修改ConfigManager,定义配置数据继承体系
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/**
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* Ai角色配置
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*/
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import { BaseConfig } from "./BaseConfig";
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import { ConfigManager } from "../manager/ConfigManager";
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export class AiCharacterConfig extends BaseConfig {
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public reset(): void {
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}
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public clear(): void {
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}
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public destroy(): void {
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super.destroy();
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}
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/**
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* 获取所有配置
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*/
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protected getAllConfig(): any | null {
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return ConfigManager.tables.TbAiCharacters;
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}
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/**
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* 获取配置,根据 id
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*/
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protected getConfigById(id: number): any | null {
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let allData = this.getAllConfig();
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if (!allData) return null;
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return allData.get(id);
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}
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/** 根据 id 获取基础提示 */
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public getBasePromptById(id: number): string | null {
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let oneData = this.getConfigById(id);
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if (!oneData) return null;
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return oneData.basePrompt;
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}
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/** 根据 id 获取额外提示 */
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public getAdditionPromptById(id: number): string | null {
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let oneData = this.getConfigById(id);
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if (!oneData) return null;
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return oneData.additionPrompt;
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}
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}
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