ConfigManager改全局单例
This commit is contained in:
Binary file not shown.
@@ -5,6 +5,7 @@
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"Temperature": 0.7,
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"MaxTokens": 2048,
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"Timeout": 30000,
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"FreeChatTimes": 20
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"FreeChatTimes": 20,
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"GameName": "AIGirlChat"
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}
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]
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@@ -18,15 +18,12 @@
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"_children": [
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{
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"__id__": 2
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},
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{
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"__id__": 32
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}
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],
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"_active": true,
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"_components": [],
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"_prefab": {
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"__id__": 34
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"__id__": 32
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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@@ -57,7 +54,7 @@
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},
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"autoReleaseAssets": false,
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"_globals": {
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"__id__": 35
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"__id__": 33
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},
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"_id": "1a23cd3e-e487-4fd1-a415-346c2087464d"
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},
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@@ -1018,63 +1015,6 @@
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},
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"_id": "98EWBIubZPlZT+LFQb4IYI"
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},
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{
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"__type__": "cc.Node",
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"_name": "ConfigManager",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_parent": {
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"__id__": 1
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},
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"_children": [],
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"_active": true,
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"_components": [
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{
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"__id__": 33
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}
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],
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"_prefab": null,
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_lrot": {
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"__type__": "cc.Quat",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 1
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1
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},
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"_mobility": 0,
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"_layer": 1073741824,
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"_euler": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_id": "67ZXnZeExFXIu59phK6Xjz"
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},
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{
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"__type__": "fbd43WrI4tK6KXuGCPuxhSR",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 32
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},
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"_enabled": true,
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"__prefab": null,
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"_id": "57vDjH7bVD4JDeqZChrdP3"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": null,
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@@ -1086,28 +1026,28 @@
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{
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"__type__": "cc.SceneGlobals",
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"ambient": {
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"__id__": 36
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"__id__": 34
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},
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"shadows": {
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"__id__": 37
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"__id__": 35
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},
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"_skybox": {
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"__id__": 38
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"__id__": 36
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},
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"fog": {
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"__id__": 39
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"__id__": 37
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},
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"octree": {
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"__id__": 40
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"__id__": 38
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},
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"skin": {
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"__id__": 41
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"__id__": 39
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},
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"lightProbeInfo": {
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"__id__": 42
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"__id__": 40
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},
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"postSettings": {
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"__id__": 43
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"__id__": 41
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},
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"bakedWithStationaryMainLight": false,
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"bakedWithHighpLightmap": false
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+318
-295
@@ -1,328 +1,351 @@
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import { _decorator, Color, isValid, Label, Node, RichText, Size, Sprite, UITransform, Vec3, view } from "cc";
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import {
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_decorator,
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Color,
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isValid,
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Label,
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Node,
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RichText,
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Size,
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Sprite,
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UITransform,
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Vec3,
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view,
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} from "cc";
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import li_EventManager from "./li_EventManager";
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const { ccclass, property } = _decorator;
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@ccclass
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export default class Utils {
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//log日志
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public static Log(msg: string | any, ...subst: any[]) {
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let IsLocalCSChanel = true
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if (IsLocalCSChanel) {
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console.log(msg, subst)
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}
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//log日志
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public static Log(msg: string | any, ...subst: any[]) {
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let IsLocalCSChanel = true;
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if (IsLocalCSChanel) {
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console.log(msg, subst);
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}
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//警告日志
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public static Warning(msg: string | any, ...subst: any[]) {
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let IsLocalCSChanel = true
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if (IsLocalCSChanel) {
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console.warn(msg, subst)
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}
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}
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//警告日志
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public static Warning(msg: string | any, ...subst: any[]) {
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let IsLocalCSChanel = true;
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if (IsLocalCSChanel) {
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console.warn(msg, subst);
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}
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//错误日志
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public static Error(msg: string | any, ...subst: any[]) {
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let IsLocalCSChanel = true
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if (IsLocalCSChanel) {
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console.error(msg, subst)
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}
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}
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//错误日志
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public static Error(msg: string | any, ...subst: any[]) {
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let IsLocalCSChanel = true;
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if (IsLocalCSChanel) {
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console.error(msg, subst);
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}
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}
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//解析节点
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public static parseNode = function (node: Node, oriObj?: any) {
