import { _decorator, assetManager, Component, game, macro, sys } from "cc"; import { SDKManager } from "../Main/Channel/SDKManager"; import PlayerDataManager from "../Main/Manager/PlayerDataManager"; const { ccclass, property } = _decorator; //游戏初始化文件 @ccclass('GameEntry') export class GameEntry extends Component { start() { game.frameRate = 30; //游戏帧率 SDKManager.I.initEmpty() PlayerDataManager.I.initEmpty() assetManager.downloader.maxConcurrency = 20; assetManager.downloader.maxRequestsPerFrame = 10; if (sys.platform == sys.Platform.WECHAT_GAME) { assetManager.cacheManager.cacheEnabled = true; macro.CLEANUP_IMAGE_CACHE = true; // DynamicAtlasManager.instance.enabled = false; //关闭动态图集 // macro.DOWNLOAD_MAX_CONCURRENT = 15; } else { // macro.DOWNLOAD_MAX_CONCURRENT = 32; } macro.ENABLE_MULTI_TOUCH = false; //多点触摸 } }