664 lines
24 KiB
Plaintext
664 lines
24 KiB
Plaintext
import { _decorator, instantiate, isValid, Label, Node, PageView, Prefab, Sprite, UITransform, view } from 'cc';
|
|
import { GButton } from '../../Main/Common/GButton';
|
|
import AudioManager from '../../Main/Manager/AudioManager';
|
|
import Utils from '../../Main/Common/Utils';
|
|
import { ViewManager } from '../../Main/Manager/ViewManager';
|
|
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
|
|
import li_BaseView from '../../Main/Common/li_BaseView';
|
|
import GameRootUI from '../../Main/Common/GameRootUI';
|
|
import ResManager from '../../Main/Manager/ResManager';
|
|
import HttpUnit from '../../Main/Common/HttpUnit';
|
|
import { SDKManager } from '../../Main/Channel/SDKManager';
|
|
import ScrollViewList from '../../Main/Common/ScrollViewList';
|
|
import GameManager, { E_TalkStage, E_TalkStatusType } from '../../Main/Manager/GameManager';
|
|
import { I_LevelConfig, I_NpcTalkBack } from '../../Main/Config/CommonConfig';
|
|
import SubManager from '../SubManager';
|
|
import { ByteDanceSDK } from '../../Main/Channel/bdSDK';
|
|
import GlobalValue from '../../Main/Common/GlobalValue';
|
|
import PlayerDataManager from '../../Main/Manager/PlayerDataManager';
|
|
import { E_AD_TARGET } from './TalkAdDialog';
|
|
const { ccclass, property } = _decorator;
|
|
|
|
//主界面
|
|
@ccclass('Start_UI')
|
|
export class Start_UI extends li_BaseView {
|
|
@property(ScrollViewList)
|
|
private Level_List: ScrollViewList = null
|
|
@property(Prefab)
|
|
private Level_Item: Prefab = null
|
|
private itemClone: any = null
|
|
|
|
@property(Prefab)
|
|
private GuidePageItem: Prefab = null //引导选择角色页签
|
|
private guidePageView: PageView = null //引导选择角色页签容器
|
|
|
|
private _nodeTab: any = {};
|
|
private _data;
|
|
private levelData: I_LevelConfig[] = []; //关卡数据
|
|
private curLevelIdx: number = 0; //当前关卡Idx
|
|
|
|
private lvUnlockId: string = ""; //解锁关卡id
|
|
|
|
//----重写父类接口---------------------------------------
|
|
onLoadCT() {
|
|
this.registerListenner();
|
|
Utils.parseNode(this.node, this._nodeTab)
|
|
this.itemClone = instantiate(this.Level_Item)
|
|
this.Level_List.setTemplateItem(this.itemClone)
|
|
this.guidePageView = this._nodeTab.guidePageView.getComponent(PageView)
|
|
Utils.setString(this._nodeTab.labNpcName, "")
|
|
Utils.setString(this._nodeTab.labNpcTalk, "")
|
|
}
|
|
openUIDataCT(data: any): void {
|
|
this._data = data
|
|
}
|
|
|
|
|
|
registerListenner() {
|
|
Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
|
|
