Files
18xchat/assets/Scripts/Main/Manager/PlayerDataManager.ts
T
2025-09-17 16:12:54 +08:00

129 lines
4.3 KiB
TypeScript

import { _decorator, sys } from "cc";
import Utils from "../Common/Utils";
import { CommonConfig } from "../Config/CommonConfig";
import AudioManager from "./AudioManager";
const { ccclass, property } = _decorator;
@ccclass('PlayerDataManager')
export default class PlayerDataManager {
private static _I: PlayerDataManager = null;
public static get I(): PlayerDataManager {
if (!PlayerDataManager._I) {
PlayerDataManager._I = new PlayerDataManager();
PlayerDataManager._I.init()
}
return PlayerDataManager._I;
}
private isShakeOn: boolean = true; //震动
private isMusicOn: boolean = true; //音乐
private isSoundOn: boolean = true; //音效
private guideMainFinished: boolean = false; //主界面引导是否完成
private guideTalkFinished: boolean = false; //聊天界面引导是否完成
public get IsShakeOn() : boolean {return this.isShakeOn;}
public get IsMusicOn() : boolean {return this.isMusicOn;}
public get IsSoundOn() : boolean {return this.isSoundOn;}
public get GuideMainFinished() : boolean {return this.guideMainFinished;}
public get GuideTalkFinished() : boolean {return this.guideTalkFinished;}
private init(){
this.InitPlayerData();
}
public initEmpty(){
}
private InitPlayerData() {
// this.isShakeOn = PlayerDataManager.getForKey(CommonConfig.StorageConfig.SETTING_SHAKEON, true)
this.isMusicOn = PlayerDataManager.getForKey(CommonConfig.StorageConfig.SETTING_MUSIC, true)
this.isSoundOn = PlayerDataManager.getForKey(CommonConfig.StorageConfig.SETTING_SOUND, true)
this.guideMainFinished = PlayerDataManager.getForKey(CommonConfig.StorageConfig.GUIDE_MAIN, false)
this.guideTalkFinished = PlayerDataManager.getForKey(CommonConfig.StorageConfig.GUIDE_TALK, false)
console.log("InitPlayerData", `music=${this.isMusicOn}, sound=${this.isSoundOn}, guideMain=${this.guideMainFinished}, guideTalk=${this.guideTalkFinished}`)
}
public SetMusicOn(bo: boolean) {
if (this.isMusicOn == bo)
return
this.isMusicOn = bo
PlayerDataManager.setForKey(CommonConfig.StorageConfig.SETTING_MUSIC, bo)
if (bo)
AudioManager.I.ReplayMusic()
else
AudioManager.I.StopMusic()
}
public SetSoundOn(bo: boolean) {
if (this.isSoundOn == bo)
return
this.isSoundOn = bo
PlayerDataManager.setForKey(CommonConfig.StorageConfig.SETTING_SOUND, bo)
}
/**主界面引导完成*/
public SetGuideMainFinish(bo: boolean) {
if (this.guideMainFinished == bo)
return
this.guideMainFinished = bo
PlayerDataManager.setForKey(CommonConfig.StorageConfig.GUIDE_MAIN, bo)
}
/**聊天界面引导完成*/
public SetGuideTalkFinish(bo: boolean) {
if (this.guideTalkFinished == bo)
return
this.guideTalkFinished = bo
PlayerDataManager.setForKey(CommonConfig.StorageConfig.GUIDE_TALK, bo)
}
/**
* 类型内部处理,外层部分类型 isBindingId //标识位数据需要绑定 playerid的时候,默认值为 true,若是传 false,则不进入绑定
* */
static setForKey(key: number | string, data) {
if (!key || void (0) === data) {
Utils.Log("key can`t nil");
return;
}
key = key + "";
sys.localStorage.setItem(key, JSON.stringify(data));
}
static getForKey(key: number | string, defaultVal): any {
if (!key) {
Utils.Log("key can`t nil");
return;
}
key = key + "";
let jsonObj;
try {
let str = sys.localStorage.getItem(key);
try {
jsonObj = JSON.parse(str);
} catch (error) {
jsonObj = str;
}
} catch (error) {
Utils.Log(`getForKey--->>>解析${key}的值的时候报错`);
}
if (jsonObj == null){
jsonObj = defaultVal;
}
return jsonObj;
}
static removeForKey(key: number | string): void {
key = key + "";
sys.localStorage.setItem(key, "");
}
/**清档 */
static clearAll(): void {
sys.localStorage.clear();
}
}