209 lines
6.9 KiB
TypeScript
209 lines
6.9 KiB
TypeScript
import { _decorator, Node, Camera, Component, director, game, instantiate, Prefab, RenderTexture, view, resources, macro } from "cc";
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import Utils from "../Common/Utils";
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import GameRootUI from "../Common/GameRootUI";
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import ResManager from "./ResManager";
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import { CommonConfig } from "../Config/CommonConfig";
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const { ccclass, property } = _decorator;
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@ccclass('ViewManager')
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export class ViewManager extends Component {
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private static _I: ViewManager = null;
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public static get I(): ViewManager {
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if (!ViewManager._I) {
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ViewManager._I = new ViewManager();
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}
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return ViewManager._I;
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}
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private m_viewList = [];
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private m_viewListData = {};
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start() {
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}
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update(deltaTime: number) {
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}
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private openIdx = 0;
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private openViewByPrefab(err, i_prefab: Prefab | Node, i_openInfo, callBack = null, path, type: string = '') {
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if (err) {
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Utils.Log('打开界面时加载资源出错:' + err, path);
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return;
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}
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let t_node:any = instantiate(i_prefab);
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if (!t_node.isValid) return;
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//界面已打开
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for (let i = this.m_viewList.length - 1; i >= 0; i--) {
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let t_view: Node = this.m_viewList[i];
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if (t_view) {
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if (t_view.isValid && t_node.name == t_view.name) {
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t_node.setSiblingIndex(999)
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Utils.Log('已经打开的相同的界面:' + t_node.name);
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return;
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}
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}
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}
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//截屏纹理
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if (i_openInfo && i_openInfo.blueBg===true){
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i_openInfo.screenShotTex = this.getScreenShot()
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}
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let viewSP = t_node.getComponent(t_node.name);
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if (!viewSP) {
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for (let index = 0; index < t_node['_components'].length; index++) {
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const element = t_node['_components'][index];
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if (element.isScriptComponent) {
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viewSP = element;
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break;
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}
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}
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}
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this.m_viewList.push(t_node);
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this.m_viewListData[t_node.name] = { path: path, data: i_openInfo, sort: this.openIdx++, name: t_node.name, uuid: t_node["_prefab"]['asset']['_uuid'] };
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viewSP && viewSP.openUIData && viewSP.openUIData(i_openInfo);
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callBack && callBack(t_node, i_openInfo);
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if (type == '') {
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GameRootUI.I.AddUIToLayer(t_node, CommonConfig.UILayerGroup.Layer_ui1, this.m_viewList.length)
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} else if (type == 'top') {
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// t_node.sType = "top"
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GameRootUI.I.AddUIToLayer(t_node, CommonConfig.UILayerGroup.Layer_top)
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} else if (type == 'tips') {
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GameRootUI.I.AddUIToLayer(t_node, CommonConfig.UILayerGroup.Layer_tips)
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}
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}
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//检查是否有相同的View
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private checkSameView(i_node: Node, path){
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// let t_com = i_node.getComponent('li_BaseView');
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// if (t_com) {
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// if (t_com.name == 'li_BaseView') return true;
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// for (let i = this.m_viewList.length - 1; i >= 0; i--) {
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// let t_view: Node = this.m_viewList[i];
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// if (t_view) {
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// if (t_view.isValid && t_com.node.name == t_view.name) {
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// i_node.setSiblingIndex(999)
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// return false;
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// }
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// }
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// }
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// i_node['path'] = path;
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// this.m_viewList.push(i_node);
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// return true;
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// }
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return false;
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}
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//获取截屏纹理
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private getScreenShot():RenderTexture {
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// let texture = new RenderTexture();
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// let winSize = view.getViewportRect()
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// let winSize1 = view.getVisibleSize()
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// texture.reset({
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// width: winSize.width,
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// height: winSize.height,
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// });
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// let camera = director.getScene().getComponentInChildren(Camera);
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// let oldTargetTexture = camera.targetTexture
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// camera.targetTexture = texture;
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// camera.render();
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// camera.targetTexture = oldTargetTexture
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// return texture
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return null
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}
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private getViewIndex(i_view: Node) {
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for (let i = this.m_viewList.length - 1; i >= 0; i--) {
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let t_view = this.m_viewList[i];
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if (t_view == i_view) {
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return i;
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}
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}
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return -1;
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}
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/**打开resources窗体 */
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openMainView(i_prefab: string | Prefab, i_openData?, callBack = null, type: string = '') {
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if (i_prefab instanceof Prefab) {
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this.openViewByPrefab(null, i_prefab, i_openData, callBack, i_prefab, type);
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} else {
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resources.load(i_prefab, (err, $prefab: Prefab) => {
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this.openViewByPrefab(err, $prefab, i_openData, callBack, i_prefab, type);
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});
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}
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}
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/**打开bundle窗体 */
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openBundlesView(i_prefab: string | Prefab, i_openData?, callBack = null, type: string = '') {
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if (i_prefab instanceof Prefab) {
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this.openViewByPrefab(null, i_prefab, i_openData, callBack, i_prefab, type);
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} else {
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console.log("打开界面:", i_prefab);
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ResManager.I.getPrefab(i_prefab, (pb: Node) => {
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this.openViewByPrefab(null, pb, i_openData, callBack, i_prefab, type);
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}, null);
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}
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}
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/**关闭窗体 */
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closeView(i_view: Node) {
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let closeUIName = null
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let t_index = this.getViewIndex(i_view);
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if (t_index > -1) {
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let t_view = this.m_viewList[t_index];
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if (t_view) {
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closeUIName = t_view.name
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delete this.m_viewListData[t_view.name];
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t_view.destroy();
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t_view.removeFromParent();
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}
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this.m_viewList.splice(t_index, 1); //删除列表元素 参数1是指定位置,参数2是删除元素个数
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}
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else {
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if (!this.m_viewList.length) {
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i_view.destroy();
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}
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Utils.Log('试图关闭一个队列中不存在的界面:', i_view.name);
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}
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}
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/**关闭所有窗体 */
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closeAllView(isR = false) {
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for (let i = this.m_viewList.length - 1; i >= 0; i--) {
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let t_view = this.m_viewList[i];
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if (t_view) {
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delete this.m_viewListData[t_view.name];
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t_view.destroy();
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t_view.removeFromParent();
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}
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}
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this.m_viewList = [];
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this.m_viewListData = {};
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this.openIdx = 0;
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}
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//是否在主界面,没有打开任何其他界面。主界面是在打开场景时直接创建的,不走这里的打开接口
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isNotOpenAnyUI() {
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if (this.m_viewList && this.m_viewList.length > 0) {
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return false
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}
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return true
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}
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} |