Utils.addInnerEL(InnerMsgCode.UI_Talk_Back, this, this.resiveTalkBack)
|
|
Utils.addInnerEL(InnerMsgCode.UI_BD_Sidebar, this, this.resiveBDSidebar)
|
|
Utils.addInnerEL(InnerMsgCode.Data_BDSidebarReward, this, this.resiveBDSidebarReward)
|
|
}
|
|
|
|
|
|
start() {
|
|
|
|
GButton.BandClick(this._nodeTab.btnStart, this.onStartClick, this, 10002);
|
|
GButton.BandClick(this._nodeTab.btnKefu, this.onKefuClick, this);
|
|
GButton.BandClick(this._nodeTab.btnAddTZCount, this.onAddTZClick, this);
|
|
GButton.BandClick(this._nodeTab.tzCountNode, this.onAddTZClick, this);
|
|
GButton.BandClick(this._nodeTab.btnSetting, this.onSettingClick, this);
|
|
GButton.BandClick(this._nodeTab.btnBDSidebar, this.onBDSidebarClick, this);
|
|
GButton.BandClick(this._nodeTab.btnGM, this.onGMClick, this);
|
|
GButton.BandClick(this._nodeTab.btnTujian, this.onTujianClick, this);
|
|
|
|
SDKManager.register_video_reward(this.node.uuid, (tag:number)=>{
|
|
console.log("视频广告回调", tag)
|
|
if (tag == 1) {
|
|
// 加次数
|
|
HttpUnit.ins.setUserAd({type:1}, (data) => {
|
|
SubManager.ShowPrompt("观看视频成功,获得相亲次数")
|
|
this.refreshXiangqinTicket()
|
|
})
|
|
} else if (tag == 2) {
|
|
// 解锁关卡
|
|
HttpUnit.ins.levelUnlock({level_id: this.lvUnlockId}, (data) => {
|
|
// SubManager.ShowPrompt("关卡解锁成功")
|
|
this.refreshLevelList()
|
|
this.enterLevelAfterUnlock()
|
|
})
|
|
}
|
|
})
|
|
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
|
|
console.log("分享回调", tag)
|
|
if (tag == 1) {
|
|
// 加次数
|
|
HttpUnit.ins.setUserShare({type:1}, (data) => {
|
|
SubManager.ShowPrompt("分享成功,获得相亲次数")
|
|
this.refreshXiangqinTicket()
|
|
})
|
|
}
|
|
})
|
|
|
|
AudioManager.I.PlayMusic(1, true) //背景乐
|
|
GameRootUI.InitDisableOperUI(false)
|
|
GameRootUI.InitCrossUI(false)
|
|
this.setUIVisible(true)
|
|
|
|
// this._nodeTab.labStart2.active = false //快手去掉英文
|
|
|
|
//客服按钮
|
|
this._nodeTab.btnKefu.active = SDKManager.KefuSupport()
|
|
|
|
//设置按钮
|
|
if (GlobalValue.GMSwtitch) {
|
|
this._nodeTab.btnSetting.active = true
|
|
this._nodeTab.btnGM.active = true
|
|
} else {
|
|
this._nodeTab.btnSetting.active = false
|
|
this._nodeTab.btnGM.active = false
|
|
}
|
|
|
|
//抖音侧边栏
|
|
this._nodeTab.btnBDSidebar.active = false
|
|
if (SDKManager.isByteDance()) {
|
|
this.refreshBdSidebarUI()
|
|
ByteDanceSDK.CheckSidebarState((state) =>{
|
|
if (state == true) {
|
|
this.refreshBdSidebarUI()
|
|
}
|
|
})
|
|
}
|
|
|
|
//重置引导
|
|
this.resetGuide()
|
|
GameRootUI.DisableOper(2)
|
|
|
|
//判断玩家权限是否已获取
|
|
if (!HttpUnit.IsLogin()) {
|
|
HttpUnit.ins.login((loginData) => {
|
|
console.log("主界面: 获取授权并登录成功!")
