from 'cc';
|
||||
import { GButton } from '../../Main/Common/GButton';
|
||||
import ResManager from '../../Main/Manager/ResManager';
|
||||
import Resource from '../../Main/Config/Resource';
|
||||
import { SDKManager } from '../../Main/Channel/SDKManager';
|
||||
import HttpUnit from '../../Main/Common/HttpUnit';
|
||||
import GlobalValue from '../../Main/Common/GlobalValue';
|
||||
import Utils from '../../Main/Common/Utils';
|
||||
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
|
||||
import { promptItem } from '../Item/promptItem';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('PreloadUI')
|
||||
export class PreloadUI extends Component {
|
||||
|
||||
private checkFinish = true; //检查完成
|
||||
private preloadFinish = false; //资源加载完成
|
||||
private loginFinish = false; //登录完成
|
||||
|
||||
private jinduBar: Node = null;
|
||||
private jinduFilled: Sprite = null;
|
||||
private LabProgress: Label = null;
|
||||
private btnLogin: Sprite = null; //登录按钮
|
||||
|
||||
start() {
|
||||
Utils.addInnerEL(InnerMsgCode.UI_ShowPrompt, this, this.resiveShowPrompt)
|
||||
|
||||
this.jinduBar = this.node.getChildByName("jinduBar");
|
||||
this.jinduFilled = this.jinduBar.getChildByName("jinduFilled").getComponent(Sprite);
|
||||
this.LabProgress = this.node.getChildByName("LabProgress").getComponent(Label);
|
||||
this.btnLogin = this.node.getChildByName("btnLogin").getComponent(Sprite);
|
||||
|
||||
//适配背景图
|
||||
let BG = this.node.getChildByName("BG");
|
||||
Utils.adjustBgPixelRatio(BG, 1)
|
||||
|
||||
this.jinduFilled.fillRange = 0;
|
||||
this.btnLogin.node.active = false;
|
||||
|
||||
this.preloadFiles()
|
||||
}
|
||||
|
||||
protected onDestroy(): void {
|
||||
Utils.removeInnerEL(InnerMsgCode.UI_ShowPrompt, this, this.resiveShowPrompt)
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
if (this.checkFinish) {
|
||||
if (this.preloadFinish && this.loginFinish) {
|
||||
this.checkFinish = false
|
||||
this.enterGame()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**收到飘字消息 */
|
||||
resiveShowPrompt(data: any) {
|
||||
let msg = data.text
|
||||
let self = this
|
||||
ResManager.I.loadSubpackagePrefab("item/promptItem", (n_node: Node)=>{
|
||||
self.node.addChild(n_node)
|
||||
let pItem = n_node.getComponent(promptItem)
|
||||
pItem.setLabel(msg)
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
//预加载文件
|
||||
preloadFiles() {
|
||||
let preloadTab = [
|
||||
{path:"Music/music_interface", bundleName: "Audio", ftype: AudioClip},
|
||||
{path:"bg/mengli_stage_bg", bundleName: "Raw", ftype: ImageAsset},
|
||||
{path:"cg0/mengli_0_cg", bundleName: "Raw", ftype: ImageAsset},
|
||||
{path:"cg1/mengli_1_cg", bundleName: "Raw", ftype: ImageAsset},
|
||||
{path:"cg2/mengli_2_cg", bundleName: "Raw", ftype: ImageAsset},
|
||||
{path:"cg3/mengli_3_cg", bundleName: "Raw", ftype: ImageAsset},
|
||||
{path:"emo_1/mengli_shy", bundleName: "Raw", ftype: ImageAsset},
|
||||
{path:"emo_2/mengli_laugh", bundleName: "Raw", ftype: ImageAsset},
|
||||
{path:"emo_3/mengli_disgust", bundleName: "Raw", ftype: ImageAsset},
|
||||
{path:"role/mengli_default", bundleName: "Raw", ftype: ImageAsset},
|
||||
{path:"Zjm/raw1", bundleName: "Raw", ftype: ImageAsset},
|
||||
{path:"touming", bundleName: "common", ftype: ImageAsset},
|
||||
// {path:"chanpin_1_0", bundleName: "daoju", ftype: ImageAsset}, //有合图加载失败
|
||||
{path:"zjm_1", bundleName: "Zhujiemian", ftype: ImageAsset},
|
||||
{path:"mohu", bundleName: "Materials", ftype: Material},
|
||||
{path:"UI/Cross/Cross_UI", bundleName: "PB", ftype: Prefab},
|
||||
{path:"UI/StartUI/Start_UI", bundleName: "PB", ftype: Prefab},
|
||||
{path:"commonGlobal", bundleName: "DataTable", ftype: JsonAsset},
|
||||
];
|
||||
let num_prefab = 0; //已加载数量
|
||||
let num_succeed = 0;//加载成功数量
|
||||
let preloadFunc = () => {
|
||||
if (num_prefab < preloadTab.length) {
|
||||
let cfg = preloadTab[num_prefab]
|
||||
ResManager.I.preLoadSubpackageFile(cfg.path, cfg.bundleName, cfg.ftype, (ret) => {
|
||||
num_prefab++;
|
||||
num_succeed++;
|
||||
let percent = 0.45 * (num_prefab / preloadTab.length)
|
||||
this.showLoadProgress(0.55 + percent);
|
||||
console.log("加载成功:", cfg.path);
|
||||
preloadFunc();
|
||||
}, (err)=>{
|
||||
num_prefab++;
|
||||
console.log("加载失败:", err);
|
||||
});
|
||||
} else {
|
||||
if (num_succeed >= num_prefab) {
|
||||
this.loadDataTable();
|
||||
}
|
||||
}
|
||||
}
|
