172 lines
4.9 KiB
TypeScript
172 lines
4.9 KiB
TypeScript
import { _decorator, Component, Node, instantiate, tween, Vec3 } from "cc";
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import li_BaseView from "db://assets/Scripts/Main/Common/li_BaseView";
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import Utils from "db://assets/Scripts/Main/Common/Utils";
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import { GButton } from "db://assets/Scripts/Main/Common/GButton";
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import { GirlListItem } from "../../uiitems/GirlListItem";
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import { GirlService } from "db://assets/Scripts/chat18x/network/services/GirlService";
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import { DataManager, DataId } from "../../data/DataManager";
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import { GirlData } from "../../data/GirlData";
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import proto from "db://assets/Scripts/proto/proto.pb.js";
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import { NavigationManager, PanelType } from "../../manager/NavigationManager";
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const { ccclass, property } = _decorator;
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@ccclass("GirlListPanel")
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export class GirlListPanel extends li_BaseView {
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private _nodeTab: any = {};
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itemInst: GirlListItem;
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content: Node;
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cache: GirlListItem[] = [];
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// 缓存池相关属性
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private itemPool: GirlListItem[] = [];
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private maxPoolSize: number = 20;
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category: number;
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onLoadCT() {
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this.node.active = false;
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this.scheduleOnce(() => {
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this.node.active = true;
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}, 0.1);
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Utils.parseNode(this.node, this._nodeTab);
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this.registerListener();
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this.itemInst = this._nodeTab.BubbleItem.getComponent(GirlListItem);
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this.itemInst.node.active = false;
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this.content = this._nodeTab.content;
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this.refresh();
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}
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cacheCategory: number = -1;
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// 从缓存池获取节点
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private getItemFromPool(): GirlListItem {
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if (this.itemPool.length > 0) {
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return this.itemPool.pop();
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} else {
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// 缓存池为空,检查是否有隐藏的节点可以复用
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for (let i = 0; i < this.content.children.length; i++) {
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let childNode = this.content.children[i];
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if (!childNode.active && childNode !== this.itemInst.node) {
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let item = childNode.getComponent(GirlListItem);
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if (item) {
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return item;
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}
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}
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}
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// 没有可复用的节点,创建新节点
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let newNode = instantiate(this.itemInst.node);
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let item = newNode.getComponent(GirlListItem);
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this.content.addChild(newNode);
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return item;
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}
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}
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// 将节点回收到缓存池
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private returnItemToPool(item: GirlListItem) {
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if (this.itemPool.length < this.maxPoolSize) {
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item.reset();
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this.itemPool.push(item);
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} else {
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// 缓存池已满,隐藏节点但不销毁
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item.reset();
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}
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}
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async refresh() {
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const category = NavigationManager.Instance.getSelectedCategoryId();
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if (category == this.cacheCategory) return;
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this.cacheCategory = category;
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// 回收当前显示的节点到缓存池
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if (this.cache) {
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for (let i = this.cache.length - 1; i >= 0; i--) {
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let item = this.cache[i];
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this.returnItemToPool(item);
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}
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this.cache = [];
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}
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// 请求列表
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const reqData = {
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category,
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page: 1,
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limit: 10,
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};
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let res = await GirlService.I.reqGetGirlList(reqData);
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if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
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// 保存数据
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const girlData = DataManager.I.getDataById<GirlData>(DataId.Girl);
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girlData.setGirlList(category.toString(), res.data);
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// 根据数据,刷新界面
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const allId = girlData.getGirlIds(category.toString());
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for (let i = 0; i < allId.length; i++) {
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let id = allId[i];
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let item = this.getItemFromPool();
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item.refreshData(category, id, this.node);
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item.node.active = true;
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this.cache.push(item);
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// 确保节点在 content 中(可能已经在了)
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if (item.node.parent !== this.content) {
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this.content.addChild(item.node);
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}
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}
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}
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}
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private addSlideInAnimation(itemNode: Node, index: number) {
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// 保存节点的目标位置
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const targetPosition = itemNode.getPosition();
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// 设置初始位置为屏幕右侧外(偏移300像素)
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const startPosition = new Vec3(
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targetPosition.x + 300,
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targetPosition.y,
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targetPosition.z
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);
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itemNode.setPosition(startPosition);
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// 添加递进延时,每个item延迟0.05秒
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const delay = index * 0.05;
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// 执行滑入动画
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tween(itemNode)
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.delay(delay)
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.to(0.4, { position: targetPosition }, { easing: "cubicOut" })
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.start();
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}
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hide() {
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this.node.active = false;
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}
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private registerListener() {
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GButton.BandClick(this._nodeTab.ReturnBtn, this.Return, this);
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}
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Return() {
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NavigationManager.Instance.closeSubPanel(this);
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}
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onDestroy() {
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// 清理缓存池,销毁所有缓存的节点
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for (let item of this.itemPool) {
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if (item && item.node) {
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item.node.destroy();
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}
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}
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this.itemPool = [];
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// 清理当前显示的节点
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for (let item of this.cache) {
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if (item && item.node) {
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item.node.destroy();
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}
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}
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this.cache = [];
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}
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}
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