|
|
this.userInited()
|
|
})
|
|
} else {
|
|
this.userInited()
|
|
}
|
|
|
|
}
|
|
|
|
update(deltaTime: number) {
|
|
|
|
}
|
|
|
|
|
|
//GM界面关闭消息
|
|
resiveGMClose(data) {
|
|
Utils.Log("收到GM界面关闭消息")
|
|
}
|
|
|
|
//退出聊天消息
|
|
resiveTalkBack(data) {
|
|
Utils.Log("收到退出聊天消息")
|
|
AudioManager.I.PlayMusic(1, true) //背景乐
|
|
this.setUIVisible(true)
|
|
this.refreshLevelList()
|
|
HttpUnit.ins.getUserData((userData) => {
|
|
this.refreshXiangqinTicket()
|
|
})
|
|
}
|
|
|
|
//抖音侧边栏消息
|
|
resiveBDSidebar(data) {
|
|
this.refreshBdSidebarUI()
|
|
}
|
|
|
|
//领取抖音侧边栏奖励消息
|
|
resiveBDSidebarReward(data) {
|
|
this.refreshXiangqinTicket()
|
|
}
|
|
|
|
|
|
//增加相亲次数
|
|
private doAddXiangqinCnt(add:number = 1) {
|
|
|
|
}
|
|
|
|
|
|
//显示主界面UI
|
|
setUIVisible(vis: boolean) {
|
|
this._nodeTab.UIRoot.active = vis
|
|
}
|
|
|
|
//刷新抖音侧边栏按钮显示状态
|
|
refreshBdSidebarUI() {
|
|
if (!SDKManager.isByteDance()) {
|
|
//不是抖音平台,不显示
|
|
this._nodeTab.btnBDSidebar.active = false
|
|
return
|
|
}
|
|
|
|
let stage = ByteDanceSDK.SidebarState
|
|
if (stage == 1) {
|
|
//前往
|
|
this._nodeTab.btnBDSidebar.active = true
|
|
// Utils.setString(this._nodeTab.labBDSidebar, "前往抖音侧边栏")
|
|
} else if (stage == 2) {
|
|
//从侧边栏返回
|
|
this._nodeTab.btnBDSidebar.active = false
|
|
// Utils.setString(this._nodeTab.labBDSidebar, "领取抖音侧边栏")
|
|
} else {
|
|
//版本不支持或奖励已领取
|
|
this._nodeTab.btnBDSidebar.active = false
|
|
}
|
|
}
|
|
|
|
//刷新玩家信息完毕
|
|
userInited() {
|
|
this.refreshSdkUI()
|
|
this.refreshLevelList()
|
|
this.refreshXiangqinTicket()
|
|
}
|
|
|
|
//刷新剩余相亲次数
|
|
private refreshXiangqinTicket() {
|
|
let xqnum = HttpUnit.GetXiangqinTickets()
|
|
// let xqmax = HttpUnit.GetXiangqinMaxTickets()
|
|
Utils.setString(this._nodeTab.labTZCount, xqnum + "")
|
|
Utils.setString(this._nodeTab.labBtnTZCount, "" + xqnum)
|
|
}
|
|
|
|
//刷新关卡列表
|
|
private refreshLevelList() {
|
|
HttpUnit.ins.getLevelList((levelList) => {
|
|
if (levelList) {
|
|
GameRootUI.EnableOper()
|
|
GameManager.SetLevelCfg(levelList)
|
|
this.levelData = levelList
|
|
this.levelData.unshift({} as any) //在最前面插入一个占位数据,用于数组排版显示
|
|
this.Level_List.numItems = this.levelData.length
|
|
if (this.curLevelIdx < 1) {
|
|
this.curLevelIdx = 1
|
|
//自动滚动只在引导后生效
|
|
if (PlayerDataManager.I.GuideMainFinished) {
|
|
for (let i = 1; i < this.levelData.length; i++) {
|
|
if (this.levelData[i].is_unlock == true) {
|
|
if (this.curLevelIdx < i) {
|
|
this.curLevelIdx = i
|
|
}
|
|
} else {
|
|
break
|
|
}
|
|
}
|
|
if (this.curLevelIdx > 2) {
|
|
this.scheduleOnce(() => {
|
|
this.Level_List.scrollTo(this.curLevelIdx-2)
|
|
}, 0.1)
|
|
}
|
|
} else {
|
|
this.checkGuide()
|
|
}
|
|
}
|
|
this.changeLevel(this.curLevelIdx, true)
|
|
}
|
|
})
|
|
}
|
|
|
|
//刷新SDK相关的UI
|
|
refreshSdkUI() {
|
|
console.log("主界面:刷新SDK相关的UI...")