||||
preloadFunc();
|
||||
}
|
||||
|
||||
//加载配置表
|
||||
loadDataTable(){
|
||||
let dataArr = [
|
||||
"commonGlobal",
|
||||
// "levelHole",
|
||||
"Music",
|
||||
"Sound",
|
||||
]
|
||||
|
||||
//配置表使用方法: let cfgs = Resource.getConfig("Sound")
|
||||
let num_prefab = 0;
|
||||
let preloadFunc = () => {
|
||||
if (num_prefab < dataArr.length) {
|
||||
let cfgname = dataArr[num_prefab]
|
||||
ResManager.I.loadSubpackageDataTable(cfgname, (ret: JsonAsset) => {
|
||||
num_prefab++;
|
||||
Resource.addSubJsonConfig(cfgname, ret.json)
|
||||
preloadFunc();
|
||||
});
|
||||
} else {
|
||||
this.preloadFinish = true;
|
||||
this.onLogin();
|
||||
}
|
||||
}
|
||||
preloadFunc();
|
||||
}
|
||||
|
||||
//显示加载进度
|
||||
showLoadProgress(percent) {
|
||||
this.jinduFilled.fillRange = percent;
|
||||
}
|
||||
|
||||
//登录
|
||||
onLogin() {
|
||||
//初始化SDK信息
|
||||
SDKManager.init(() => {
|
||||
//检测是否有授权,有授权直接登录,没有授权就先进主界面,到主界面获取权限
|
||||
SDKManager.checkAutoSetting("userInfo", (ishave) => {
|
||||
if (ishave) {
|
||||
console.log("有授权,直接登录")
|
||||
HttpUnit.ins.login((loginData) => {
|
||||
if (loginData == null) {
|
||||
//登录失败,这里处理重复登录的逻辑
|
||||
} else {
|
||||
this.loginFinish = true
|
||||
}
|
||||
})
|
||||
} else {
|
||||
console.log("没有授权,等待授权后登录")
|
||||
// this.loginFinish = true
|
||||
this.jinduBar.active = false
|
||||
this.LabProgress.node.active = false
|
||||
//登录按钮
|
||||
this.btnLogin.node.active = true
|
||||
let loginPath = ""
|
||||
if (SDKManager.isWenxin()) {
|
||||
loginPath = "login1"
|
||||
} else if (SDKManager.isByteDance()) {
|
||||
loginPath = "login2"
|
||||
} else if (SDKManager.isKuaishou()) {
|
||||
loginPath = "login3"
|
||||
}
|
||||
ResManager.I.changeResourceSpriteFrame(this.btnLogin, loginPath)
|
||||
|
||||
HttpUnit.ins.login((loginData) => {
|
||||
if (loginData == null) {
|
||||
//登录失败,这里处理重复登录的逻辑
|
||||
} else {
|
||||
this.loginFinish = true
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
enterGame() {
|
||||
let islogin = HttpUnit.IsLogin();
|
||||
console.log("进入游戏,登录状态:", islogin);
|
||||
this.jinduBar.active = false
|
||||
this.LabProgress.node.active = false
|
||||
this.btnLogin.node.active = false
|
||||
if (islogin) {
|
||||
} else {
|
||||
//没登录成功,先进主界面,在主界面里进行登录
|
||||
}
|
||||
ResManager.I.goMainScene(); //进入下一个场景
|
||||
// ResManager.I.goCustomScene("Test2DScene"); //进入自定义场景
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
{
|
||||
"ver": "1.0.27",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "5053c32c-96a6-4ca8-be98-f312605af709",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
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"6c48a": {
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"importer": "texture",
|
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"uuid": "5053c32c-96a6-4ca8-be98-f312605af709@6c48a",
|
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"displayName": "danyu_disgust",
|
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"id": "6c48a",
|
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"name": "texture",
|
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"userData": {
|
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"wrapModeS": "clamp-to-edge",
|
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"wrapModeT": "clamp-to-edge",
|
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"imageUuidOrDatabaseUri": "5053c32c-96a6-4ca8-be98-f312605af709",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
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"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
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},
|
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"f9941": {
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"importer": "sprite-frame",
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"uuid": "5053c32c-96a6-4ca8-be98-f312605af709@f9941",
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"displayName": "danyu_disgust",
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"id": "f9941",
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"name": "spriteFrame",
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"userData": {
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"trimType": "auto",
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"trimThreshold": 1,
|
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"rotated": false,
