优化聊天部分

This commit is contained in:
2025-09-16 16:55:39 +08:00
parent 76bd04b9f4
commit 9a3525afd3
16 changed files with 1442 additions and 553 deletions
@@ -29,6 +29,9 @@ export class ChatContentsLayout extends Component {
fixMaxWidth: number;
// 用于跟踪延时任务,支持中断清理
private delayedTasks: number[] = [];
protected start(): void {
this.lBubble.node.active = false;
this.rBubble.node.active = false;
@@ -42,6 +45,9 @@ export class ChatContentsLayout extends Component {
}
UpdateDialog(dialogs: Dialog[]) {
// 清理所有正在进行的延时任务
this.clearDelayedTasks();
// 隐藏当前使用的气泡并放入缓存
for (let i = 0; i < this.bubbles.length; i++) {
if (this.bubbles[i].node) {
@@ -51,7 +57,7 @@ export class ChatContentsLayout extends Component {
}
this.bubbles = [];
this.updateDialogLayout(dialogs);
this.updateDialogLayoutWithDelay(dialogs);
// 清理多余的缓存气泡,避免内存泄漏
this.cleanupExcessCachedBubbles();
@@ -93,7 +99,7 @@ export class ChatContentsLayout extends Component {
? instantiate(this.rBubble.node)
: instantiate(this.lBubble.node);
newBubble = newBubbleNode.getComponent(DialogBubble);
newBubble.init();
newBubble.init(650);
newBubbleNode.setParent(this.node);
}
@@ -104,6 +110,7 @@ export class ChatContentsLayout extends Component {
pendingUpdates++;
newBubble.updateBubbleContent(
dialog.content,
dialog.isPlayer,
(actualHeight: number) => {
initPosY += actualHeight + 40;
pendingUpdates--;
@@ -135,4 +142,154 @@ export class ChatContentsLayout extends Component {
}
}
}
private clearDelayedTasks() {
// 清理所有正在进行的延时任务
for (const taskId of this.delayedTasks) {
clearTimeout(taskId);
}
this.delayedTasks = [];
}
private groupConsecutiveNonPlayerDialogs(dialogs: Dialog[]): Dialog[][] {
const groups: Dialog[][] = [];
let currentGroup: Dialog[] = [];
for (const dialog of dialogs) {
if (dialog.isPlayer) {
// 遇到player消息,结束当前非player组
if (currentGroup.length > 0) {
groups.push([...currentGroup]);
currentGroup = [];
}
// player消息单独成组
groups.push([dialog]);
} else {
// 非player消息加入当前组
currentGroup.push(dialog);
}
}
// 处理最后一组非player消息
if (currentGroup.length > 0) {
groups.push(currentGroup);
}
return groups;
}
private updateDialogLayoutWithDelay(dialogs: Dialog[]) {
const groups = this.groupConsecutiveNonPlayerDialogs(dialogs);
let initPosY: number = this.initPos.position.y;
// 倒序处理组,保持原有的显示顺序
this.processGroupsWithDelay(groups, groups.length - 1, initPosY);
}
private processGroupsWithDelay(
groups: Dialog[][],
groupIndex: number,
currentPosY: number
) {
if (groupIndex < 0) return;
const currentGroup = groups[groupIndex];
// 直接渲染组,延时逻辑已移到单条消息级别
this.renderDialogGroup(currentGroup, currentPosY, (newPosY) => {
// 递归处理下一组,传递更新后的位置
this.processGroupsWithDelay(groups, groupIndex - 1, newPosY);
});
}
private renderDialogGroup(
dialogs: Dialog[],
startPosY: number,
onComplete: (finalPosY: number) => void
) {
let currentPosY = startPosY;
const updateNextBubble = (index: number) => {
if (index < 0) {
onComplete(currentPosY);
return;
}
const dialog = dialogs[index];
// 计算当前消息的延时:非player消息且不是组内最后一条时添加延时
const isNonPlayerMessage = !dialog.isPlayer;
const isLastInGroup = index === dialogs.length - 1;
const delay =
isNonPlayerMessage && !isLastInGroup ? Math.random() * 1000 + 500 : 0; // 500-1500ms随机延时
const renderCurrentBubble = () => {
let newBubble: DialogBubble = null;
// 尝试从缓存中获取合适的气泡
const isPlayerBubble = dialog.isPlayer;
for (let j = 0; j < this.cachedBubbles.length; j++) {
const cached = this.cachedBubbles[j];
if (cached && cached.node) {
const isRightBubble = cached.node.position.x > 0;
if (
(isPlayerBubble && isRightBubble) ||
(!isPlayerBubble && !isRightBubble)
) {
newBubble = cached;
this.cachedBubbles.splice(j, 1);
break;
}
}
}
// 如果缓存中没有合适的气泡,创建新的
if (!newBubble) {
let newBubbleNode = isPlayerBubble
? instantiate(this.rBubble.node)
: instantiate(this.lBubble.node);
newBubble = newBubbleNode.getComponent(DialogBubble);
newBubble.init(650);
newBubbleNode.setParent(this.node);
}
newBubble.node.active = true;
let pos = newBubble.node.position;
