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import { randomRange, view } from "cc";
import GlobalValue from "../Common/GlobalValue";
import SubManager from "../../Sub/SubManager";
import { I_SDK_UserInfo_Callback } from "./SDKManager";
//广告ID
const wx_banner_ad_unit_id = 'test'
const wx_splash_ad_unit_id = 'test'
const wx_video_ad_unit_id = 'test'
export class WXSDK{
static g_InGameScene = null; //游戏场景值
private wx_video:any = null;
private wx_splash:any = null;
private wx_banner:any = null;
private wx_video_callback:Function = null;
private wx_video_tag:number = null;
private wx_gameClub:any = null; //游戏圈按钮
private ShareSTime: any;
private ShareCb: any; //分享回调
private shareTxt = ["分享失败", "请分享到一个群", "请分享给一位好友", "分享过于频繁"]
//初始化
init(cb: Function = null) {
// 保持屏幕常亮
window['wx'].setKeepScreenOn({ keepScreenOn: true });
WXSDK.g_InGameScene = window['wx'].getLaunchOptionsSync().scene;
console.log('init 微信 - 进入游戏的场景值', WXSDK.g_InGameScene);
//显示分享按钮
window['wx'].showShareMenu({
withShareTicket: true,
menus: ["shareAppMessage", "shareTimeline"],
});
window['wx'].onShareAppMessage(() => {
return this.shareInfo();
});
window['wx'].onShareTimeline(() => {
return this.shareInfo();
})
//小游戏回到前台
window['wx'].onShow(this.onWxShow.bind(this));
//小游戏被隐藏 记个时间
window['wx'].onHide(() => {
if (this.ShareCb) {
this.ShareSTime = new Date().getTime();
console.log("分享时间差 记录:", this.ShareSTime);
}
});
this.init_video(); //初始化视频广告
this.init_splash(); //初始化插屏广告
this.init_banner(); //初始化Banner广告 弹窗广告
cb && cb();
}
//小游戏回到前台
onWxShow(data: any) {
console.log("onWxShow:" + JSON.stringify(data))
//返回小游戏场景值
if (data && data.query && data.query.ShareCode) {
GlobalValue.ShareTocusid = data.query.ShareCode
}
if (this.ShareCb) {
if (this.ShareSTime) {
let nT = new Date().getTime();
console.log("分享时间差 计算:",nT, this.ShareSTime);
if (nT - this.ShareSTime > 1500) {
let cb = this.ShareCb.succ
cb && cb()
} else {
this.tostErr()
}
}
this.ShareCb = null;
}
}
//分享失败
tostErr() {
let rint = Math.floor( randomRange(0, this.shareTxt.length - 1) )
SubManager.ShowPrompt(this.shareTxt[rint])
if (this.ShareCb) {
let cb = this.ShareCb.fail
cb && cb()
}
}
/**获取用户授权状态
* @param autoKey string 授权类型 userInfo=用户信息,对应接口wx.getUserInfo
*/
checkAutoSetting(autoKey:string, cb:Function = null) {
window['wx'].getSetting({
success(res:any) {
console.log("微信 - 检测权限状态 succ:",JSON.stringify(res))
if (autoKey == "userInfo" && res.authSetting['scope.userInfo']) {
cb && cb(true)
} else {
cb && cb(false)
}
},
fail(res:any) {
console.log("微信 - 检测权限状态 fail:",JSON.stringify(res))
cb && cb(false)
}
})
}
/**
* 获取个人信息
*/
getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
console.log("微信 - 正在获取用户信息...")