|
|
SDKManager.getUserInfo((data) => {
|
|
//头像
|
|
let spt = this._nodeTab.headIcon.getComponent(Sprite)
|
|
ResManager.I.changeRemoteSpriteFrame(spt, data.avatarUrl)
|
|
SDKManager.avatarUrl = data.avatarUrl
|
|
//名字
|
|
let nickName = this._nodeTab.nickName.getComponent(Label)
|
|
nickName.string = data.nickName
|
|
SDKManager.nickName = data.nickName
|
|
console.log("主界面 设置头像和名字:", data.avatarUrl, data.nickName)
|
|
})
|
|
//刷新id
|
|
let id = HttpUnit.GetID()
|
|
Utils.setString(this._nodeTab.userId, `ID:${id}`)
|
|
// Utils.setString(this._nodeTab.userId, `${id}`) //快手去掉英文
|
|
}
|
|
|
|
|
|
//region 关卡列表渲染
|
|
onRenderItemList(node: any, idx: number) {
|
|
if(!isValid(node)) {return}
|
|
if (!node.inited) {
|
|
node.inited = true;
|
|
Utils.parseNode(node);
|
|
}
|
|
|
|
GButton.RemoveClick(node)
|
|
|
|
//第一个是占位用的
|
|
if (idx == 0) {
|
|
node.l_rotateN.active = false
|
|
node.zhanweiNode.active = true
|
|
return
|
|
}
|
|
|
|
node.l_rotateN.active = true
|
|
node.zhanweiNode.active = false
|
|
let data = this.levelData[idx]
|
|
//npc名
|
|
// console.log("关卡列表渲染:", data.name)
|
|
//头像
|
|
let headPath = `headLevel/${data.icon}`
|
|
ResManager.I.changeBundleSpriteFrame(node.head1.getComponent(Sprite), headPath, "Raw")
|
|
//解锁状态
|
|
node.lockNode.active = data.is_unlock ? false : true
|
|
node.unlockNode.active = data.is_unlock ? true : false
|
|
if (data.is_unlock) {
|
|
//分数
|
|
Utils.setString(node.labScore, data.score)
|
|
//星级
|
|
if (data.star == 3) {
|
|
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_11", "Zhujiemian")
|
|
} else if (data.star == 2) {
|
|
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_10", "Zhujiemian")
|
|
} else if (data.star == 1) {
|
|
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_9", "Zhujiemian")
|
|
} else {
|
|
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_8", "Zhujiemian")
|
|
}
|
|
//满星效果
|
|
node.l_manxing.active = data.star == 3 ? true : false
|
|
if (data.star == 3) {
|
|
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_6", "Zhujiemian")
|
|
} else {
|
|
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_5", "Zhujiemian")
|
|
}
|
|
}
|
|
GButton.BandClick(node, ()=>{
|
|
this.changeLevel(idx)
|
|
}, this)
|
|
}
|
|
|
|
|
|
//切换关卡
|
|
changeLevel(idx:number, force:boolean = false) {
|
|
if (this.curLevelIdx == idx && !force) {
|
|
return
|
|
}
|
|
this.curLevelIdx = idx
|
|
let data = this.levelData[idx]
|
|
//名字
|
|
Utils.setString(this._nodeTab.labNpcName, data.characterName)
|
|
//介绍
|
|
Utils.setString(this._nodeTab.labNpcTalk, data.description)
|
|
//是否解锁
|
|
if (data.is_unlock) {
|
|
Utils.setString(this._nodeTab.labStart1, "游戏开始")
|
|
Utils.setString(this._nodeTab.labStart2, "GAME\nSTART")
|
|
} else {
|
|
Utils.setString(this._nodeTab.labStart1, "解锁关卡")
