47 lines
1.7 KiB
TypeScript
47 lines
1.7 KiB
TypeScript
/**
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* 现金支付流程
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*
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*/
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import { PaymentOpenerFactory } from "./PaymentOpener";
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import PaymentPoller from "./PaymentPoller";
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import type { PaymentFlow } from "./PaymentFlow";
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import type proto from "db://assets/Scripts/proto/proto.pb.js";
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import { type OpenStrategy } from "./PaymentOpener";
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import { DataManager, DataId } from "db://assets/Scripts/chat18x/data/DataManager";
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import { OrderData } from "db://assets/Scripts/chat18x/data/OrderData";
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export class CashInrFlow implements PaymentFlow {
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constructor(private waitAppResume: (open: OpenStrategy) => Promise<void>) {}
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async run(orderId: string, payUrl: string, open: OpenStrategy): Promise<proto.cs.ICSQueryOrderRes | null> {
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// 打开支付页
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await PaymentOpenerFactory.create(open).open(payUrl);
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// 等待回到前台(系统浏览器策略下)
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// - 如果是 inapp/minigame,可在 WebView/回跳时立即开始轮询;
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// - 这里给一个通用的“等待前台”方法(可用 Cocos 的 onShow/onHide 自行接入)
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await this.waitAppResume(open);
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// 开始轮询
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const data = await this.pollOrder(orderId);
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// 刷新订单数据
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const orderData = DataManager.I.getDataById<OrderData>(DataId.Order);
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orderData.applyQueryOrder(orderId, data);
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// 返回结果
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return data;
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}
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async resume(orderId: string, _payUrl: string): Promise<proto.cs.ICSQueryOrderRes | null> {
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// 直接恢复轮询
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return this.pollOrder(orderId);
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}
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private async pollOrder(orderId: string) {
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const poller = new PaymentPoller();
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return poller.poll(orderId, {
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maxDurationMs: 2 * 60 * 1000,
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startIntervalMs: 2000,
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maxIntervalMs: 10000,
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jitter: true,
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}, (d) => console.log());
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}
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}
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