var self = this;
window['wx'].getUserInfo({
success: (res) => {
console.log("微信 - 获取用户信息成功:", res);
cb && cb({avatarUrl:res.userInfo.avatarUrl, nickName:res.userInfo.nickName})
},
fail: (err) => {
console.log("微信 - 获取用户信息失败:", err);
self.openUserAuthorize(cb);
}
})
}
//申请用户信息授权
openUserAuthorize(cb: any) {
var self = this;
window['wx'].getSetting({
scope: 'scope.userInfo',
success(res:any) {
console.log("微信 authorize succ:",JSON.stringify(res))
if (res.authSetting['scope.userInfo']) {
self.getUserInfo(cb)
} else {
let systemInfo = window['wx'].getSystemInfoSync();
let button = window['wx'].createUserInfoButton({
type: 'text',
text: '',
// @ts-ignore
style: {
left: 0,
top: 0,
width: systemInfo.screenWidth,
height: systemInfo.screenHeight,
backgroundColor: '#00000000',//最后两位为透明度
textAlign: "center",
}
});
console.log("微信 点击开始游戏授权用户信息")
button.onTap((res) => {
button.destroy();
// if (res.userInfo) {
// console.log(res.userInfo)
// //此时可进行登录操作
// cb && cb(res.userInfo)
// }
console.log("微信 点击Tap", res)
self.getUserInfo(cb)
});
}
},
fail(err) {
console.log('微信 - authorize fail', err);
}
})
}
//微信登录
login(cb: Function = null) {
window['wx'].login({
success: (res) => {
if (res.code) {
console.log('微信 - 登录成功', res.code);
cb && cb({ platform:1, code: res.code });
} else {
console.log('微信 - 登录失败', res.errMsg);
cb && cb({ platform:1, code: null });
}
},
fail(res: any) {
console.log(`微信 login 调用失败`);
console.log(res.anonymousCode)
cb && cb({ platform:1, code: null });
},
});
}
//初始化视频广告
private init_video() {
this.wx_video = window['wx'].createRewardedVideoAd({
adUnitId: wx_video_ad_unit_id
});
this.wx_video.onLoad(() => {
console.log('onLoad event emit');
});
this.wx_video.onError((err) => {
console.log('onError event emit', err);
});
this.wx_video.onClose(res => {
console.log('onClose event emit',res);
// 用户点击了【关闭广告】按钮
// 小于 2.1.0 的基础库版本,res 是一个 undefined
if (res && res.isEnded || res === undefined) {
// 正常播放结束,可以下发游戏奖励
if (this.wx_video_callback) {
this.wx_video_callback(this.wx_video_tag);
}
}
else {
// 播放中途退出,不下发游戏奖励
//wx_video_callback(-1);
}
});
}
//初始化插屏广告
private init_splash() {
// 创建插屏广告实例,提前初始化
if (window['wx'].createInterstitialAd){
this.wx_splash = window['wx'].createInterstitialAd({
adUnitId: wx_splash_ad_unit_id
});
this.wx_splash.onLoad(() => {
console.log('splash onLoad event emit');
});
this.wx_splash.onError((err) => {
console.log('splash onError event emit', err);
});
this.wx_splash.onClose(res => {
console.log('splash onClose event emit', res);
});
}
}
//初始化Banner
private init_banner() {
let winSize = window['wx'].getSystemInfoSync();
let bannerHeight = 80;
let bannerWidth = 300;
this.wx_banner = window['wx'].createBannerAd({
adUnitId: wx_banner_ad_unit_id,
adIntervals: 30,
style: {
left: (winSize.windowWidth- bannerWidth)/2,
top: winSize.windowHeight- bannerHeight,
width: bannerWidth,
}
});
//微信缩放后得到banner的真实高度,从新设置banner的top 属性
this.wx_banner.onResize(res => {
this.wx_banner.style.top = winSize.windowHeight - this.wx_banner.style.realHeight;
})
this.wx_banner.onError(res => {
})
}
//显示视频广告
show_video(callback:Function, tag:number) {
if (wx_video_ad_unit_id == 'test') {
console.log('未接入广告ID,视频广告请求直接返回');
callback && callback();
return;
}
if (this.wx_video) {