|
|
Utils.setString(this._nodeTab.labStart2, "UNLOCK\nGAME")
|
|
}
|
|
|
|
let bgPath = `bg/${data.bgImage}`
|
|
let rolePath = `role/${data.characterFullLengthPortrait}`
|
|
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {bgPath:bgPath, rolePath:rolePath})
|
|
}
|
|
|
|
|
|
//region 开始游戏
|
|
onStartClick() {
|
|
Utils.Log("点击开始游戏");
|
|
|
|
this.finishGuide()
|
|
|
|
if (this.curLevelIdx == 0) {
|
|
console.error("当前关卡为0,此关卡是占位用的")
|
|
return
|
|
}
|
|
|
|
let data = this.levelData[this.curLevelIdx]
|
|
let level_id = data.id
|
|
GameManager.EndGame()
|
|
|
|
//未解锁
|
|
if (data.is_unlock != true) {
|
|
if (HttpUnit.GetXiangqinTickets() <= 0) {
|
|
SubManager.ShowPrompt("今日相亲次数已耗尽,无法提前解锁更多关卡");
|
|
} else {
|
|
this.lvUnlockId = level_id
|
|
SubManager.ShowCommonAdDialog({
|
|
content: "关卡未解锁,需要通过本关卡的前置关卡,或观看广告提前解锁关卡,并消耗 1 点相亲次数进入关卡",
|
|
strAd: "观看广告",
|
|
strLeft: "返回",
|
|
adCallback: () => {
|
|
SDKManager.show_reward_video_ad(this.node.uuid, 2)
|
|
}
|
|
})
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
//检测存档
|
|
if (GlobalValue.LvHuancun && data.record_id && data.record_id != "") {
|
|
HttpUnit.ins.getTalkStage({record_id: data.record_id}, (_data) => {
|
|
if (_data) {
|
|
if (_data.level.status == E_TalkStatusType.talking) {
|
|
this._continueLevel(level_id, _data)
|
|
} else {
|
|
this._startNewLevel(level_id)
|
|
}
|
|
} else {
|
|
this._startNewLevel(level_id)
|
|
}
|
|
})
|
|
} else {
|
|
SubManager.ShowConfirm({
|
|
content: `确认消耗 1 点“相亲次数” 开始与【${data.name}】相亲吗?`,
|
|
strYes: "确认",
|
|
strNo: "返回",
|
|
yesCallback: () => {
|
|
this._startNewLevel(level_id)
|
|
}
|
|
})
|
|
}
|
|
|
|
}
|
|
//开始新关卡
|
|
private _startNewLevel(level_id) {
|
|
|
|
if (HttpUnit.GetXiangqinTickets() <= 0) {
|
|
SubManager.ShowPrompt("今日相亲次数已用完");
|
|
return;
|
|
}
|
|
|
|
GameManager.CurLevelId = level_id
|
|
HttpUnit.ins.levelStart({level_id:level_id}, (data) => {
|
|
GameManager.CurLevelData = data.level
|
|
GameManager.RecordId = data.record_id
|
|
GameManager.I.connetSorcket(data.record_id) //连接socket
|
|
this.setUIVisible(false)
|
|
AudioManager.I.StopMusic() //停止背景音乐,进去后播放当前关卡音乐
|
|
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
|
|
})
|
|
}
|
|
//region 继续关卡存档
|
|
private _continueLevel(level_id, data) {
|
|
SubManager.ShowConfirm({
|
|
content: "检测到进行中的记录,是否继续?",
|
|
strYes: "继续",
|
|
strNo: "重新开始",
|
|
yesCallback: () => {
|
|
//继续对话
|
|
let lvCfg = this.levelData[this.curLevelIdx]
|
|
let t_xindong = 0
|
|
let t_xihuan = 0
|
|
let t_taoyan = 0
|
|
|
|
//聊天记录
|
|
GameManager.AddTalkRecord({talk:lvCfg.prologueMessage, isMe:false, score:-1, scoreBase:-1, scoreAdditional:0})
|
|
let msg = data.messages || []
|
|
for (let i = 0; i < msg.length; i++) {
|
|
let m = msg[i]
|
|
let talkData: I_NpcTalkBack = {
