增加游戏内上报打点请求
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@@ -29,4 +29,8 @@ export class AuthService implements IAuthService {
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public async login(req: proto.cs.ICSLoginReq): Promise<ApiResponse<proto.cs.ICSLoginRes>> {
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return this.impl.login(req);
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}
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/** 上报事件 */
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public async pointEvent(req: proto.cs.ICSPointEventReq): Promise<ApiResponse<proto.cs.ICSPointEventRes>> {
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return this.impl.pointEvent(req);
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}
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}
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@@ -17,4 +17,15 @@ export class HttpAuthService implements IAuthService {
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};
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return this.api.call(ep, req);
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}
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/** 上报事件 */
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async pointEvent(req: proto.cs.ICSPointEventReq): Promise<ApiResponse<proto.cs.ICSPointEventRes>> {
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const ep: Endpoint<proto.cs.ICSPointEventReq, proto.cs.ICSPointEventRes> = {
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path: "api/logic/pointEvent",
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method: "POST",
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codec: "json",
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needsAuth: false,
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};
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return this.api.call(ep, req);
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}
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}
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@@ -4,4 +4,7 @@ import proto from "db://assets/Scripts/proto/proto.pb.js";
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export interface IAuthService {
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// 登录
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login(req: proto.cs.ICSLoginReq): Promise<ApiResponse<proto.cs.ICSLoginRes>>;
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// 上报事件
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pointEvent(req: proto.cs.ICSPointEventReq): Promise<ApiResponse<proto.cs.ICSPointEventRes>>;
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}
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@@ -40,4 +40,11 @@ export class MockAuthService implements IAuthService {
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return this.ok(res);
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}
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/** 上报事件 */
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async pointEvent(req: proto.cs.ICSPointEventReq): Promise<ApiResponse<proto.cs.ICSPointEventRes>> {
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// 延时
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await this.delay(150);
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return this.ok({});
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}
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}
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