358 lines
9.0 KiB
TypeScript
358 lines
9.0 KiB
TypeScript
import {
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_decorator,
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isValid,
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Node,
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VideoClip,
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UITransform,
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Vec3,
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VideoPlayer,
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Size,
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} from "cc";
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import Utils from "../../Main/Common/Utils";
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import li_BaseView from "../../Main/Common/li_BaseView";
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import ResManager from "../../Main/Manager/ResManager";
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const { ccclass, property } = _decorator;
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//场景背景层 - 视频模式
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@ccclass("SceneBgVideoLayer")
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export class SceneBgVideoLayer extends li_BaseView {
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private _nodeTab: any = {};
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private _data;
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static handle: SceneBgVideoLayer | null = null;
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private videoPlayer: VideoPlayer = null;
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private isPlaying: boolean = false;
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private currentVideoData: any = null;
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//----重写父类接口---------------------------------------
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onLoadCT() {
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Utils.parseNode(this.node, this._nodeTab);
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this.videoPlayer = this._nodeTab.videoPlayer.getComponent(VideoPlayer);
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if (!this.videoPlayer) {
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console.error("SceneBgVideoLayer: video节点未找到或没有VideoPlayer组件");
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}
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this.initVideoEvents();
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SceneBgVideoLayer.handle = this;
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}
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openUIDataCT(data: any): void {
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this._data = data;
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}
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/**初始化视频事件监听 */
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private initVideoEvents() {
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if (!this.videoPlayer) return;
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// 移除之前的事件监听器,避免重复绑定
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this.videoPlayer.node.off(
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VideoPlayer.EventType.READY_TO_PLAY,
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this.onVideoReadyToPlay,
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this
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);
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//this.videoPlayer.node.off(VideoPlayer.EventType.VIDEO_PLAYER_EVENT, this.onVideoEvent, this);
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// 添加新的事件监听
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this.videoPlayer.node.on(
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VideoPlayer.EventType.READY_TO_PLAY,
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this.onVideoReadyToPlay,
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this
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);
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// this.videoPlayer.node.on(VideoPlayer.EventType.VIDEO_PLAYER_EVENT, this.onVideoEvent, this);
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}
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//================== 公共 API 方法 ==================
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/**
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* 播放视频
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* @param path 视频路径
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* @param loop 是否循环播放
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*/
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playVideo(path: string, loop: boolean = false) {
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if (!this.videoPlayer) {
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console.error("SceneBgVideoLayer: VideoPlayer未初始化");
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return;
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}
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// 加载本地视频资源
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ResManager.I.changeBundleVideo(
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this.videoPlayer,
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path,
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"Girls",
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(res: VideoClip) => {
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this.videoPlayer.loop = loop;
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this.videoPlayer.play();
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this.isPlaying = true;
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console.log(`SceneBgVideoLayer: 播放视频 ${path}, 循环: ${loop}`);
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}
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);
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}
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/**
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* 切换视频(停止当前视频并播放新视频)
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* @param path 视频路径
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* @param loop 是否循环播放
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*/
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switchVideo(path: string, loop: boolean = false) {
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this.stop();
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this.playVideo(path, loop);
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}
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/**
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* 暂停视频
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*/
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pause() {
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if (this.videoPlayer && this.isPlaying) {
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this.videoPlayer.pause();
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console.log("SceneBgVideoLayer: 暂停视频");
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}
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}
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/**
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* 继续播放视频
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*/
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resume() {
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if (this.videoPlayer && !this.videoPlayer.isPlaying) {
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this.videoPlayer.play();
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console.log("SceneBgVideoLayer: 继续播放视频");
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}
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}
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/**
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* 停止视频
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*/
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stop() {
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if (this.videoPlayer) {
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this.videoPlayer.stop();
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this.isPlaying = false;
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console.log("SceneBgVideoLayer: 停止视频");
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}
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}
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/**
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* 设置视频尺寸
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* @param width 宽度
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* @param height 高度
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*/
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setVideoSize(width: number, height: number) {
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if (this.videoPlayer) {
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const uiTransform = this.videoPlayer.node.getComponent(UITransform);
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if (uiTransform) {
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uiTransform.setContentSize(width, height);
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console.log(`SceneBgVideoLayer: 设置视频尺寸 ${width}x${height}`);
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}
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}
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}
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/**
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* 设置视频位置
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* @param x X坐标
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* @param y Y坐标
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* @param z Z坐标
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*/
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setVideoPosition(x: number, y: number, z: number = 0) {
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if (this.videoPlayer) {
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this.videoPlayer.node.setPosition(x, y, z);
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console.log(`SceneBgVideoLayer: 设置视频位置 (${x}, ${y}, ${z})`);
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}
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}
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/**
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* 设置视频世界位置
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* @param x X坐标
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* @param y Y坐标
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* @param z Z坐标
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*/
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setVideoWorldPosition(x: number, y: number, z: number = 0) {
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if (this.videoPlayer) {
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this.videoPlayer.node.setWorldPosition(x, y, z);
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console.log(`SceneBgVideoLayer: 设置视频世界位置 (${x}, ${y}, ${z})`);
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}
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}
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/**
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* 设置视频锚点
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* @param anchorX X轴锚点 (0-1)
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* @param anchorY Y轴锚点 (0-1)
