503 lines
11 KiB
TypeScript
503 lines
11 KiB
TypeScript
import {
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_decorator,
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Node,
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tween,
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Vec3,
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UITransform,
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view,
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UIOpacity,
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} from "cc";
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const { ccclass, property } = _decorator;
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/**
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* UI过渡动画帮助类
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*
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* 提供常用的UI过渡动画效果,如滑入滑出等
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*
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* @author AI Chat System
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* @version 1.0.0
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*/
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@ccclass("UITransitionHelper")
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export class UITransitionHelper {
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/**
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* 让节点从右侧滑入到屏幕中心
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*
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* @param {Node} node - 要执行动画的节点
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* @param {number} duration - 动画持续时间(秒),默认0.3秒
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* @param {Function} callback - 动画完成后的回调函数
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*/
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public static slideInFromRight(
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node: Node,
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duration: number = 0.3,
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callback?: Function
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): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for slideInFromRight");
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return;
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}
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const screenWidth = view.getVisibleSize().width;
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const targetPosition = new Vec3(0, 0, 0);
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// 设置初始位置为屏幕右侧外
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node.setPosition(screenWidth, 0, 0);
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// 执行滑入动画到屏幕中心
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tween(node)
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.to(
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duration,
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{ position: targetPosition },
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{
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easing: "cubicOut",
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}
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)
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.call(() => {
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if (callback) {
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callback();
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}
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})
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.start();
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}
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/**
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* 让节点向左滑出到屏幕外
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*
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* @param {Node} node - 要执行动画的节点
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* @param {number} duration - 动画持续时间(秒),默认0.3秒
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* @param {Function} callback - 动画完成后的回调函数
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*/
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public static slideOutToLeft(
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node: Node,
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duration: number = 0.3,
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callback?: Function
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): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for slideOutToLeft");
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return;
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}
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const screenWidth = view.getVisibleSize().width;
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const currentPosition = node.getPosition();
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const targetPosition = new Vec3(
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-screenWidth,
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currentPosition.y,
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currentPosition.z
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);
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// 执行滑出动画
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tween(node)
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.to(
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duration,
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{ position: targetPosition },
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{
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easing: "cubicOut",
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}
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)
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.call(() => {
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if (callback) {
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callback();
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}
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})
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.start();
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}
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/**
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* 让节点从左侧滑入到屏幕中心
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*
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* @param {Node} node - 要执行动画的节点
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* @param {number} duration - 动画持续时间(秒),默认0.3秒
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* @param {Function} callback - 动画完成后的回调函数
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*/
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public static slideInFromLeft(
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node: Node,
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duration: number = 0.3,
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callback?: Function
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): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for slideInFromLeft");
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return;
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}
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const screenWidth = view.getVisibleSize().width;
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const targetPosition = new Vec3(0, 0, 0);
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// 设置初始位置为屏幕左侧外
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node.setPosition(-screenWidth, 0, 0);
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// 执行滑入动画到屏幕中心
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tween(node)
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.to(
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duration,
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{ position: targetPosition },
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{
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easing: "cubicOut",
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}
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)
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.call(() => {
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if (callback) {
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callback();
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}
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})
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.start();
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}
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/**
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* 让节点向右滑出到屏幕外
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*
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* @param {Node} node - 要执行动画的节点
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* @param {number} duration - 动画持续时间(秒),默认0.3秒
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* @param {Function} callback - 动画完成后的回调函数
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*/
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public static slideOutToRight(
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node: Node,
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duration: number = 0.3,
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callback?: Function
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): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for slideOutToRight");
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return;
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}
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const screenWidth = view.getVisibleSize().width;
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const currentPosition = node.getPosition();
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const targetPosition = new Vec3(
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screenWidth,
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currentPosition.y,
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currentPosition.z
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);
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// 执行滑出动画
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tween(node)
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.to(
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duration,
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{ position: targetPosition },
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{
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easing: "cubicOut",
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}
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)
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.call(() => {
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if (callback) {
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callback();
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}
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})
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.start();
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}
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/**
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* 让节点从顶部滑入到屏幕中心
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*
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* @param {Node} node - 要执行动画的节点
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* @param {number} duration - 动画持续时间(秒),默认0.3秒
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* @param {Function} callback - 动画完成后的回调函数
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*/
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public static slideInFromTop(
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node: Node,
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duration: number = 0.3,
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callback?: Function
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): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for slideInFromTop");
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return;
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}
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const screenHeight = view.getVisibleSize().height;
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const targetPosition = new Vec3(0, 0, 0);
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// 设置初始位置为屏幕顶部外
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node.setPosition(0, screenHeight, 0);
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// 执行滑入动画到屏幕中心
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tween(node)
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.to(
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duration,
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{ position: targetPosition },
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{
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easing: "cubicOut",
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}
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)
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.call(() => {
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if (callback) {
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callback();
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}
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})
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.start();
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}
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/**
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* 让节点向顶部滑出到屏幕外
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*
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* @param {Node} node - 要执行动画的节点
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* @param {number} duration - 动画持续时间(秒),默认0.3秒
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* @param {Function} callback - 动画完成后的回调函数
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*/
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public static slideOutToTop(
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node: Node,
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duration: number = 0.3,
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callback?: Function
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): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for slideOutToTop");
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return;
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}
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const screenHeight = view.getVisibleSize().height;
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const currentPosition = node.getPosition();
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const targetPosition = new Vec3(
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currentPosition.x,
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screenHeight,
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currentPosition.z
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);