this.wx_video_callback = callback;
this.wx_video_tag = tag;
this.wx_video.load()
.then(() => {
this.wx_video.show()
.catch(err => {
this.wx_video.load()
.then(() => this.wx_video.show())
})
})
}
}
//显示插屏
show_splash() {
// 在适合的场景显示插屏广告
// if (this.wx_splash) {
// this.wx_splash.show().catch((err) => {
// this.wx_splash.load().then(()=>{
// })
// })
// }
if (this.wx_splash) {
this.wx_splash
.load()
.then(() => {
this.wx_splash.show();
})
.catch(err => {
console.log(err);
});
}
}
//显示Banner
show_banner() {
if (this.wx_banner) {
this.wx_banner.show(); //banner 默认隐藏(hide) 要打开
}
}
//隐藏Banner
hide_banner() {
if (this.wx_banner) {
this.wx_banner.hide(); //banner 默认隐藏(hide) 要打开
}
}
//分享信息
shareInfo() {
return {
title: "告白契约", //Resource.getText(_shareInfo.invite_des),
query: "ShareCode=" + "user_default", //ModelPlayer.I.getPlayerId(),
}
}
//主动拉起分享
show_share(rewardCB?:Function) {
console.log("主动拉起分享");
let info:any = this.shareInfo();
info.succ = rewardCB;
info.fail = null;
this.ShareCb = info;
window['wx'].shareAppMessage(info);
}
//获取设备分辨率
getWindowSize() {
let windowinfo = window['wx'].getWindowInfo();
return {width:windowinfo.screenWidth, height: windowinfo.screenHeight};
}
//显示游戏圈
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
console.log("显示游戏圈");
if (this.wx_gameClub) {
this.wx_gameClub.show();
}else {
let windowinfo = window['wx'].getWindowInfo();
let x = windowinfo.screenWidth * leftRatio;
let y = windowinfo.screenHeight * topRatio;
let w = windowinfo.screenWidth * widthRatio; //按钮宽高
let h = windowinfo.screenHeight * heightRatio;
console.log("游戏圈按钮配置:", windowinfo, leftRatio, topRatio, widthRatio, heightRatio, x, y, w, h);
this.wx_gameClub = window['wx'].createGameClubButton({
type: 'string',
text: '',
// type: 'image',
icon: 'green',
style: {
left: x, //这个坐标对应UI上的按钮时,按钮要勾选适配
top: y,
width: w,
height: h,
},
})
}
}
//隐藏游戏圈
hide_gameClub() {
console.log("隐藏游戏圈");
if (this.wx_gameClub) {
this.wx_gameClub.hide();
}
}
//检查是否支持base64音频播放
checkSupportBase64Audio() {
return true;
}
//播放base64音频
private _innerAudioContext: any = null;
private _iacIdx = 0 //音频播放索引
playBase64Audio(base64, loop) {
if (!this.checkSupportBase64Audio()) {
console.log("微信平台不支持base64音频播放");
return;
}
let substring = base64;
let qianzhui = "data:audio/x-wav;base64,"
if(base64.startsWith(qianzhui)) {
substring = base64.substring(qianzhui.length, base64.length)
}
let self = this;
const fs = window['wx'].getFileSystemManager();
//1.删除上一个音频
const lastPath = window['wx'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
console.log("微信 正在删除上一个音频 ->", lastPath);
fs.removeSavedFile({
filePath: lastPath,
success(res) {
console.log("微信 删除上一个音频成功", res);
},
fail(err) {
console.log("微信 删除上一个音频失败", err);
},
complete(res) {
console.log("微信 删除上一个音频完成", res);
//2.保存当前音频
//这里需要每次保存时换一下名字的原因是:innerAudioContext设置路径时如果路径相同,会认为还是同一个音频,不会重新加载,所以需要每次保存时换一下名字
self._iacIdx++;
const audioPath = window['wx'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
console.log("微信 正在保存本次音频 ->", audioPath);
fs.writeFile({
filePath: audioPath,
data: substring,
encoding: 'base64',
success(res) {
if (self._innerAudioContext == null){
self._innerAudioContext = window['wx'].createInnerAudioContext();
// 添加播放结束的回调
self._innerAudioContext.onEnded(() => {
