优化聊天部分

This commit is contained in:
2025-09-16 16:55:39 +08:00
parent 76bd04b9f4
commit 9a3525afd3
16 changed files with 1442 additions and 553 deletions
@@ -5,14 +5,21 @@ import {
Node,
Overflow,
Size,
Sprite,
UITransform,
view,
} from "cc";
import Tools from "../../utils/tools";
import { GirlData } from "../../data/GirlData";
import { DataId, DataManager } from "../../data/DataManager";
import { NavigationManager } from "../../manager/NavigationManager";
import ResManager from "../../../Main/Manager/ResManager";
const { ccclass, property } = _decorator;
@ccclass("DialogBubble")
export class DialogBubble extends Component {
@property(Sprite)
avatar: Sprite = null;
@property(UITransform)
bg: UITransform = null;
@property(Label)
@@ -21,8 +28,12 @@ export class DialogBubble extends Component {
contentT: UITransform = null;
fixMaxWidth: number;
private loadingAnimationId: number = null;
uiTransform: UITransform;
init(maxWidth?: number) {
this.uiTransform = this.node.getComponent(UITransform);
// 如果没有提供maxWidth,使用屏幕宽度的80%
if (maxWidth === undefined) {
this.fixMaxWidth = view.getVisibleSize().width * 0.8;
@@ -33,6 +44,7 @@ export class DialogBubble extends Component {
updateBubbleContent(
str: string,
isPlayer: boolean = false,
callback?: (actualHeight: number) => void,
isLoading: boolean = false
) {
@@ -80,7 +92,7 @@ export class DialogBubble extends Component {
// 设置内容区域宽度,让Label自动计算高度
this.contentT.setContentSize(new Size(contentWidth, 0));
this.bg.setContentSize(new Size(contentWidth + 37, 0));
this.uiTransform.setContentSize(new Size(contentWidth + 37, 0));
// 强制更新Label的渲染数据以获取正确的高度
this.content.updateRenderData(true);
@@ -95,6 +107,9 @@ export class DialogBubble extends Component {
// 根据内容大小调整背景大小,添加适当的内边距
//const bgHeight = actualHeight + 17;
this.bg.setContentSize(new Size(actualSize.x + 40, actualSize.y + 30));
this.uiTransform.setContentSize(
new Size(actualSize.x + 40, actualSize.y + 30)
);
// 回调通知实际高度
if (callback) {
@@ -104,6 +119,19 @@ export class DialogBubble extends Component {
// 返回预估的背景高度(用于同步计算)
const estimatedHeight = Math.max(lines.length * 35 + 20, 60); // 最小高度60
//设置头像
if (isPlayer) {
//获取玩家头像,等接入luffa
} else {
const girlData = DataManager.I.getDataById<GirlData>(DataId.Girl);
const path = girlData.getGrilAvatar(
NavigationManager.Instance.getSelectedCategoryId().toString(),
NavigationManager.Instance.getSelectedGirlId()
);
ResManager.I.changeBundleSpriteFrame(this.avatar, path, "Girls");
}
return estimatedHeight;
}