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if (!node || !node.children) return;
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oriObj = oriObj || node;
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let chs = node.children;
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for (let i = 0; i < chs.length; i++) {
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let ch = chs[i];
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let chName = ch.name;
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if (chName && chName.length > 0) {
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try {
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oriObj[chName] = ch;
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} catch (error) {
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//hg_utils.hgLog("chName err:", chName);
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}
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}
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Utils.parseNode(ch, oriObj);
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}
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};
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//解析节点
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public static parseNode = function (node: Node, oriObj?: any) {
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if (!node || !node.children) return;
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oriObj = oriObj || node;
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let chs = node.children;
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for (let i = 0; i < chs.length; i++) {
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let ch = chs[i];
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let chName = ch.name;
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if (chName && chName.length > 0) {
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try {
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oriObj[chName] = ch;
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} catch (error) {
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//hg_utils.hgLog("chName err:", chName);
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}
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}
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Utils.parseNode(ch, oriObj);
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}
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}
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//更换父节点,保留原有的坐标和旋转
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public static changeNodeParent(node: Node, parentNode: Node) {
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let world_Q = node.getWorldRotation();
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let world_pos = node.getWorldPosition(); //原来的世界坐标
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node.setParent(parentNode);
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node.setRotation(world_Q);
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node.setWorldPosition(world_pos);
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}
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//更换父节点,保留原有的坐标和旋转
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public static changeNodeParent(node:Node, parentNode:Node) {
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let world_Q = node.getWorldRotation()
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let world_pos = node.getWorldPosition()//原来的世界坐标
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node.setParent(parentNode)
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node.setRotation(world_Q);
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node.setWorldPosition(world_pos)
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/**
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* 封装setString方法
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*/
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static setString(node: Node, str: string | number) {
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if (!isValid(node)) return;
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let lb: any = node.getComponent(Label);
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if (!lb) return;
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if (str == null) {
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str = "";
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}
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str += "";
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lb.string = str;
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}
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/**
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* 封装setString方法
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*/
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static setString(node: Node, str: string | number) {
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if (!isValid(node)) return;
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let lb:any = node.getComponent(Label);
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if (!lb) return;
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if(str == null) {str = ""}
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str += ""
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lb.string = str;
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/**
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* 添加富文本
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* @param node
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* @param str
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* @param outLine
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* @param width
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* @returns
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*/
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static addRichText(
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node: Node,
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str: string,
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outLine: string | null = null,
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width: number | null = 2,
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max: number = 0
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) {
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if (!node) return;
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let comp = node.getComponent(RichText);
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if (!comp) return;
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str = Utils.replaceAll(str, "</>", "</color>");
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str = str.replace(/\<\/font\>/g, "</color>");
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str = Utils.replaceAll(str, "'>", ">");
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str = Utils.replaceAll(str, "<font", "<");
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str = Utils.replaceAll(str, "color='", "color=");
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str = Utils.replaceAll(str, "<br>", "\n");
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if (outLine) {
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str = `<outline color=${outLine} width=${width}>${str}</outline>`;
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}
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comp.string = str;
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// let csize:UITransform = comp.node.getComponent(UITransform)!
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// comp.maxWidth = Math.min(csize.width,max) ;
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}
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static replaceAll(str: string, ch1: string, ch2: string) {
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while (str.indexOf(ch1) >= 0) {
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str = str.replace(ch1, ch2);
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}
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return str;
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}
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/**
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* 添加富文本
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* @param node
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* @param str
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* @param outLine
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* @param width
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* @returns
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*/
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static addRichText(node: Node, str: string, outLine: string | null = null, width: number | null = 2,max: number = 0) {
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if (!node) return;
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let comp = node.getComponent(RichText);
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if (!comp) return;
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str = Utils.replaceAll(str, "</>", "</color>");
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str = str.replace(/\<\/font\>/g, '</color>');
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str = Utils.replaceAll(str, "'>", ">");
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str = Utils.replaceAll(str, "<font", "<");
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str = Utils.replaceAll(str, "color='", "color=");
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str = Utils.replaceAll(str, "<br>", "\n");
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if (outLine) {
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str = `<outline color=${outLine} width=${width}>${str}</outline>`;
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}
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comp.string = str;
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// let csize:UITransform = comp.node.getComponent(UITransform)!
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// comp.maxWidth = Math.min(csize.width,max) ;
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}
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static replaceAll(str: string, ch1: string, ch2: string) {
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while (str.indexOf(ch1) >= 0) {
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str = str.replace(ch1, ch2);
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}
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return str;
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/**截取字符串,超过长度的用...代替
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* @param str 要处理的字符串
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* @param labelLimit 字符串长度限制
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* @param repStr 超过长度后代替的字符串
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*/
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static clampAiAnswer(
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ansStr: string,
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labelLimit: number,
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repStr: string = "..."
