/** * Ai角色配置 */ import { BaseConfig } from "./BaseConfig"; import { ConfigManager } from "../manager/ConfigManager"; export class AiCharacterConfig extends BaseConfig { public reset(): void { } public clear(): void { } public destroy(): void { super.destroy(); } /** * 获取所有配置 */ protected getAllConfig(): any | null { return ConfigManager.tables.TbAiCharacters; } /** * 获取所有配置 id,如果存在 */ public getAllId(): any | null { let allData = this.getAllConfig(); if (!allData) return null; const dataArr = allData.getDataList(); let allId = []; for (let oneData of dataArr) { allId.push(oneData.id); } return allId; } /** * 获取配置,根据 id */ protected getConfigById(id: number): any | null { let allData = this.getAllConfig(); if (!allData) return null; return allData.get(id); } /** 根据 id 获取基础提示 */ public getBasePromptById(id: number): string | null { let oneData = this.getConfigById(id); if (!oneData) return null; return oneData.basePrompt; } /** 根据 id 获取额外提示 */ public getAdditionPromptById(id: number): string | null { let oneData = this.getConfigById(id); if (!oneData) return null; return oneData.additionPrompt; } }