console.log("微信 AI语音播放结束")
self._innerAudioContext.stop(); // 使用 stop 方法停止音频并重置播放状态
self._innerAudioContext.destroy(); // 销毁音频实例
self._innerAudioContext = null;
});
}
console.log("微信 播放base64音频", audioPath)
self._innerAudioContext.src = audioPath;
self._innerAudioContext.play(); // 开始播放音频
},
fail(err) {
console.log("微信 保存本次音频失败", err);
}
})
}
})
}
}
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//消息枚举
export enum InnerMsgCode {
GM_UI_Close, //关闭GM界面
SceneLayerBgUp, //刷新场景背景图
UI_Talk_Back, //从聊天界面返回
UI_BD_Sidebar, //抖音侧边栏状态刷新
UI_Socket_Timeout, //socket超时
UI_TalkStageUp, //更改聊天阶段
UI_ResartGame, //重新开始游戏
UI_ShowPrompt, //显示飘字提示
UI_Tj_huiyi_Pic, //显示回忆大图
UI_Tj_huiyi_Lv, //前往回忆对应关卡
Data_UserInfo_Up, //用户信息更新
Data_NpcTalkBack, //NPC对话返回
Data_LevelStarUp, //刷新关卡星级
Data_ChehuiUp, //撤回消息
Data_BDSidebarReward, //抖音侧边栏奖励领取消息
Data_Redpoint, //红点刷新消息
Data_ZhencangUp, //私家珍藏更新消息
}
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"rotated": false,
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"offsetY": -10,
"trimX": 0,
"trimY": 20,
"width": 923,
"height": 1169,
"rawWidth": 925,
"rawHeight": 1189,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"packable": true,
"pixelsToUnit": 100,
"pivotX": 0.5,
"pivotY": 0.5,
"meshType": 0,
"vertices": {
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],
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0,
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],
"uv": [
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"nuv": [
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"maxPos": [
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},
"isUuid": true,
"imageUuidOrDatabaseUri": "8eae627f-d583-42f0-bb4b-210198476961@6c48a",
"atlasUuid": ""
},
"ver": "1.0.12",
"imported": true,
"files": [
".json"
],
"subMetas": {}
}
},
"userData": {
"type": "sprite-frame",
"hasAlpha": true,
"fixAlphaTransparencyArtifacts": false,
"redirect": "8eae627f-d583-42f0-bb4b-210198476961@6c48a"
}
}
@@ -0,0 +1,134 @@
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"importer": "image",
"imported": true,
"uuid": "80b35374-00cb-4f4e-a7e6-ea2742b0c124",
"files": [
".jpg",
".json"
],
"subMetas": {
"6c48a": {
"importer": "texture",
"uuid": "80b35374-00cb-4f4e-a7e6-ea2742b0c124@6c48a",
"displayName": "zhiyan_3_cg",
"id": "6c48a",
"name": "texture",
"userData": {
"wrapModeS": "clamp-to-edge",
"wrapModeT": "clamp-to-edge",
"imageUuidOrDatabaseUri": "80b35374-00cb-4f4e-a7e6-ea2742b0c124",
"isUuid": true,
"visible": false,
"minfilter": "linear",
"magfilter": "linear",
"mipfilter": "none",
"anisotropy": 0
},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
"subMetas": {}
},
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"importer": "sprite-frame",
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"displayName": "zhiyan_3_cg",
"id": "f9941",
"name": "spriteFrame",
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1,
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0,
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],
"nuv": [
0,
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1,
1,
1
],
"minPos": [
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-640,
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],
"maxPos": [