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) {
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// let labelLimit = 20 //字符串长度限制
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let tempStr: string = "";
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let tempLen: number = 0;
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for (let i = 0; i < ansStr.length; i++) {
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tempLen += ansStr.charCodeAt(i) > 255 ? 2 : 1;
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if (tempLen > labelLimit) {
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return tempStr + repStr;
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}
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tempStr += ansStr.charAt(i);
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}
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return ansStr;
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}
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/**截取字符串,超过长度的用...代替
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* @param str 要处理的字符串
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* @param labelLimit 字符串长度限制
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* @param repStr 超过长度后代替的字符串
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*/
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static clampAiAnswer(ansStr: string, labelLimit:number, repStr:string = "...") {
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// let labelLimit = 20 //字符串长度限制
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let tempStr: string = "";
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let tempLen: number = 0;
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for (let i = 0; i < ansStr.length; i++) {
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tempLen += ansStr.charCodeAt(i) > 255 ? 2 : 1;
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if (tempLen > labelLimit) {
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return tempStr + repStr;
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}
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tempStr += ansStr.charAt(i);
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}
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return ansStr;
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/**设置节点置灰 */
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static setNodeGray(node: Node, isGray: boolean, extra: any = {}) {
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if (!isValid(node)) return;
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//图片
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let sp: Sprite = node.getComponent(Sprite);
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if (sp) {
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sp.grayscale = isGray;
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}
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// //文字
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// let lb:Label = node.getComponent(Label);
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// if (lb) {
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// if (isGray) {
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// lb.color = extra.labClrGray ? extra.labClrGray : Color.GRAY;
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// } else {
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// lb.color = extra.labClrWhite ? extra.labClrWhite : Color.WHITE;
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// }
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// }
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//对子节点执行同样操作
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let children = node.children;
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for (let i = 0; i < children.length; i++) {
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Utils.setNodeGray(children[i], isGray, extra);
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}
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}
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||||
/**设置节点置灰 */
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static setNodeGray(node: Node, isGray: boolean, extra: any={}) {
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if (!isValid(node)) return;
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//图片
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let sp:Sprite = node.getComponent(Sprite);
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if (sp) {
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sp.grayscale = isGray;