|
|
aiEmoji: m.ai_emoji,
|
|
aiResponse: m.ai_response,
|
|
aiScore: m.ai_score || 0,
|
|
aiBaseScore: m.ai_base_score || 0,
|
|
aiAdditionalScore: m.ai_additional_score || 0,
|
|
isFinished: m.is_finished,
|
|
sourceCnt: m.source_cnt,
|
|
userInput: m.user_input,
|
|
judgement: m.judgement,
|
|
}
|
|
GameManager.CurNpcTalkData = talkData
|
|
GameManager.AddStepScore(m.ai_score) //记录本次分数
|
|
GameManager.AddTalkRecord({talk:m.user_input, isMe:true, score:-1, scoreBase:-1, scoreAdditional:0})
|
|
GameManager.AddTalkRecord({talk:m.ai_response, isMe:false, score:m.ai_score, scoreBase:talkData.aiBaseScore, scoreAdditional:talkData.aiAdditionalScore})
|
|
if (m.judgement == 0) {
|
|
t_xindong++
|
|
t_xihuan++
|
|
} else if (m.judgement == 2) {
|
|
t_taoyan++
|
|
}
|
|
}
|
|
|
|
GameManager.CurLevelId = level_id
|
|
GameManager.CurLevelData = data.level
|
|
GameManager.RecordId = data.record_id
|
|
GameManager.srouceCnt = data.level.current_cnt
|
|
GameManager.xindongCishu = t_xindong
|
|
GameManager.npcFixTalkCountXihuan = t_xihuan
|
|
GameManager.npcFixTalkCountTaoyan = t_taoyan
|
|
GameManager.TurnToStage(E_TalkStage.myTalk)
|
|
GameManager.I.connetSorcket(data.record_id) //连接socket
|
|
this.setUIVisible(false)
|
|
AudioManager.I.StopMusic() //停止背景音乐,进去后播放当前关卡音乐
|
|
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
|
|
},
|
|
noCallback: () => {
|
|
//重新开始
|
|
this._startNewLevel(level_id)
|
|
}
|
|
})
|
|
}
|
|
/**手动解锁关卡后进入 */
|
|
enterLevelAfterUnlock() {
|
|
this._startNewLevel(this.lvUnlockId)
|
|
this.lvUnlockId = ""
|
|
}
|
|
|
|
|
|
//点击客服
|
|
onKefuClick() {
|
|
SDKManager.OpenKefu()
|
|
}
|
|
|
|
//增加相亲次数
|
|
onAddTZClick() {
|
|
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
|
|
type: E_AD_TARGET.xiangqin, //加相亲次数
|
|
content: GlobalValue.XiangQinAdTipsStr,
|
|
adCallback: ()=>{
|
|
SDKManager.show_reward_video_ad(this.node.uuid, 1)
|
|
},
|
|
shareCallback: ()=>{
|
|
SDKManager.show_reward_share(this.node.uuid, 1)
|
|
}
|
|
})
|
|
}
|
|
|
|
//设置
|
|
onSettingClick() {
|
|
ViewManager.I.openBundlesView("UI/StartUI/Setting_UI")
|
|
}
|
|
|
|
//gm
|
|
onGMClick() {
|
|
ViewManager.I.openBundlesView("UI/GM_UI")
|
|
}
|
|
|
|
onTujianClick() {
|
|
ViewManager.I.openBundlesView("UI/StartUI/Tujian_UI")
|
|
}
|
|
|
|
//点击抖音侧边栏按钮
|
|
onBDSidebarClick() {
|
|
if (!SDKManager.isByteDance()) {
|
|
//不是抖音平台
|
|
return
|
|
}
|
|
|
|
ViewManager.I.openBundlesView("UI/StartUI/BDSidebar_UI")
|
|
}
|
|
|
|
|
|
//region 引导相关
|
|
private _guideInterval: number = 0.3 //引导间隔
|
|
//重置引导节点显示
|
|
private resetGuide() {
|
|
this._nodeTab.guideStep1.active = false
|
|
this._nodeTab.guideStep2.active = false
|
|
this._nodeTab.guideHandNode.active = false
|
|
this._nodeTab.btnStart.parent = this._nodeTab.startParent1
|
|
}
|
|
//检查引导
|
|