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0
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},
"isUuid": true,
"imageUuidOrDatabaseUri": "80b35374-00cb-4f4e-a7e6-ea2742b0c124@6c48a",
"atlasUuid": ""
},
"ver": "1.0.12",
"imported": true,
"files": [
".json"
],
"subMetas": {}
}
},
"userData": {
"type": "sprite-frame",
"hasAlpha": false,
"fixAlphaTransparencyArtifacts": false,
"redirect": "80b35374-00cb-4f4e-a7e6-ea2742b0c124@6c48a"
}
}
@@ -0,0 +1,134 @@
{
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"importer": "image",
"imported": true,
"uuid": "96d7b836-48be-4a1f-a293-8620c2107959",
"files": [
".json",
".png"
],
"subMetas": {
"6c48a": {
"importer": "texture",
"uuid": "96d7b836-48be-4a1f-a293-8620c2107959@6c48a",
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"id": "6c48a",
"name": "texture",
"userData": {
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"wrapModeT": "clamp-to-edge",
"imageUuidOrDatabaseUri": "96d7b836-48be-4a1f-a293-8620c2107959",
"isUuid": true,
"visible": false,
"minfilter": "linear",
"magfilter": "linear",
"mipfilter": "none",
"anisotropy": 0
},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
"subMetas": {}
},
"f9941": {
"importer": "sprite-frame",
"uuid": "96d7b836-48be-4a1f-a293-8620c2107959@f9941",
"displayName": "shirley_disgust",
"id": "f9941",
"name": "spriteFrame",
"userData": {
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"rotated": false,
"offsetX": 2,
"offsetY": -11.5,
"trimX": 4,
"trimY": 23,
"width": 921,
"height": 1166,
"rawWidth": 925,
"rawHeight": 1189,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"packable": true,
"pixelsToUnit": 100,
"pivotX": 0.5,
"pivotY": 0.5,
"meshType": 0,
"vertices": {
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],
"uv": [
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"maxPos": [
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},
"isUuid": true,
"imageUuidOrDatabaseUri": "96d7b836-48be-4a1f-a293-8620c2107959@6c48a",
"atlasUuid": ""
},
"ver": "1.0.12",
"imported": true,
"files": [
".json"
],
"subMetas": {}
}
},
"userData": {
"type": "sprite-frame",
"hasAlpha": true,
"fixAlphaTransparencyArtifacts": false,
"redirect": "96d7b836-48be-4a1f-a293-8620c2107959@6c48a"
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}
@@ -0,0 +1,301 @@
import { _decorator, Color, isValid, Label, Node, RichText, Size, Sprite, UITransform, Vec3, view } from "cc";
import li_EventManager from "./li_EventManager";
const { ccclass, property } = _decorator;
@ccclass
export default class Utils {
//log日志
public static Log(msg: string | any, ...subst: any[]) {
let IsLocalCSChanel = true
if (IsLocalCSChanel) {
console.log(msg, subst)
}
}
//警告日志
public static Warning(msg: string | any, ...subst: any[]) {
let IsLocalCSChanel = true
if (IsLocalCSChanel) {
console.warn(msg, subst)
}
}
//错误日志
public static Error(msg: string | any, ...subst: any[]) {
let IsLocalCSChanel = true
if (IsLocalCSChanel) {
console.error(msg, subst)
}
}
//解析节点
public static parseNode = function (node: Node, oriObj?: any) {
if (!node || !node.children) return;
oriObj = oriObj || node;
let chs = node.children;
for (let i = 0; i < chs.length; i++) {
let ch = chs[i];
let chName = ch.name;
if (chName && chName.length > 0) {