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}
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// //文字
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// let lb:Label = node.getComponent(Label);
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// if (lb) {
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// if (isGray) {
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// lb.color = extra.labClrGray ? extra.labClrGray : Color.GRAY;
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// } else {
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// lb.color = extra.labClrWhite ? extra.labClrWhite : Color.WHITE;
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// }
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// }
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//对子节点执行同样操作
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let children = node.children;
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for (let i = 0; i < children.length; i++) {
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Utils.setNodeGray(children[i], isGray, extra);
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||||
}
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/**适配背景图
|
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* @method node 背景图节点
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||||
* @param mod 适配模式 1=按高度适配 2=按宽度适配
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||||
*/
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||||
public static adjustBgPixelRatioToSize(
|
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windowSize: Size,
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node: Node,
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||||
mod: number = 1
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) {
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||||
//let windowSize = view.getVisibleSize();
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||||
let bgTf = node.getComponent(UITransform);
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if (bgTf) {
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||||
if (mod == 1 && bgTf.height <= windowSize.height) {
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let scale = windowSize.height / bgTf.height;
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bgTf.height = bgTf.height * scale;
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||||
bgTf.width = bgTf.width * scale;
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||||
} else if (mod == 2 && bgTf.width <= windowSize.width) {
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||||
let scale = windowSize.width / bgTf.width;
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bgTf.height = bgTf.height * scale;
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||||
bgTf.width = bgTf.width * scale;
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||||
}
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||||
}
|
||||
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||||
/**适配背景图
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||||
* @method node 背景图节点
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||||
* @param mod 适配模式 1=按高度适配 2=按宽度适配
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||||
*/
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||||
public static adjustBgPixelRatioToSize(windowSize:Size,node:Node, mod:number = 1) {
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||||
//let windowSize = view.getVisibleSize();
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||||
let bgTf = node.getComponent(UITransform)
|
||||
if (bgTf) {
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||||
if (mod == 1 && bgTf.height < windowSize.height) {
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||||
let scale = windowSize.height / bgTf.height
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||||
bgTf.height = bgTf.height * scale
|
||||
bgTf.width = bgTf.width * scale
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||||
} else if (mod == 2 && bgTf.width < windowSize.width) {
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||||
let scale = windowSize.width / bgTf.width
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||||
bgTf.height = bgTf.height * scale
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||||
bgTf.width = bgTf.width * scale
|
||||
}
|
||||
}
|
||||
}
|
||||
/**适配背景图
|
||||
* @method node 背景图节点
|
||||
* @param mod 适配模式 1=按高度适配 2=按宽度适配
|
||||
*/
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||||
public static adjustBgPixelRatio(node:Node, mod:number = 1) {
|
||||