private checkGuide() {
|
|
if (PlayerDataManager.I.GuideMainFinished) {
|
|
return
|
|
}
|
|
this.doGuideStep1()
|
|
}
|
|
//引导步骤1 显示介绍弹窗
|
|
private doGuideStep1() {
|
|
GameRootUI.DisableOper(this._guideInterval)
|
|
this.scheduleOnce(() => {
|
|
this._nodeTab.guideStep1.active = true
|
|
GButton.RemoveAndBandClick(this._nodeTab.btnGs1Ok, this.onGuide1OkClick, this);
|
|
},this._guideInterval)
|
|
|
|
}
|
|
//引导步骤2 显示手
|
|
private doGuideStep2() {
|
|
GameRootUI.DisableOper(this._guideInterval)
|
|
|
|
this.scheduleOnce(() => {
|
|
this._nodeTab.guideStep2.active = true
|
|
|
|
this.scheduleOnce(() => {
|
|
let tempNode = instantiate(this.GuidePageItem)
|
|
let tntf = tempNode.getComponent(UITransform)
|
|
let wsize = view.getVisibleSize()
|
|
tntf.setContentSize(wsize.width, tntf.height)
|
|
//0号是占位的,从1开始
|
|
for (let i=1; i<this.levelData.length; i++) {
|
|
let data = this.levelData[i]
|
|
if (data.is_unlock) {
|
|
let node: any = instantiate(tempNode)
|
|
this.guidePageView.addPage(node)
|
|
Utils.parseNode(node)
|
|
//背景图
|
|
let bgPath = `bg/${data.bgImage}`
|
|
ResManager.I.changeBundleSpriteFrame(node.guideBg.getComponent(Sprite), bgPath, "Raw")
|
|
//角色立绘
|
|
let rolePath = `role/${data.characterFullLengthPortrait}`
|
|
ResManager.I.changeBundleSpriteFrame(node.guideRole.getComponent(Sprite), rolePath, "Raw")
|
|
//名字
|
|
Utils.setString(node.guideName, data.characterName)
|
|
//介绍
|
|
Utils.setString(node.guideDesc, data.description)
|
|
} else {
|
|
break
|
|
}
|
|
}
|
|
GButton.RemoveAndBandClick(this._nodeTab.gs2BtnKaishi, this.onGuideKaishiClick, this);
|
|
}, 0.1)
|
|
|
|
// this._nodeTab.guideHandNode.active = true
|
|
// this._nodeTab.btnStart.parent = this._nodeTab.startParent2
|
|
}, this._guideInterval)
|
|
}
|
|
//引导完成
|
|
private finishGuide() {
|
|
if (PlayerDataManager.I.GuideMainFinished) {
|
|
return
|
|
}
|
|
PlayerDataManager.I.SetGuideMainFinish(true)
|
|
this.resetGuide()
|
|
}
|
|
//翻页容器事件回调
|
|
guidePageViewEvent(param1, param2) {
|
|
// console.log("guidePageViewEvent", param1, param2)
|
|
this._nodeTab.gs2Zhisk.active = false
|
|
let pageIdx = this.guidePageView.curPageIdx
|
|
this.changeLevel(pageIdx+1)
|
|
}
|
|
//引导 下一步
|
|
onGuide1OkClick() {
|
|
this._nodeTab.guideStep1.active = false
|
|
this.doGuideStep2()
|
|
}
|
|
//引导 开始游戏
|
|
onGuideKaishiClick() {
|
|
// this.finishGuide()
|
|
|
|
// let pageIdx = this.guidePageView.curPageIdx
|
|
// let data = this.levelData[pageIdx+1]
|
|
// let level_id = data.id
|
|
// GameManager.EndGame()
|
|
|
|
// SubManager.ShowConfirm({
|
|
// content: `确认消耗 1 点“相亲次数” 开始与【${data.name}】相亲吗?`,
|
|
// strYes: "确认",
|
|
// strNo: "返回",
|
|
// yesCallback: () => {
|
|
// this._startNewLevel(level_id)
|
|
// }
|
|
// })
|
|
|
|
this.onStartClick()
|
|
}
|
|
}
|
|
|