import { _decorator, Camera, Component, Node } from "cc"; import GameRootUI from "../Main/Common/GameRootUI"; import { MainController } from "../chat18x/core/MainController"; import { logger } from "db://assets/Scripts/Main/Common/Logger"; const { ccclass, property } = _decorator; //主界面场景 @ccclass("MainScene") export class MainScene extends Component { @property(Node) UIRoot: Node = null; @property(Node) UILayerMod: Node = null; @property(Camera) MainCamera: Camera = null; start() {} init() { //每个场景必须添加的 let gameRootUI = this.node.getComponent(GameRootUI); if (!gameRootUI) { gameRootUI = this.node.addComponent(GameRootUI); gameRootUI.InitByCreate(this.UIRoot, this.UILayerMod, "NavigationPanel"); } GameRootUI.MainCamera = this.MainCamera; // 初始化MainController并预加载数据 this.initMainController(); } /** * 初始化MainController并预加载数据 */ private async initMainController(): Promise { try { logger.log("[MainScene] 开始初始化MainController"); await MainController.I.init(); logger.log("[MainScene] MainController初始化完成"); } catch (error) { logger.error("[MainScene] MainController初始化失败:", error); } } }