newBubble.node.position = new Vec3(pos.x, currentPosY, pos.z);
newBubble.updateBubbleContent(
dialog.content,
dialog.isPlayer,
(actualHeight: number) => {
currentPosY += actualHeight + 40;
// 渲染完当前气泡后,处理下一个
updateNextBubble(index - 1);
},
dialog.isLoading || false
);
this.bubbles.push(newBubble);
};
if (delay > 0) {
// 添加延时任务ID到跟踪数组
const taskId = setTimeout(() => {
// 从跟踪数组中移除已完成的任务
const taskIndex = this.delayedTasks.indexOf(taskId);
if (taskIndex > -1) {
this.delayedTasks.splice(taskIndex, 1);
}
renderCurrentBubble();
}, delay);
this.delayedTasks.push(taskId);
} else {
// 立即渲染
renderCurrentBubble();
}
};
// 从组内最后一个对话开始处理(倒序)
updateNextBubble(dialogs.length - 1);
}
}
@@ -5,14 +5,21 @@ import {
Node,
Overflow,
Size,
Sprite,
UITransform,
view,
} from "cc";
import Tools from "../../utils/tools";
import { GirlData } from "../../data/GirlData";
import { DataId, DataManager } from "../../data/DataManager";
import { NavigationManager } from "../../manager/NavigationManager";
import ResManager from "../../../Main/Manager/ResManager";
const { ccclass, property } = _decorator;
@ccclass("DialogBubble")
export class DialogBubble extends Component {
@property(Sprite)
avatar: Sprite = null;
@property(UITransform)
bg: UITransform = null;
@property(Label)
@@ -21,8 +28,12 @@ export class DialogBubble extends Component {
contentT: UITransform = null;
fixMaxWidth: number;
private loadingAnimationId: number = null;
uiTransform: UITransform;
init(maxWidth?: number) {
this.uiTransform = this.node.getComponent(UITransform);
// 如果没有提供maxWidth,使用屏幕宽度的80%
if (maxWidth === undefined) {
this.fixMaxWidth = view.getVisibleSize().width * 0.8;
@@ -33,6 +44,7 @@ export class DialogBubble extends Component {
updateBubbleContent(
str: string,
isPlayer: boolean = false,
callback?: (actualHeight: number) => void,
isLoading: boolean = false
) {
@@ -80,7 +92,7 @@ export class DialogBubble extends Component {
// 设置内容区域宽度,让Label自动计算高度
this.contentT.setContentSize(new Size(contentWidth, 0));
this.bg.setContentSize(new Size(contentWidth + 37, 0));
this.uiTransform.setContentSize(new Size(contentWidth + 37, 0));
// 强制更新Label的渲染数据以获取正确的高度
this.content.updateRenderData(true);
@@ -95,6 +107,9 @@ export class DialogBubble extends Component {
// 根据内容大小调整背景大小,添加适当的内边距
//const bgHeight = actualHeight + 17;
this.bg.setContentSize(new Size(actualSize.x + 40, actualSize.y + 30));
this.uiTransform.setContentSize(
new Size(actualSize.x + 40, actualSize.y + 30)
);
// 回调通知实际高度
if (callback) {
@@ -104,6 +119,19 @@ export class DialogBubble extends Component {
// 返回预估的背景高度(用于同步计算)
const estimatedHeight = Math.max(lines.length * 35 + 20, 60); // 最小高度60
//设置头像
if (isPlayer) {
//获取玩家头像,等接入luffa
} else {
const girlData = DataManager.I.getDataById<GirlData>(DataId.Girl);
const path = girlData.getGrilAvatar(
NavigationManager.Instance.getSelectedCategoryId().toString(),
NavigationManager.Instance.getSelectedGirlId()
);
ResManager.I.changeBundleSpriteFrame(this.avatar, path, "Girls");
}
return estimatedHeight;
}
@@ -33,6 +33,7 @@ import { SceneBgVideoLayer } from "../../../Sub/UI/SceneBgVideoLayer";
import { NavigationManager, PanelType } from "../../manager/NavigationManager";
import { GirlService } from "../../network/services/GirlService";
import proto from "db://assets/Scripts/proto/proto.pb.js";
import { TipsPanel } from "./TipsPanel";
const { ccclass, property } = _decorator;
@ccclass("ChatPanel")
@@ -389,7 +390,10 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
public async OnClickSend() {
const str = this.editBox.string;
if (!str || str == "") return;
if (!str || str == "") {
TipsPanel.show("请输入内容");
return;
}
// 通过ChatController发送消息
const succeed = await this.chatController.sendMessage(str);
@@ -437,6 +441,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
onChatLimitReached(): void {
this.payToTalkPanel.show(this.categoryId, this.id);
TipsPanel.show(LanguageUtils.getText("chat_error_code_1001"));
}
/**
* 情绪状态更新回调 (实现IChatPanelCallback接口)