日志控制

This commit is contained in:
chen wei bo
2025-09-21 20:05:39 +08:00
parent b94d9527a2
commit 23c038fd14
10 changed files with 343 additions and 332 deletions
+6 -5
View File
@@ -2,6 +2,7 @@ import { _decorator, Node, AudioClip, AudioSource, director, assetManager } from
import PlayerDataManager from "./PlayerDataManager";
import ResManager from "./ResManager";
import Resource from "../Config/Resource";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@@ -44,7 +45,7 @@ export default class AudioManager {
if (!cfgs[sound]) return;
let path = `Sound/${cfgs[sound].AssetName}`
console.log("PlayEffect:", sound, path)
logger.log("PlayEffect:", sound, path)
ResManager.I.getBundleAudio(path, (res: AudioClip)=>{
this._audoSource.playOneShot(res, volume)
});
@@ -68,7 +69,7 @@ export default class AudioManager {
this.curBgId = sound;
this.curBgId_confirm = sound;
let path = `Music/${cfgs[sound].AssetName}`
console.log("PlayMusic:", sound, path)
logger.log("PlayMusic:", sound, path)
ResManager.I.getBundleAudio(path, (res: AudioClip)=>{
this._audoSource.clip = res
this._audoSource.play()
@@ -80,13 +81,13 @@ export default class AudioManager {
/**播放远程背景乐 */
PlayRemoteMusic(url, loop:boolean = true, volume:number=1.0) {
console.log(`下载远程背景乐: url= ${url}`)
logger.log(`下载远程背景乐: url= ${url}`)
assetManager.loadRemote<AudioClip>(url, { ext: '.mp3'}, (err, res: AudioClip) => {
if (err) {
console.log(err);
logger.log(err);
return
}
console.log(`播放远程背景乐: res= ${res}`)
logger.log(`播放远程背景乐: res= ${res}`)
this.StopMusic()
this._audoSource.clip = res
this._audoSource.play()
+5 -4
View File
@@ -7,6 +7,7 @@ import SubManager from "../../Sub/SubManager";
import HttpUnit from "../Common/HttpUnit";
import { SDKManager } from "../Channel/SDKManager";
import { VideoRoleType } from "../Common/GlobalValue";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@@ -68,7 +69,7 @@ export default class GameManager {
let resData = JSON.parse(data.data)
if (GameManager.curStage != E_TalkStage.waitNpcTalk) return
if (resData.isFinished) {
console.log("npc回复:", resData)
logger.log("npc回复:", resData)
GameManager.CurNpcTalkData = resData
Utils.sendInnerMsg(InnerMsgCode.Data_NpcTalkBack, resData || {})
}
@@ -122,7 +123,7 @@ export default class GameManager {
if (umRecords.length > 0 && SDKManager.umaSwt()){
let umr = umRecords.join(',')
HttpUnit.ins.sendLevelRecord({level_ids:umr}, (_data)=>{
console.log('友盟记录关卡',_data)
logger.log('友盟记录关卡',_data)
let userId = HttpUnit.GetID()
let curDate = Utils.GetNowFormatDay()
for (let i = 0; i < umRecords.length; i++) {
@@ -513,7 +514,7 @@ export default class GameManager {
}
/**解锁一个私家珍藏id */
static UnlockZhencang(record_id:string, levelId: string) {
console.log("解锁私家珍藏:", record_id, levelId)
logger.log("解锁私家珍藏:", record_id, levelId)
HttpUnit.ins.getZhencangList({limit:999, page:1, type:1}, (data) => {
if (data){
this._doUnlockZhencang(data.data, record_id, levelId)
@@ -559,7 +560,7 @@ export default class GameManager {
let item = lockAry[randIdx]
HttpUnit.ins.sendZhencangId({record_id:record_id, level_id:levelId, img:item.id}, (_data) => {
if (_data) {
console.log("获得珍藏卡:", item)
logger.log("获得珍藏卡:", item)
GameManager.refreshZhencangCanget()
}
})