/** * 现金支付流程 * */ import { PaymentOpenerFactory } from "./PaymentOpener"; import PaymentPoller from "./PaymentPoller"; import type { PaymentFlow } from "./PaymentFlow"; import type proto from "db://assets/Scripts/proto/proto.pb.js"; import { type OpenStrategy } from "./PaymentOpener"; import { DataManager, DataId } from "db://assets/Scripts/chat18x/data/DataManager"; import { OrderData } from "db://assets/Scripts/chat18x/data/OrderData"; import { logger } from "db://assets/Scripts/Main/Common/Logger"; export class CashInrFlow implements PaymentFlow { constructor(private waitAppResume: (open: OpenStrategy) => Promise) {} async run(orderId: string, payUrl: string, open: OpenStrategy): Promise { // 打开支付页 await PaymentOpenerFactory.create(open).open(payUrl); // 等待回到前台(系统浏览器策略下) // - 如果是 inapp/minigame,可在 WebView/回跳时立即开始轮询; // - 这里给一个通用的“等待前台”方法(可用 Cocos 的 onShow/onHide 自行接入) await this.waitAppResume(open); // 开始轮询 const data = await this.pollOrder(orderId); // 刷新订单数据 const orderData = DataManager.I.getDataById(DataId.Order); orderData.applyQueryOrder(orderId, data); // 返回结果 return data; } async resume(orderId: string, _payUrl: string): Promise { // 直接恢复轮询 return this.pollOrder(orderId); } private async pollOrder(orderId: string) { const poller = new PaymentPoller(); return poller.poll(orderId, { maxDurationMs: 2 * 60 * 1000, startIntervalMs: 2000, maxIntervalMs: 10000, jitter: true, }, (d) => logger.log()); } }