let windowSize = view.getVisibleSize();
|
||||
let bgTf = node.getComponent(UITransform)
|
||||
if (bgTf) {
|
||||
if(mod == 3)
|
||||
{
|
||||
if(windowSize.height-bgTf.height < windowSize.width-bgTf.width )
|
||||
{
|
||||
mod = 1;
|
||||
}else{
|
||||
mod = 2;
|
||||
}
|
||||
}
|
||||
if (mod == 1 && bgTf.height < windowSize.height) {
|
||||
let scale = windowSize.height / bgTf.height
|
||||
bgTf.height = bgTf.height * scale
|
||||
bgTf.width = bgTf.width * scale
|
||||
} else if (mod == 2 && bgTf.width < windowSize.width) {
|
||||
let scale = windowSize.width / bgTf.width
|
||||
bgTf.height = bgTf.height * scale
|
||||
bgTf.width = bgTf.width * scale
|
||||
}
|
||||
}
|
||||
}
|
||||
/**适配背景图 按比例缩放 屏幕比设计分辨率小时缩小,反之则不缩放
|
||||
* @param node 背景图节点
|
||||
* @param mod 适配模式 1=按高度适配 2=按宽度适配
|
||||
*/
|
||||
public static adjustBgScaleRatio(node:Node, mod:number = 1) {
|
||||
let windowSize = view.getVisibleSize();
|
||||
let designSize = view.getDesignResolutionSize();
|
||||
if (mod == 1 && windowSize.height < designSize.height) {
|
||||
let scale = windowSize.height / designSize.height
|
||||
node.scale = new Vec3(scale, scale, 1)
|
||||
} else if (mod == 2 && windowSize.width < designSize.width) {
|
||||
let scale = windowSize.width / designSize.width
|
||||
node.scale = new Vec3(scale, scale, 1)
|
||||
}
|
||||
}
|
||||
/**获取屏幕分辨率和设计分辨率的比例
|
||||
* @method mod 适配模式 1=按高度适配 2=按宽度适配
|
||||
*/
|
||||
public static getScaleRatio(mod:number = 1) {
|
||||
let windowSize = view.getVisibleSize();
|
||||
let designSize = view.getDesignResolutionSize();
|
||||
// console.log("游戏分辨率:", windowSize, designSize);
|
||||
if (mod == 1) {
|
||||
return windowSize.height / designSize.height
|
||||
}
|
||||
/**适配背景图
|
||||
* @method node 背景图节点
|
||||
* @param mod 适配模式 1=按高度适配 2=按宽度适配
|
||||
*/
|
||||
public static adjustBgPixelRatio(node: Node, mod: number = 1) {
|
||||
let windowSize = view.getVisibleSize();
|
||||
let bgTf = node.getComponent(UITransform);
|
||||
if (bgTf) {
|
||||
if (mod == 3) {
|
||||
if (windowSize.height - bgTf.height < windowSize.width - bgTf.width) {
|
||||
mod = 1;
|
||||
} else {
|
||||
return windowSize.width / designSize.width
|
||||
mod = 2;
|
||||
}
|
||||
}
|
||||
if (mod == 1 && bgTf.height < windowSize.height) {
|
||||
let scale = windowSize.height / bgTf.height;
|
||||
bgTf.height = bgTf.height * scale;
|
||||
bgTf.width = bgTf.width * scale;
|
||||
} else if (mod == 2 && bgTf.width < windowSize.width) {
|
||||
let scale = windowSize.width / bgTf.width;
|
||||
bgTf.height = bgTf.height * scale;
|
||||
bgTf.width = bgTf.width * scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
/**适配背景图 按比例缩放 屏幕比设计分辨率小时缩小,反之则不缩放
|
||||
* @param node 背景图节点
|
||||
* @param mod 适配模式 1=按高度适配 2=按宽度适配
|
||||
*/
|
||||
public static adjustBgScaleRatio(node: Node, mod: number = 1) {
|
||||
let windowSize = view.getVisibleSize();
|
||||
let designSize = view.getDesignResolutionSize();
|
||||
if (mod == 1 && windowSize.height < designSize.height) {
|
||||
let scale = windowSize.height / designSize.height;
|
||||
node.scale = new Vec3(scale, scale, 1);
|
||||
} else if (mod == 2 && windowSize.width < designSize.width) {
|
||||
let scale = windowSize.width / designSize.width;
|
||||
node.scale = new Vec3(scale, scale, 1);
|
||||
}
|
||||
}
|
||||
/**获取屏幕分辨率和设计分辨率的比例
|
||||
* @method mod 适配模式 1=按高度适配 2=按宽度适配
|
||||
*/
|
||||
public static getScaleRatio(mod: number = 1) {
|
||||
let windowSize = view.getVisibleSize();
|
||||
let designSize = view.getDesignResolutionSize();
|
||||
// console.log("游戏分辨率:", windowSize, designSize);
|
||||
if (mod == 1) {
|
||||
return windowSize.height / designSize.height;
|
||||
} else {
|
||||
return windowSize.width / designSize.width;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @method 浅复制一个对象
|
||||
* @param source 需要浅复制的对象
|
||||
* 合并对象,如果excludes中没有指明需要排除的字段,target也含有相同的字段,则会被object同名字段值覆盖掉
|
||||
* @param object
|
||||
* @param excludes 需要排除的字段
|
||||
*/
|
||||
static applyIf(object: any, target: any = {}, excludes: Array<string> = []): Object {
|
||||
if (!target) target = {};
|
||||
for (let key in object) {
|
||||
if (object.hasOwnProperty(key)) {
|
||||
if (excludes.indexOf(key) < 0) {
|
||||
target[key] = object[key];
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @method 浅复制一个对象
|
||||
* @param source 需要浅复制的对象
|
||||
* 合并对象,如果excludes中没有指明需要排除的字段,target也含有相同的字段,则会被object同名字段值覆盖掉
|
||||
* @param object
|
||||
* @param excludes 需要排除的字段
|
||||
*/
|
||||
static applyIf(
|
||||
object: any,
|
||||
target: any = {},
|
||||
excludes: Array<string> = []
|
||||
): Object {
|
||||
if (!target) target = {};
|
||||
for (let key in object) {
|
||||
