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18xchat/assets/Scripts/Sub/UI/TujianReward_UI.ts
T
2025-07-17 17:18:21 +08:00

328 lines
12 KiB
TypeScript

import { _decorator, instantiate, Node, PageView, Prefab, Sprite, tween, UIOpacity, UITransform, Vec3, view } from 'cc';
import { GButton } from '../../Main/Common/GButton';
import Utils from '../../Main/Common/Utils';
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
import li_BaseView from '../../Main/Common/li_BaseView';
import GameManager from '../../Main/Manager/GameManager';
import ResManager from '../../Main/Manager/ResManager';
import GameRootUI from '../../Main/Common/GameRootUI';
import HttpUnit from '../../Main/Common/HttpUnit';
import { ViewManager } from '../../Main/Manager/ViewManager';
import { E_AD_TARGET } from './TalkAdDialog';
import { SDKManager } from '../../Main/Channel/SDKManager';
import SubManager from '../SubManager';
import { I_ZhengCangConfig } from '../../Main/Config/CommonConfig';
const { ccclass, property } = _decorator;
//图鉴奖励界面
@ccclass('TujianReward_UI')
export class TujianReward_UI extends li_BaseView {
@property(Prefab)
private rewardPageItem: Prefab = null //角色页签节点
private npcPageView: PageView = null //可领取角色页签容器
private _nodeTab: any = {};
private _data;
private rewardList: any[] = []; //可领取的奖励列表
private targetPicId:number|null = null; //目标图片Id
private isShowBigPic: boolean = false; //是否显示大图
private autoClose: boolean = false; //是否自动关闭
/**缩放图片信息 */
private bigPicInfo = {
pageItem: null, //翻页item
npcPic: null, //npc图片
origScale: Vec3.ZERO, //原始缩放
}
//----重写父类接口---------------------------------------
onLoadCT() {
this.registerListenner();
Utils.parseNode(this.node, this._nodeTab)
this._nodeTab.BPMask1.active = false;
this._nodeTab.labBPTalk.active = false;
this.npcPageView = this._nodeTab.npcPageView.getComponent(PageView)
}
openUIDataCT(data: any): void {
this._data = data
}
registerListenner() {
Utils.addInnerEL(InnerMsgCode.Data_ZhencangUp, this, this.resiveZhencangUp)
}
start() {
GButton.BandClick(this._nodeTab.mask, ()=>{
this.onClose();
}, this, 0, null, null, false);
GButton.BandClick(this._nodeTab.btnCancel, ()=>{
this.onClose();
}, this);
GButton.BandClick(this._nodeTab.btnAD, ()=>{
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
type: E_AD_TARGET.shoucangJiangli, //收藏奖励
content: "每日可以免费领取 1 次奖励,更多奖励需要“观看广告”领取",
adCallback: (isfree:any)=>{
if (isfree){
this.doGetReward()
} else {
SDKManager.show_reward_video_ad(this.node.uuid, 1)
}
},
shareCallback: ()=>{
SDKManager.show_reward_share(this.node.uuid, 1)
}
})
}, this);
GButton.BandClick(this._nodeTab.btnFree, ()=>{
this.doGetReward();
}, this);
SDKManager.register_video_reward(this.node.uuid, (tag:number)=>{
console.log("视频广告回调", tag)
if (tag == 1) {
// 加次数
SubManager.ShowPrompt("观看视频成功")
this.doGetReward()
}
})
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
console.log("分享回调", tag)
if (tag == 1) {
}
})
this.scheduleOnce(()=>{
this.refreshPageList()
}, 0.1)
}
update(deltaTime: number) {
}
/**私家珍藏数据变化消息 */
resiveZhencangUp(data:any) {
this.refreshPageList()
}
/**刷新翻页容器 */
refreshPageList() {
let list = GameManager.zhencangCanget
this._doRefreshWithData(list)
}
private _doRefreshWithData(data: any[]) {
this.rewardList = []
for (let i = 0; i < data.length; i++) {
let item = data[i]
let rcell = GameManager.getZhencangCfg(item.img)
if (rcell) {
this.rewardList.push(item)
}
}
if (this.rewardList.length == 0) {
if (this.isShowBigPic) {
this.autoClose = true
return
}
this.onClose();
return;
}
let wsize = view.getVisibleSize()
let tempNode = instantiate(this.rewardPageItem)
let tntf = tempNode.getComponent(UITransform)
tntf.setContentSize(wsize.width, tntf.height)
let targetPageIdx = -1
this.npcPageView.removeAllPages()
for (let i=0; i<this.rewardList.length; i++) {
let pnode: any = instantiate(tempNode)
this.npcPageView.addPage(pnode)
Utils.parseNode(pnode)
let rewarddata = this.rewardList[i]
let zhencangCfg: I_ZhengCangConfig = GameManager.getZhencangCfg(rewarddata.img)
let lvcfg = GameManager.getLevelCfg(zhencangCfg.levelId)
//名字
Utils.setString(pnode.labName, lvcfg.name)
//简介
Utils.setString(pnode.labDesc, zhencangCfg.giftSummary)
let cgPic: Sprite = pnode.npcPic.getComponent(Sprite)
//图片
let picUrl = `${HttpUnit.ZhenCangUrl}${zhencangCfg.giftImgName}.jpg`