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*/
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setVideoAnchor(anchorX: number, anchorY: number) {
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if (this.videoPlayer) {
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const uiTransform = this.videoPlayer.node.getComponent(UITransform);
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if (uiTransform) {
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uiTransform.setAnchorPoint(anchorX, anchorY);
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console.log(`SceneBgVideoLayer: 设置视频锚点 (${anchorX}, ${anchorY})`);
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}
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}
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}
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/**
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* 设置视频缩放
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* @param scale 缩放值(数字或Vec3)
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*/
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setVideoScale(scale: number | Vec3) {
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if (this.videoPlayer) {
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if (typeof scale === "number") {
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this.videoPlayer.node.setScale(new Vec3(scale, scale, 1));
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console.log(`SceneBgVideoLayer: 设置视频缩放 ${scale}`);
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} else {
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this.videoPlayer.node.setScale(scale);
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console.log(
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`SceneBgVideoLayer: 设置视频缩放 (${scale.x}, ${scale.y}, ${scale.z})`
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);
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}
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}
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}
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/**
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* 调整视频以填满指定区域
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* @param targetSize 目标尺寸
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* @param position 可选的位置
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*/
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adjustToFillArea(targetSize: Size, position?: Vec3) {
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if (!this.videoPlayer) return;
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const tryAdjust = () => {
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const uiTransform = this.videoPlayer.node.getComponent(UITransform);
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if (!uiTransform) return false;
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const videoSize = uiTransform.contentSize;
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if (videoSize.width > 0 && videoSize.height > 0) {
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// 计算宽度和高度的缩放比例
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const scaleX = targetSize.width / videoSize.width;
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const scaleY = targetSize.height / videoSize.height;
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// 选择较大的缩放比例以填满整个区域
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const scale = Math.max(scaleX, scaleY);
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this.videoPlayer.node.setScale(new Vec3(scale, scale, 1));
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if (position) {
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this.videoPlayer.node.setPosition(position);
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}
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console.log(`SceneBgVideoLayer: 自适应填充区域,缩放: ${scale}`);
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return true;
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}
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return false;
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};
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// 立即尝试一次
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if (!tryAdjust()) {
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// 如果失败,延迟尝试
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this.scheduleOnce(() => {
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if (!tryAdjust()) {
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this.scheduleOnce(() => {
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tryAdjust();
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}, 0.5);
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}
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}, 0.1);
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}
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}
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//================== 事件回调 ==================
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private onVideoReadyToPlay = () => {
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console.log("SceneBgVideoLayer: 视频准备完成");
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this.onVideoReady();
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};
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private onVideoEvent = (event: any, eventType: string) => {
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switch (eventType) {
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case "completed":
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console.log("SceneBgVideoLayer: 视频播放完成");
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this.isPlaying = false;
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this.onVideoEnd();
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break;
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case "error":
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console.error("SceneBgVideoLayer: 视频播放错误");
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this.isPlaying = false;
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this.onVideoError();
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break;
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}
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};
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/**
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* 视频准备完成回调(可重写)
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*/
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protected onVideoReady() {
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// 由子类重写或外部监听
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}
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/**
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* 视频播放完成回调(可重写)
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*/
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protected onVideoEnd() {
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// 由子类重写或外部监听
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}
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/**
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* 视频播放错误回调(可重写)
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*/
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protected onVideoError() {
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// 由子类重写或外部监听
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}
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//================== 兼容性方法 ==================
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/**
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* 播放本地循环视频(保留以保证兼容性)
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* @deprecated 使用 playVideo(path, true) 替代
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*/
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playLocalLoopVideo(data: any) {
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if (data?.path) {
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this.playVideo(data.path, true);
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// 保存当前数据供回调使用
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this.currentVideoData = data;
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// 如果有尺寸和位置信息,进行调整
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if (data.size) {
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this.adjustToFillArea(data.size, data.bgFrameNode?.position);
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}
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}
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}
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/**
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* 调整视频填充框架(保留以保证兼容性)
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* @deprecated 使用 adjustToFillArea 替代
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*/
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adjustVideoToFillFrame(targetSize: any, bgFrameNode?: Node) {
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let position: Vec3 | undefined;
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if (bgFrameNode && isValid(bgFrameNode) && bgFrameNode.position) {
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position = bgFrameNode.position;
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}
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this.adjustToFillArea(targetSize, position);
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}
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//================== 其他方法 ==================
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/**
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* 获取当前播放状态
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*/
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getIsPlaying(): boolean {
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return this.isPlaying;
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}
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/**
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* 获取VideoPlayer组件引用
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*/
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getVideoPlayer(): VideoPlayer | null {
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return this.videoPlayer;
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}
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/**
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* 销毁时清理资源
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*/
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onDestroy() {
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if (this.videoPlayer) {
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this.videoPlayer.node.off(
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VideoPlayer.EventType.READY_TO_PLAY,
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this.onVideoReadyToPlay,
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this
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);
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//this.videoPlayer.node.off(VideoPlayer.EventType.VIDEO_PLAYER_EVENT, this.onVideoEvent, this);
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}
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SceneBgVideoLayer.handle = null;
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}
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}
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