try {
oriObj[chName] = ch;
} catch (error) {
//hg_utils.hgLog("chName err:", chName);
}
}
Utils.parseNode(ch, oriObj);
}
}
//更换父节点,保留原有的坐标和旋转
public static changeNodeParent(node:Node, parentNode:Node) {
let world_Q = node.getWorldRotation()
let world_pos = node.getWorldPosition()//原来的世界坐标
node.setParent(parentNode)
node.setRotation(world_Q);
node.setWorldPosition(world_pos)
}
/**
* 封装setString方法
*/
static setString(node: Node, str: string | number) {
if (!isValid(node)) return;
let lb:any = node.getComponent(Label);
if (!lb) return;
if(str == null) {str = ""}
str += ""
lb.string = str;
}
/**
* 添加富文本
* @param node
* @param str
* @param outLine
* @param width
* @returns
*/
static addRichText(node: Node, str: string, outLine: string | null = null, width: number | null = 2,max: number = 0) {
if (!node) return;
let comp = node.getComponent(RichText);
if (!comp) return;
str = Utils.replaceAll(str, "</>", "</color>");
str = str.replace(/\<\/font\>/g, '</color>');
str = Utils.replaceAll(str, "'>", ">");
str = Utils.replaceAll(str, "<font", "<");
str = Utils.replaceAll(str, "color='", "color=");
str = Utils.replaceAll(str, "<br>", "\n");
if (outLine) {
str = `<outline color=${outLine} width=${width}>${str}</outline>`;
}
comp.string = str;
// let csize:UITransform = comp.node.getComponent(UITransform)!
// comp.maxWidth = Math.min(csize.width,max) ;
}
static replaceAll(str: string, ch1: string, ch2: string) {
while (str.indexOf(ch1) >= 0) {
str = str.replace(ch1, ch2);
}
return str;
}
/**截取字符串,超过长度的用...代替
* @param str 要处理的字符串
* @param labelLimit 字符串长度限制
* @param repStr 超过长度后代替的字符串
*/
static clampAiAnswer(ansStr: string, labelLimit:number, repStr:string = "...") {
// let labelLimit = 20 //字符串长度限制
let tempStr: string = "";
let tempLen: number = 0;
for (let i = 0; i < ansStr.length; i++) {
tempLen += ansStr.charCodeAt(i) > 255 ? 2 : 1;
if (tempLen > labelLimit) {
return tempStr + repStr;
}
tempStr += ansStr.charAt(i);
}
return ansStr;
}
/**设置节点置灰 */
static setNodeGray(node: Node, isGray: boolean, extra: any={}) {
if (!isValid(node)) return;
//图片
let sp:Sprite = node.getComponent(Sprite);
if (sp) {
sp.grayscale = isGray;
}
// //文字
// let lb:Label = node.getComponent(Label);
// if (lb) {
// if (isGray) {
// lb.color = extra.labClrGray ? extra.labClrGray : Color.GRAY;
// } else {
// lb.color = extra.labClrWhite ? extra.labClrWhite : Color.WHITE;
// }
// }
//对子节点执行同样操作
let children = node.children;
for (let i = 0; i < children.length; i++) {
Utils.setNodeGray(children[i], isGray, extra);
}
}
/**适配背景图
* @method node 背景图节点
* @param mod 适配模式 1=按高度适配 2=按宽度适配
*/
public static adjustBgPixelRatio(node:Node, mod:number = 1) {
let windowSize = view.getVisibleSize();
let bgTf = node.getComponent(UITransform)
if (bgTf) {
if (mod == 1 && bgTf.height < windowSize.height) {
let scale = windowSize.height / bgTf.height
bgTf.height = bgTf.height * scale
bgTf.width = bgTf.width * scale
} else if (mod == 2 && bgTf.width < windowSize.width) {
let scale = windowSize.width / bgTf.width
bgTf.height = bgTf.height * scale
bgTf.width = bgTf.width * scale
}
}
}
/**适配背景图 按比例缩放 屏幕比设计分辨率小时缩小,反之则不缩放
* @param node 背景图节点
* @param mod 适配模式 1=按高度适配 2=按宽度适配
*/
public static adjustBgScaleRatio(node:Node, mod:number = 1) {