ResManager.I.changeRemoteSpriteFrame(cgPic, picUrl, "jpg")
//图片模糊
ResManager.I.SetBlur(cgPic, true)
if (this.targetPicId && this.targetPicId == rewarddata.id) {
targetPageIdx = i
}
// GButton.RemoveAndBandClick(pnode.npcPic, ()=>{
// this.changePicScale(pnode);
// }, this, 0, null, null, false);
}
//按钮状态
let freecount = HttpUnit.GetZhencangFreeCount()
let havefree = freecount > 0
this._nodeTab.btnFree.active = havefree
this._nodeTab.btnAD.active = !havefree
if (targetPageIdx >= 0) {
this.scheduleOnce(()=>{
this.npcPageView.scrollToPage(targetPageIdx, 0.5)
}, 0)
}
this.targetPicId = null
}
// //翻页容器事件回调
// guidePageViewEvent(param1, param2) {
// let pageIdx = this.npcPageView.curPageIdx
// this.changeLevel(pageIdx+1)
// }
/**获取当前页奖励 */
doGetReward() {
let pageIdx = this.npcPageView.curPageIdx
let data = this.rewardList[pageIdx]
console.log("当前页奖励:", pageIdx, data)
HttpUnit.ins.getZhencangReward({id: data.id}, (_data) => {
if (_data) {
let targetdata = this.rewardList[pageIdx+1]
if (targetdata) {
this.targetPicId = targetdata.id
} else {
targetdata = this.rewardList[pageIdx-1]
if (targetdata) {
this.targetPicId = targetdata.id
}
}
//region放大图片
this.isShowBigPic = true
let pnode:any = this.npcPageView.getPages()[pageIdx]
let npcPic = pnode.npcPic
let wpos = new Vec3(0,0,0);
npcPic.getWorldPosition(wpos);
let BigPicRoot:Node = this._nodeTab.BigPicRoot;
let npos = BigPicRoot.getComponent(UITransform).convertToNodeSpaceAR(wpos);
let npcPicClone = instantiate(npcPic);
npcPicClone.setParent(BigPicRoot);
npcPicClone.setPosition(npos);
ResManager.I.SetBlur(npcPicClone.getComponent(Sprite), false)
let ttime = 0.2;
GameRootUI.DisableOper(ttime+0.1)
let s = 1
let windowSize = view.getVisibleSize(); // 获取窗口大小
let picTf:UITransform = npcPicClone.getComponent(UITransform);
if (picTf.height < windowSize.height) {
s = windowSize.height / picTf.height;
}
tween((npcPicClone))
.to(ttime, { scale: new Vec3(s, s, s), position: new Vec3(0, 0, 0) }, { easing: 'quadOut' })
.call(() => {
//刷新数据
GameManager.refreshZhencangCanget()
})
.start();
//介绍背景
this._nodeTab.BPMask1.active = true;
this._nodeTab.BPMask1.setSiblingIndex(10)
let opaMask = this._nodeTab.BPMask1.getComponent(UIOpacity);
opaMask.opacity = 0;
tween(opaMask)
.to(ttime, { opacity: 255 }, { easing: 'quadOut' })
.start();
//介绍文本
this._nodeTab.labBPTalk.active = true;
this._nodeTab.labBPTalk.setSiblingIndex(11)
let zhencangCfg: I_ZhengCangConfig = GameManager.getZhencangCfg(data.img)
Utils.setString(this._nodeTab.labBPTalk, zhencangCfg.giftSummary)
let opaTalk = this._nodeTab.labBPTalk.getComponent(UIOpacity);
opaTalk.opacity = 0;
tween(opaTalk)
.to(ttime, { opacity: 255 }, { easing: 'quadOut' })
.start();
GButton.RemoveAndBandClick(npcPicClone, ()=>{
npcPicClone.destroy();
this._nodeTab.BPMask1.active = false;
this._nodeTab.labBPTalk.active = false
this.isShowBigPic = false;
if (this.autoClose) {
this.onClose();
}
}, this, 0, null, null, false);
}
})
}
//图片缩放逻辑
changePicScale(item: any) {
if (this.bigPicInfo.pageItem) {
//缩小
let npcPic = this.bigPicInfo.npcPic
let wpos = new Vec3(0,0,0);
this.bigPicInfo.pageItem.picRoot.getWorldPosition(wpos);
let npos = this._nodeTab.BigPicRoot.getComponent(UITransform).convertToNodeSpaceAR(wpos);
let ttime = 0.3;
GameRootUI.DisableOper(ttime+0.1)
tween((npcPic))
.to(ttime, { scale: this.bigPicInfo.origScale, position: npos }, { easing: 'quadOut' })
.call(() => {
npcPic.setParent(this.bigPicInfo.pageItem.picRoot);
npcPic.setPosition(new Vec3(0,0,0));
this.bigPicInfo.pageItem = null;
this.bigPicInfo.npcPic = null;
})
.start();
} else {
//放大
let npcPic:Node = item.npcPic;
this.bigPicInfo.pageItem = item;
this.bigPicInfo.npcPic = npcPic;
this.bigPicInfo.origScale = npcPic.scale.clone();
let wpos = new Vec3(0,0,0);
npcPic.getWorldPosition(wpos);
let BigPicRoot:Node = this._nodeTab.BigPicRoot;
let npos = BigPicRoot.getComponent(UITransform).convertToNodeSpaceAR(wpos);
npcPic.setParent(BigPicRoot);
npcPic.setPosition(npos);
let ttime = 0.3;
GameRootUI.DisableOper(ttime+0.1)
//放大图片
let s = 1
let windowSize = view.getVisibleSize(); // 获取窗口大小
let picTf:UITransform = npcPic.getComponent(UITransform);
if (picTf.height < windowSize.height) {
s = windowSize.height / picTf.height;
}
tween((npcPic))
.to(ttime, { scale: new Vec3(s, s, s), position: new Vec3(0, 0, 0) }, { easing: 'quadOut' })
.start();
}
}
}