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18xchat/assets/Scripts/chat18x/ui/panels/PastGirlListPanel.ts
T

149 lines
4.2 KiB
TypeScript

import { _decorator, Component, Node, instantiate } from "cc";
import li_BaseView from "db://assets/Scripts/Main/Common/li_BaseView";
import Utils from "db://assets/Scripts/Main/Common/Utils";
import { GButton } from "db://assets/Scripts/Main/Common/GButton";
import { PastGirlListItem } from "../../uiitems/PastGirlListItem";
import { DataManager, DataId } from "../../data/DataManager";
import { GirlData } from "../../data/GirlData";
const { ccclass, property } = _decorator;
@ccclass("PastGirlListPanel")
export class PastGirlListPanel extends li_BaseView {
private _nodeTab: any = {};
itemInst: PastGirlListItem;
content: Node;
cache: PastGirlListItem[] = [];
// 缓存池相关属性
private itemPool: PastGirlListItem[] = [];
private maxPoolSize: number = 20;
onLoadCT() {
Utils.parseNode(this.node, this._nodeTab);
this.registerListener();
this.itemInst = this._nodeTab.BubbleItem.getComponent(PastGirlListItem);
this.itemInst.node.active = false;
this.content = this._nodeTab.content;
this.refresh();
}
// 从缓存池获取节点
private getItemFromPool(): PastGirlListItem {
if (this.itemPool.length > 0) {
return this.itemPool.pop();
} else {
// 缓存池为空,检查是否有隐藏的节点可以复用
for (let i = 0; i < this.content.children.length; i++) {
let childNode = this.content.children[i];
if (!childNode.active && childNode !== this.itemInst.node) {
let item = childNode.getComponent(PastGirlListItem);
if (item) {
return item;
}
}
}
// 没有可复用的节点,创建新节点
let newNode = instantiate(this.itemInst.node);
let item = newNode.getComponent(PastGirlListItem);
this.content.addChild(newNode);
return item;
}
}
// 将节点回收到缓存池
private returnItemToPool(item: PastGirlListItem) {
if (this.itemPool.length < this.maxPoolSize) {
item.reset();
this.itemPool.push(item);
} else {
// 缓存池已满,隐藏节点但不销毁
item.reset();
}
}
// TODO: 实现获取已解锁女孩列表的逻辑
// 这个方法需要遍历所有分类,找出 isRelease === true 的女孩
private getUnlockedGirls(): number[] {
// TODO: 实现获取已解锁女孩列表逻辑
// 需要实现的逻辑:
// 1. 遍历 GirlData 中的所有分类
// 2. 对每个分类中的每个女孩检查 getIsRelease 状态
// 3. 返回所有已解锁女孩的 {category, id} 列表
console.log("TODO: 实现获取已解锁女孩列表逻辑");
return [10001, 10002];
}
refresh() {
// 回收当前显示的节点到缓存池
if (this.cache) {
for (let i = this.cache.length - 1; i >= 0; i--) {
let item = this.cache[i];
this.returnItemToPool(item);
}
this.cache = [];
}
// 获取已解锁女孩列表
const ids = this.getUnlockedGirls();
// 根据数据,刷新界面
for (let id of ids) {
let item = this.getItemFromPool();
item.refreshData(id, this.node);
item.node.active = true;
this.cache.push(item);
// 确保节点在 content 中(可能已经在了)
if (item.node.parent !== this.content) {
this.content.addChild(item.node);
}
}
}
hide() {
this.node.active = false;
}
private registerListener() {
GButton.BandClick(this._nodeTab.ReturnBtn, this.Return, this);
}
Return() {
// 直接关闭,不需要动画
this.node.active = false;
}
onDestroy() {
// 清理缓存池,销毁所有缓存的节点
for (let item of this.itemPool) {
if (item && item.node) {
item.node.destroy();
}
}
this.itemPool = [];
// 清理当前显示的节点
for (let item of this.cache) {
if (item && item.node) {
item.node.destroy();
}
}
this.cache = [];
// 清理 content 中所有的 GirlListItem 节点
for (let i = this.content.children.length - 1; i >= 0; i--) {
let child = this.content.children[i];
if (child !== this.itemInst.node) {
let item = child.getComponent(PastGirlListItem);
if (item) {
child.destroy();
}
}
}
}
}