import { _decorator, Component, Node, instantiate } from "cc"; import li_BaseView from "db://assets/Scripts/Main/Common/li_BaseView"; import Utils from "db://assets/Scripts/Main/Common/Utils"; import { GButton } from "db://assets/Scripts/Main/Common/GButton"; import { GirlListItem } from "../../uiitems/GirlListItem"; import { ConfigManager } from "../../manager/ConfigManager"; import { GirlService } from "db://assets/Scripts/chat18x/network/services/GirlService"; import { DataManager, DataId } from "../../data/DataManager"; import { GirlData } from "../../data/GirlData"; import proto from "db://assets/Scripts/proto/proto.pb.js"; import GameRootUI from "../../../Main/Common/GameRootUI"; import { UITransitionHelper } from "../../utils/UITransitionHelper"; const { ccclass, property } = _decorator; @ccclass("GirlListPanel") export class GirlListPanel extends li_BaseView { private _nodeTab: any = {}; itemInst: GirlListItem; content: Node; cache: GirlListItem[] = []; category: number; openUIDataCT(data) { // 支持新的数据格式:既可以是单纯的数字,也可以是包含过渡动画信息的对象 this.category = typeof data === "object" && data.category !== undefined ? data.category : data; const withAnimation = typeof data === "object" && data.withTransition; } onLoadCT() { Utils.parseNode(this.node, this._nodeTab); this.registerListener(); this.itemInst = this._nodeTab.BubbleItem.getComponent(GirlListItem); this.itemInst.node.active = false; this.content = this._nodeTab.content; this.refresh(this.category); } async refresh(category: number) { if (this.cache) { for (let i = this.cache.length - 1; i >= 0; i--) { this.cache[i].node.destroy(); } } // 请求列表 const reqData = { category, page: 1, limit: 10, }; let res = await GirlService.I.reqGetGirlList(reqData); if (res && res.code === proto.cs.EnmRetCode.SUCCESS) { // 保存数据 const girlData = DataManager.I.getDataById(DataId.Girl); girlData.setGirlList(category.toString(), res.data); // 根据数据,刷新界面 const allId = girlData.getGirlIds(category.toString()); for (let id of allId) { let newNode = instantiate(this.itemInst.node); let item = newNode.getComponent(GirlListItem); item.refreshData(category, id, this.node); newNode.active = true; this.cache.push(item); this.content.addChild(newNode); } } } private registerListener() { GButton.BandClick(this._nodeTab.ReturnBtn, this.Return, this); } Return() { console.log("GirlListPanel: Return button clicked"); // 执行同步的过渡动画:GirlListPanel向右滑出,ThemePanel从左滑入 const duration = 0.1; let animationsCompleted = 0; const totalAnimations = 2; const onAnimationComplete = (source: string) => { console.log(`GirlListPanel: Animation completed from ${source}`); animationsCompleted++; console.log( `GirlListPanel: ${animationsCompleted}/${totalAnimations} animations completed` ); if (animationsCompleted >= totalAnimations) { console.log("GirlListPanel: All animations completed, closing panel"); // 所有动画完成后关闭当前面板 this.onClose(); } }; // 1. GirlListPanel向右滑出 console.log("GirlListPanel: Starting slideOutToRight animation"); UITransitionHelper.slideOutToRight(this.node, duration, () => onAnimationComplete("slideOutToRight") ); // 2. ThemePanel从左侧滑入 console.log("GirlListPanel: Starting ThemePanel slide_left animation"); GameRootUI.I.showDefaultViewWithTransition("slide_left", duration, () => onAnimationComplete("ThemePanel_slide_left") ); } }