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18xchat/.svn/pristine/15/157409b810b83e9af7e03aa54e94fe56cddcf614.svn-base
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2025-07-17 17:18:21 +08:00

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import { _decorator, Color, isValid, Label, Node, Size, Sprite, UITransform, Vec3, view } from "cc";
import li_EventManager from "./li_EventManager";
const { ccclass, property } = _decorator;
@ccclass
export default class Utils {
//log日志
public static Log(msg: string | any, ...subst: any[]) {
let IsLocalCSChanel = true
if (IsLocalCSChanel) {
console.log(msg, subst)
}
}
//警告日志
public static Warning(msg: string | any, ...subst: any[]) {
let IsLocalCSChanel = true
if (IsLocalCSChanel) {
console.warn(msg, subst)
}
}
//错误日志
public static Error(msg: string | any, ...subst: any[]) {
let IsLocalCSChanel = true
if (IsLocalCSChanel) {
console.error(msg, subst)
}
}
//解析节点
public static parseNode = function (node: Node, oriObj?: any) {
if (!node || !node.children) return;
oriObj = oriObj || node;
let chs = node.children;
for (let i = 0; i < chs.length; i++) {
let ch = chs[i];
let chName = ch.name;
if (chName && chName.length > 0) {
try {
oriObj[chName] = ch;
} catch (error) {
//hg_utils.hgLog("chName err:", chName);
}
}
Utils.parseNode(ch, oriObj);
}
}
//更换父节点,保留原有的坐标和旋转
public static changeNodeParent(node:Node, parentNode:Node) {
let world_Q = node.getWorldRotation()
let world_pos = node.getWorldPosition()//原来的世界坐标
node.setParent(parentNode)
node.setRotation(world_Q);
node.setWorldPosition(world_pos)
}
/**
* 封装setString方法
*/
static setString(node: Node, str: string | number) {
if (!isValid(node)) return;
let lb:any = node.getComponent(Label);
if (!lb) return;
if(str == null) {str = ""}
str += ""
lb.string = str;
}
/**设置节点置灰 */
static setNodeGray(node: Node, isGray: boolean, extra: any={}) {
if (!isValid(node)) return;
//图片
let sp:Sprite = node.getComponent(Sprite);
if (sp) {
sp.grayscale = isGray;
}
//文字
let lb:Label = node.getComponent(Label);
if (lb) {
if (isGray) {
lb.color = extra.labClrGray ? extra.labClrGray : Color.GRAY;
} else {
lb.color = extra.labClrWhite ? extra.labClrWhite : Color.WHITE;
}
}
//对子节点执行同样操作
let children = node.children;
for (let i = 0; i < children.length; i++) {
Utils.setNodeGray(children[i], isGray, extra);
}
}
/**适配背景图
* @method node 背景图节点
* @param mod 适配模式 1=按高度适配 2=按宽度适配
*/
public static adjustBgPixelRatio(node:Node, mod:number = 1) {
let windowSize = view.getVisibleSize();
let bgTf = node.getComponent(UITransform)
if (bgTf) {
if (mod == 1 && bgTf.height < windowSize.height) {
let scale = windowSize.height / bgTf.height
bgTf.height = bgTf.height * scale
bgTf.width = bgTf.width * scale
} else if (mod == 2 && bgTf.width < windowSize.width) {
let scale = windowSize.width / bgTf.width
bgTf.height = bgTf.height * scale
bgTf.width = bgTf.width * scale
}
}
}
/**适配背景图 按比例缩放 屏幕比设计分辨率小时缩小,反之则不缩放
* @param node 背景图节点
* @param mod 适配模式 1=按高度适配 2=按宽度适配
*/
public static adjustBgScaleRatio(node:Node, mod:number = 1) {
let windowSize = view.getVisibleSize();
let designSize = view.getDesignResolutionSize();
if (mod == 1 && windowSize.height < designSize.height) {
let scale = windowSize.height / designSize.height
node.scale = new Vec3(scale, scale, 1)
} else if (mod == 2 && windowSize.width < designSize.width) {
let scale = windowSize.width / designSize.width
node.scale = new Vec3(scale, scale, 1)
}
}
/**获取屏幕分辨率和设计分辨率的比例
* @method mod 适配模式 1=按高度适配 2=按宽度适配
*/
public static getScaleRatio(mod:number = 1) {
let windowSize = view.getVisibleSize();
let designSize = view.getDesignResolutionSize();
// console.log("游戏分辨率:", windowSize, designSize);
if (mod == 1) {
return windowSize.height / designSize.height
} else {
return windowSize.width / designSize.width
}
}
/**
* @method 浅复制一个对象
* @param source 需要浅复制的对象
* 合并对象,如果excludes中没有指明需要排除的字段,target也含有相同的字段,则会被object同名字段值覆盖掉
* @param object
* @param excludes 需要排除的字段
*/
static applyIf(object: any, target: any = {}, excludes: Array<string> = []): Object {
if (!target) target = {};
for (let key in object) {
if (object.hasOwnProperty(key)) {
if (excludes.indexOf(key) < 0) {
target[key] = object[key];
}
}
}
return target;
}
/**
* @method 浅复制一个对象
* @param source 需要浅复制的对象
* @return 返回一个新的对象
* @log 1. vincent,2018-12-18, func、date、reg 和 err 类型不能正常拷贝
*/
static easyCopy(source: Object): Object {
const newObject = [];
return Utils.applyIf(source);
}
/**复制一个数据表 */
static clone(data:any) {
return Utils.easyCopy(data);
}
/**发送内部事件 */
public static sendInnerMsg(innerId: number, param?: any) {
li_EventManager.I.onInnerEL(innerId, param);
}
/**注册内部事件 */
public static addInnerEL(innerId: number, i_target, i_callback: Function,) {
li_EventManager.I.addInnerEL(innerId, i_callback, i_target);
}
/**移除内部事件 */
public static removeInnerEL(innerId: number, i_target, i_callback: Function) {
li_EventManager.I.removeInnerEL(innerId, i_callback, i_target)
}
//获取随机数
public static getRandomInt(i_start:number, i_end:number) : number {
i_start = Math.ceil(i_start);
i_end = Math.floor(i_end);
return Math.floor(Math.random() * (i_end - i_start + 1)) + i_start;
}
//数字转字符串,指定位数,位数不足前面补0
public static PrefixInt(num, length) {
return (Array(length).join('0') + num).slice(-length);
}
//数字保留几位小数
public static DecimalPlaces(num:number, weishu:number) {
return num.toFixed(weishu);
}
/**获取屏幕分辨率 */
public static GetWinSize():Size {
return view.getVisibleSize()
}
/**获取当前日期,格式YYYY-MM-DD */
public static GetNowFormatDay(nowDate: Date | null = null, char: string = "-") {
if (nowDate == null) {
nowDate = new Date();
}
let day = nowDate.getDate();
let month = nowDate.getMonth() + 1;//注意月份需要+1
let year = nowDate.getFullYear();
//补全0,并拼接
return year + char + Utils.completeDate(month) + char + Utils.completeDate(day);
}
//补全0
private static completeDate(value: number) {
return value < 10 ? "0" + value : value;
}
//打印消耗时间===================================================================================================
private static _eplTime = 0;
/**记录当前时间 */
public static ProfilerTimeRecord() {
Utils._eplTime = new Date().getTime();
}
/**打印消耗时间 */
public static ProfilerTimePrint(key:string = "") {
let time = new Date().getTime();
let timecha = time - Utils._eplTime;
console.log(`${key}消耗时间:${timecha}毫秒`);
Utils._eplTime = time;
}
}