let windowSize = view.getVisibleSize();
let designSize = view.getDesignResolutionSize();
if (mod == 1 && windowSize.height < designSize.height) {
let scale = windowSize.height / designSize.height
node.scale = new Vec3(scale, scale, 1)
} else if (mod == 2 && windowSize.width < designSize.width) {
let scale = windowSize.width / designSize.width
node.scale = new Vec3(scale, scale, 1)
}
}
/**获取屏幕分辨率和设计分辨率的比例
* @method mod 适配模式 1=按高度适配 2=按宽度适配
*/
public static getScaleRatio(mod:number = 1) {
let windowSize = view.getVisibleSize();
let designSize = view.getDesignResolutionSize();
// console.log("游戏分辨率:", windowSize, designSize);
if (mod == 1) {
return windowSize.height / designSize.height
} else {
return windowSize.width / designSize.width
}
}
/**
* @method 浅复制一个对象
* @param source 需要浅复制的对象
* 合并对象,如果excludes中没有指明需要排除的字段,target也含有相同的字段,则会被object同名字段值覆盖掉
* @param object
* @param excludes 需要排除的字段
*/
static applyIf(object: any, target: any = {}, excludes: Array<string> = []): Object {
if (!target) target = {};
for (let key in object) {
if (object.hasOwnProperty(key)) {
if (excludes.indexOf(key) < 0) {
target[key] = object[key];
}
}
}
return target;
}
/**
* @method 浅复制一个对象
* @param source 需要浅复制的对象
* @return 返回一个新的对象
* @log 1. vincent,2018-12-18, func、date、reg 和 err 类型不能正常拷贝
*/
static easyCopy(source: Object): Object {
const newObject = [];
return Utils.applyIf(source);
}
/**复制一个数据表 */
static clone(data:any) {
return Utils.easyCopy(data);
}
/**发送内部事件 */
public static sendInnerMsg(innerId: number, param?: any) {
li_EventManager.I.onInnerEL(innerId, param);
}
/**注册内部事件 */
public static addInnerEL(innerId: number, i_target, i_callback: Function,) {
li_EventManager.I.addInnerEL(innerId, i_callback, i_target);
}
/**移除内部事件 */
public static removeInnerEL(innerId: number, i_target, i_callback: Function) {
li_EventManager.I.removeInnerEL(innerId, i_callback, i_target)
}
//获取随机数
public static getRandomInt(i_start:number, i_end:number) : number {
i_start = Math.ceil(i_start);
i_end = Math.floor(i_end);
return Math.floor(Math.random() * (i_end - i_start + 1)) + i_start;
}
//数字转字符串,指定位数,位数不足前面补0
public static PrefixInt(num, length) {
return (Array(length).join('0') + num).slice(-length);
}
//数字保留几位小数
public static DecimalPlaces(num:number, weishu:number) {
return num.toFixed(weishu);
}
/**获取屏幕分辨率 */
public static GetWinSize():Size {
return view.getVisibleSize()
}
/**获取当前日期,格式YYYY-MM-DD */
public static GetNowFormatDay(nowDate: Date | null = null, char: string = "-") {
if (nowDate == null) {
nowDate = new Date();
}
let day = nowDate.getDate();
let month = nowDate.getMonth() + 1;//注意月份需要+1
let year = nowDate.getFullYear();
//补全0,并拼接
return year + char + Utils.completeDate(month) + char + Utils.completeDate(day);
}
//补全0
private static completeDate(value: number) {
return value < 10 ? "0" + value : value;
}
//打印消耗时间===================================================================================================
private static _eplTime = 0;
/**记录当前时间 */
public static ProfilerTimeRecord() {
Utils._eplTime = new Date().getTime();
}
/**打印消耗时间 */
public static ProfilerTimePrint(key:string = "") {
let time = new Date().getTime();
let timecha = time - Utils._eplTime;
console.log(`${key}消耗时间:${timecha}毫秒`);
Utils._eplTime = time;
}
}