代码结构整理
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import { _decorator, Component, Node,Sprite ,UITransform} from 'cc';
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import li_BaseView from "db://assets/Scripts/Main/Common/li_BaseView";
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import ResManager from "db://assets/Scripts/Main/Manager/ResManager";
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import Utils from "db://assets/Scripts/Main/Common/Utils";
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import {ViewManager} from "db://assets/Scripts/Main/Manager/ViewManager";
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import {GButton} from "db://assets/Scripts/Main/Common/GButton";
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const { ccclass, property } = _decorator;
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interface ShowPanelData
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{
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url: string;
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closeFunc:Function;
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}
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@ccclass('ShowPanel')
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export class ShowPanel extends li_BaseView {
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@property(Sprite)
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image:Sprite;
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@property(Sprite)
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splash:Sprite;
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url:string;
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func:Function;
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openUIDataCT(data:ShowPanelData) {
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super.openUIDataCT(data);
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this.url = data.url;
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this.func = data.closeFunc;
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}
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onLoadCT() {
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this.show(this.url);
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}
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start()
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{
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//this.splash.node.on(Node.EventType.TOUCH_START,this.onclickback);
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GButton.BandClick(this.splash.node,this.onClose,this);
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}
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protected onClose() {
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if(this.func)
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{
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this.func();
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}
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super.onClose();
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}
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show(path:string)
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{
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ResManager.I.changeBundleSpriteFrame(this.image,path,"Chat18x",()=>{
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Utils.adjustBgPixelRatio(this.image.node,3);
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});
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}
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}
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