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// 执行滑出动画
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tween(node)
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.to(
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duration,
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{ position: targetPosition },
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{
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easing: "cubicOut",
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}
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)
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.call(() => {
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if (callback) {
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callback();
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}
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})
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.start();
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}
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/**
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* 让节点从底部滑入到屏幕中心
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*
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* @param {Node} node - 要执行动画的节点
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* @param {number} duration - 动画持续时间(秒),默认0.3秒
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* @param {Function} callback - 动画完成后的回调函数
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*/
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public static slideInFromBottom(
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node: Node,
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duration: number = 0.3,
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callback?: Function
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): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for slideInFromBottom");
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return;
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}
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const screenHeight = view.getVisibleSize().height;
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const targetPosition = new Vec3(0, 0, 0);
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// 设置初始位置为屏幕底部外
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node.setPosition(0, -screenHeight, 0);
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// 执行滑入动画到屏幕中心
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tween(node)
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.to(
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duration,
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{ position: targetPosition },
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{
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easing: "cubicOut",
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}
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)
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.call(() => {
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if (callback) {
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callback();
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}
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})
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.start();
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}
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/**
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* 让节点向底部滑出到屏幕外
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*
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* @param {Node} node - 要执行动画的节点
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* @param {number} duration - 动画持续时间(秒),默认0.3秒
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* @param {Function} callback - 动画完成后的回调函数
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*/
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public static slideOutToBottom(
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node: Node,
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duration: number = 0.3,
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callback?: Function
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): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for slideOutToBottom");
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return;
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}
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const screenHeight = view.getVisibleSize().height;
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const currentPosition = node.getPosition();
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const targetPosition = new Vec3(
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currentPosition.x,
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-screenHeight,
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currentPosition.z
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);
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// 执行滑出动画
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tween(node)
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.to(
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duration,
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{ position: targetPosition },
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{
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easing: "cubicOut",
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}
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)
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.call(() => {
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if (callback) {
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callback();
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}
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})
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.start();
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}
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/**
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* 淡入效果
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*
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* @param {Node} node - 要执行动画的节点
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* @param {number} duration - 动画持续时间(秒),默认0.3秒
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* @param {Function} callback - 动画完成后的回调函数
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*/
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public static fadeIn(
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node: Node,
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duration: number = 0.3,
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callback?: Function
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): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for fadeIn");
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return;
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}
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let opacity = node.getComponent(UIOpacity);
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if (!opacity) {
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opacity = node.addComponent(UIOpacity);
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}
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// 设置初始透明度为0
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opacity.opacity = 0;
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// 执行淡入动画
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tween(opacity)
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.to(
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duration,
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{ opacity: 255 },
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{
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easing: "sineOut",
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}
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)
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.call(() => {
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if (callback) {
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callback();
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}
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})
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.start();
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}
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/**
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* 淡出效果
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*
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* @param {Node} node - 要执行动画的节点
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* @param {number} duration - 动画持续时间(秒),默认0.3秒
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* @param {Function} callback - 动画完成后的回调函数
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*/
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public static fadeOut(
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node: Node,
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duration: number = 0.3,
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callback?: Function
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): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for fadeOut");
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return;
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}
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let opacity = node.getComponent(UIOpacity);
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if (!opacity) {
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opacity = node.addComponent(UIOpacity);
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}
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// 执行淡出动画
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tween(opacity)
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.to(
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duration,
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{ opacity: 0 },
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{
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easing: "sineOut",
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}
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)
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.call(() => {
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if (callback) {
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callback();
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}
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})
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.start();
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}
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/**
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* 缩放进入效果
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*
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* @param {Node} node - 要执行动画的节点
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* @param {number} duration - 动画持续时间(秒),默认0.3秒
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* @param {Function} callback - 动画完成后的回调函数
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*/
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public static scaleIn(
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node: Node,
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duration: number = 0.3,
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callback?: Function
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): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for scaleIn");
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return;
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}
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// 设置初始缩放为0
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node.setScale(0, 0, 1);
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// 执行缩放进入动画
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tween(node)
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.to(duration, { scale: new Vec3(1, 1, 1) }, { easing: "backOut" })
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.call(() => {
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if (callback) {
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callback();
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}
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})
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.start();
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}
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/**
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* 缩放退出效果
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*
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* @param {Node} node - 要执行动画的节点
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* @param {number} duration - 动画持续时间(秒),默认0.3秒
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* @param {Function} callback - 动画完成后的回调函数
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*/
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public static scaleOut(
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node: Node,
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duration: number = 0.3,
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callback?: Function
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): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for scaleOut");
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return;
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}
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// 执行缩放退出动画
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tween(node)
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.to(duration, { scale: new Vec3(0, 0, 1) }, { easing: "backIn" })
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.call(() => {
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if (callback) {
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callback();
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}
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})
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.start();
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}
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/**
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* 停止节点上的所有动画
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*
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* @param {Node} node - 要停止动画的节点
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*/
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public static stopAllTweens(node: Node): void {
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if (!node || !node.isValid) {
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console.warn("UITransitionHelper: Invalid node for stopAllTweens");
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return;
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}
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tween(node).stop();
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}
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}
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