|
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"offsetX": 0,
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"offsetY": -9,
|
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"trimX": 159,
|
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"trimY": 18,
|
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"width": 607,
|
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"height": 1171,
|
||||
"rawWidth": 925,
|
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"rawHeight": 1189,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"packable": true,
|
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"pixelsToUnit": 100,
|
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"pivotX": 0.5,
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"pivotY": 0.5,
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"meshType": 0,
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"isUuid": true,
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"imageUuidOrDatabaseUri": "5053c32c-96a6-4ca8-be98-f312605af709@6c48a",
|
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"atlasUuid": ""
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|
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"ver": "1.0.12",
|
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"imported": true,
|
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"files": [
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|
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|
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"subMetas": {}
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|
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},
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"userData": {
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"type": "sprite-frame",
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"hasAlpha": true,
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"fixAlphaTransparencyArtifacts": false,
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"redirect": "5053c32c-96a6-4ca8-be98-f312605af709@6c48a"
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|
After Width: | Height: | Size: 406 KiB |
@@ -0,0 +1,134 @@
|
||||
{
|
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"ver": "1.0.27",
|
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"importer": "image",
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"imported": true,
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"uuid": "71b537dc-c128-4c2b-a101-9661041ae592",
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"files": [
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"name": "texture",
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"userData": {
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"imageUuidOrDatabaseUri": "71b537dc-c128-4c2b-a101-9661041ae592",
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"isUuid": true,
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"visible": false,
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"magfilter": "linear",
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"mipfilter": "none",
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"anisotropy": 0
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"ver": "1.0.22",
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"imported": true,
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"files": [
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"atlasUuid": ""
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},
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"ver": "1.0.12",
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"imported": true,
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"files": [
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|
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"subMetas": {}
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}
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}
|
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|
After Width: | Height: | Size: 46 KiB |
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"__version__": "3.0.7",
|
||||
"game": {
|
||||
"name": "未知游戏",
|
||||
"app_id": "UNKNOW",
|
||||
"c_id": "0"
|
||||
},
|
||||
"appConfigMaps": [
|
||||
{
|
||||
"app_id": "UNKNOW",
|
||||
"config_id": "97f237"
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