/** * 公共配置文件 */ export const G_GlobalNode: string = '__GLobal_Node'; export namespace CommonConfig { //本地保存 export enum StorageConfigUtil { BaseData = 'li_' + 1000, // 登录相关 Channel = 2000, //渠道相关 } export enum StorageConfig { SETTING_SHAKEON = StorageConfigUtil.BaseData + 1, SETTING_MUSIC = StorageConfigUtil.BaseData + 2, SETTING_SOUND = StorageConfigUtil.BaseData + 3, GAME_CITY = StorageConfigUtil.BaseData + 4, //所在省 GAME_RANK_CITY = StorageConfigUtil.BaseData + 5, //省排行数据 AI GAME_RANK_USER = StorageConfigUtil.BaseData + 6, //玩家排行数据 AI GAME_RANK_CDTIME = StorageConfigUtil.BaseData + 7, //上次排行数据刷新时间戳 AI GAME_SCORE = StorageConfigUtil.BaseData + 8, //玩家积分 GAME_SKIN_ID = StorageConfigUtil.BaseData + 9, //当前选择的皮肤id GAME_PASSLV = StorageConfigUtil.BaseData + 10, //已完成关卡 DAILYCHALLENGE_PASSLV = StorageConfigUtil.BaseData + 11, //已完成每日挑战关卡 TOOL_KAIKONG = StorageConfigUtil.BaseData + 12, //开孔工具使用过 TOOL_RENYIZHI = StorageConfigUtil.BaseData + 13, //任意指工具使用过 TOOL_RENYIGUAN = StorageConfigUtil.BaseData + 14, //任意罐工具使用过 DD_REGISTTIME = StorageConfigUtil.BaseData + 15, //注册时间字符串 DD_LEVELOPER = StorageConfigUtil.BaseData + 16, //进入关卡且首次进度>0时(或第一次操作) DOUYIN_SIDEBAR = StorageConfigUtil.Channel + 1, //抖音渠道侧边栏奖励是否领取 } //UI层级 export enum UILayerGroup { Layer_ground = 0, Layer_ui1 = 1, Layer_ui2 = 2, Layer_dialog = 3, Layer_tips = 4, Layer_top = 5, } }