168 lines
5.8 KiB
TypeScript
168 lines
5.8 KiB
TypeScript
/**
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* 支付对外的相关接口
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*
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*/
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import { EventTarget, game, Game } from "cc";
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import { PaymentApi } from "./PaymentApi";
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import { PaymentOpenerFactory, type OpenStrategy } from "./PaymentOpener";
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import { PendingOrderRepo } from "./PendingOrderRepo";
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import PaymentPoller from "./PaymentPoller";
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import type { CreateOrderReq, PaymentResult, PendingOrder, OrderStatus } from "./types";
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import { ApiCode } from "../network/client/types";
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export const PaymentEvents = {
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Started: "pay-started", // { orderId }
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UrlOpened: "pay-url-opened",
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PollTick: "pay-poll-tick", // { orderId, status }
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Finished: "pay-finished", // PaymentResult
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};
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export class PaymentService {
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private static _I: PaymentService | null = null;
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static get I() { return this._I ?? (this._I = new PaymentService()); }
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private constructor() {}
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private bus = new EventTarget();
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on(event: string, cb: (...args: any[]) => void, target?: any) {
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this.bus.on(event, cb, target);
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}
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off(event: string, cb: (...args: any[]) => void, target?: any) {
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this.bus.off(event, cb, target);
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}
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/** 发起支付:创建订单→打开URL→回到App后开始轮询 */
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async startPayment(req: CreateOrderReq, open: OpenStrategy = "system"): Promise<PaymentResult> {
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// 下单
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const create = await PaymentApi.I.createOrder(req);
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if (create.code !== ApiCode.OK || !create.data) {
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return { orderId: "", status: "FAILED", message: create.msg || "create order failed" };
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}
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const { orderId, payUrl, expireAt } = create.data;
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this.bus.emit(PaymentEvents.Started, { orderId });
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// 存为未决订单(用于异常恢复)
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PendingOrderRepo.instance.add({ orderId, channel: req.channel, createdAt: Date.now(), expireAt, productId: req.productId });
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// 打开支付页
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await PaymentOpenerFactory.create(open).open(payUrl);
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this.bus.emit(PaymentEvents.UrlOpened, { orderId });
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// 等待回到前台(系统浏览器策略下)
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// - 如果是 inapp/minigame,可在 WebView/回跳时立即开始轮询;
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// - 这里给一个通用的“等待前台”方法(可用 Cocos 的 onShow/onHide 自行接入)
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await this.waitAppResumeIfNeeded(open);
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// 轮询
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const poller = new PaymentPoller();
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const data = await poller.poll(orderId, {
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maxDurationMs: 2 * 60 * 1000,
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startIntervalMs: 2000,
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maxIntervalMs: 10000,
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jitter: true,
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}, (d) => this.bus.emit(PaymentEvents.PollTick, { orderId, status: d.status }));
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// 产出结果
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let res: PaymentResult;
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if (!data) {
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res = { orderId, status: "EXPIRED", message: "poll timeout" };
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} else if (data.status === "SUCCESS") {
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res = { orderId, status: "SUCCESS" };
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} else {
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res = { orderId, status: data.status as OrderStatus, message: data.failureReason };
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}
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PendingOrderRepo.instance.remove(orderId);
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this.bus.emit(PaymentEvents.Finished, res);
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return res;
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}
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/** App 回到前台后恢复未完成订单的轮询(在 onShow 时调用) */
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async resumePending(): Promise<void> {
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const now = Date.now();
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const list = PendingOrderRepo.instance.all();
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// 去重:同 orderId 只保留 createdAt 最新的一条
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const uniq = new Map<string, PendingOrder>();
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for (const o of list) {
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const ex = uniq.get(o.orderId);
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if (!ex || (o.createdAt ?? 0) > (ex.createdAt ?? 0)) {
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uniq.set(o.orderId, o);
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}
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}
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for (const o of uniq.values()) {
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// 只处理未过期
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if (this.isOrderExpired(o, now)) {
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PendingOrderRepo.instance.remove(o.orderId);
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this.bus.emit(PaymentEvents.Finished, {
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orderId: o.orderId,
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status: "EXPIRED" as OrderStatus,
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message: "order expired",
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} as PaymentResult);
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continue;
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}
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// 轮询最新且未过期的订单
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const r = await this.startPollingOnly(o.orderId);
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if (r && r.status !== "PENDING" && r.status !== "CREATED") {
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PendingOrderRepo.instance.remove(o.orderId);
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this.bus.emit(PaymentEvents.Finished, {
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orderId: o.orderId,
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status: r.status as OrderStatus,
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message: r.failureReason,
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} as PaymentResult);
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}
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// r === null(轮询超时)时保留在仓库,等待下一次 resume 再查
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}
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}
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/** 判断订单是否过期:有 expireAt 且 now >= expireAt 才认为过期 */
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private isOrderExpired(o: PendingOrder, now = Date.now()): boolean {
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return typeof o.expireAt === "number" && now >= o.expireAt;
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}
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/** 仅轮询(用于 resumePending 或手动刷新) */
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private async startPollingOnly(orderId: string) {
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const poller = new PaymentPoller();
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return poller.poll(orderId, {
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maxDurationMs: 2 * 60 * 1000,
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startIntervalMs: 2000,
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maxIntervalMs: 8000,
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jitter: true,
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});
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}
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/** 等待“回到前台”的占位实现:实际请在 App 生命周期里调用 resumePending() */
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private waitAppResumeIfNeeded(open: OpenStrategy): Promise<void> {
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if (open !== "system") {
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// 内嵌 WebView / 小游戏平台通常可以在回调里直接开始轮询
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return Promise.resolve();
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}
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return new Promise<void>((resolve) => {
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let finished = false;
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const finish = () => {
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if (finished) return;
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finished = true;
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// 安全移除监听
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game.off(Game.EVENT_SHOW, onShow, this);
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resolve();
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};
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const onShow = () => {
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// 应用回到前台
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finish();
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};
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// 监听一次“回到前台”
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game.on(Game.EVENT_SHOW, onShow, this);
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// 兜底:某些环境(桌面浏览器)可能不会触发隐藏/显示事件,避免一直卡住
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const FALLBACK_MS = 15000; // 按需调整
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setTimeout(finish, FALLBACK_MS);
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});
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}
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}
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export default PaymentService;
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