if (object.hasOwnProperty(key)) {
|
||||
if (excludes.indexOf(key) < 0) {
|
||||
target[key] = object[key];
|
||||
}
|
||||
return target;
|
||||
}
|
||||
/**
|
||||
* @method 浅复制一个对象
|
||||
* @param source 需要浅复制的对象
|
||||
* @return 返回一个新的对象
|
||||
* @log 1. vincent,2018-12-18, func、date、reg 和 err 类型不能正常拷贝
|
||||
*/
|
||||
static easyCopy(source: Object): Object {
|
||||
const newObject = [];
|
||||
return Utils.applyIf(source);
|
||||
}
|
||||
/**复制一个数据表 */
|
||||
static clone(data:any) {
|
||||
return Utils.easyCopy(data);
|
||||
}
|
||||
}
|
||||
return target;
|
||||
}
|
||||
/**
|
||||
* @method 浅复制一个对象
|
||||
* @param source 需要浅复制的对象
|
||||
* @return 返回一个新的对象
|
||||
* @log 1. vincent,2018-12-18, func、date、reg 和 err 类型不能正常拷贝
|
||||
*/
|
||||
static easyCopy(source: Object): Object {
|
||||
const newObject = [];
|
||||
return Utils.applyIf(source);
|
||||
}
|
||||
/**复制一个数据表 */
|
||||
static clone(data: any) {
|
||||
return Utils.easyCopy(data);
|
||||
}
|
||||
|
||||
/**发送内部事件 */
|
||||
public static sendInnerMsg(innerId: number, param?: any) {
|
||||
li_EventManager.I.onInnerEL(innerId, param);
|
||||
}
|
||||
/**注册内部事件 */
|
||||
public static addInnerEL(innerId: number, i_target, i_callback: Function) {
|
||||
li_EventManager.I.addInnerEL(innerId, i_callback, i_target);
|
||||
}
|
||||
/**移除内部事件 */
|
||||
public static removeInnerEL(innerId: number, i_target, i_callback: Function) {
|
||||
li_EventManager.I.removeInnerEL(innerId, i_callback, i_target);
|
||||
}
|
||||
|
||||
/**发送内部事件 */
|
||||
public static sendInnerMsg(innerId: number, param?: any) {
|
||||
li_EventManager.I.onInnerEL(innerId, param);
|
||||
}
|
||||
/**注册内部事件 */
|
||||
public static addInnerEL(innerId: number, i_target, i_callback: Function,) {
|
||||
li_EventManager.I.addInnerEL(innerId, i_callback, i_target);
|
||||
}
|
||||
/**移除内部事件 */
|
||||
public static removeInnerEL(innerId: number, i_target, i_callback: Function) {
|
||||
li_EventManager.I.removeInnerEL(innerId, i_callback, i_target)
|
||||
}
|
||||
//获取随机数
|
||||
public static getRandomInt(i_start: number, i_end: number): number {
|
||||
i_start = Math.ceil(i_start);
|
||||
i_end = Math.floor(i_end);
|
||||
return Math.floor(Math.random() * (i_end - i_start + 1)) + i_start;
|
||||
}
|
||||
//数字转字符串,指定位数,位数不足前面补0
|
||||
public static PrefixInt(num, length) {
|
||||
return (Array(length).join("0") + num).slice(-length);
|
||||
}
|
||||
//数字保留几位小数
|
||||
public static DecimalPlaces(num: number, weishu: number) {
|
||||
return num.toFixed(weishu);
|
||||
}
|
||||
|
||||
/**获取屏幕分辨率 */
|
||||
public static GetWinSize(): Size {
|
||||
return view.getVisibleSize();
|
||||
}
|
||||
|
||||
//获取随机数
|
||||
public static getRandomInt(i_start:number, i_end:number) : number {
|
||||
i_start = Math.ceil(i_start);
|
||||
i_end = Math.floor(i_end);
|
||||
return Math.floor(Math.random() * (i_end - i_start + 1)) + i_start;
|
||||
}
|
||||
//数字转字符串,指定位数,位数不足前面补0
|
||||
public static PrefixInt(num, length) {
|
||||
return (Array(length).join('0') + num).slice(-length);
|
||||
}
|
||||
//数字保留几位小数
|
||||
public static DecimalPlaces(num:number, weishu:number) {
|
||||
return num.toFixed(weishu);
|
||||
/**获取当前日期,格式YYYY-MM-DD */
|
||||
public static GetNowFormatDay(
|
||||
nowDate: Date | null = null,
|
||||
char: string = "-"
|
||||
) {
|
||||
if (nowDate == null) {
|
||||
nowDate = new Date();
|
||||
}
|
||||
let day = nowDate.getDate();
|
||||
let month = nowDate.getMonth() + 1; //注意月份需要+1
|
||||
let year = nowDate.getFullYear();
|
||||
//补全0,并拼接
|
||||
return (
|
||||
year + char + Utils.completeDate(month) + char + Utils.completeDate(day)
|
||||
);
|
||||
}
|
||||
//补全0
|
||||
private static completeDate(value: number) {
|
||||
return value < 10 ? "0" + value : value;
|
||||
}
|
||||
|
||||
|
||||
/**获取屏幕分辨率 */
|
||||
public static GetWinSize():Size {
|
||||
return view.getVisibleSize()
|
||||
}
|
||||
|
||||
|
||||
/**获取当前日期,格式YYYY-MM-DD */
|
||||
public static GetNowFormatDay(nowDate: Date | null = null, char: string = "-") {
|
||||
if (nowDate == null) {
|
||||
nowDate = new Date();
|
||||
}
|
||||
let day = nowDate.getDate();
|
||||
let month = nowDate.getMonth() + 1;//注意月份需要+1
|
||||
let year = nowDate.getFullYear();
|
||||
//补全0,并拼接
|
||||
return year + char + Utils.completeDate(month) + char + Utils.completeDate(day);
|
||||
}
|
||||
//补全0
|
||||
private static completeDate(value: number) {
|
||||
return value < 10 ? "0" + value : value;
|
||||
}
|
||||
|
||||
|
||||
//打印消耗时间===================================================================================================
|
||||
private static _eplTime = 0;
|
||||
/**记录当前时间 */
|
||||
public static ProfilerTimeRecord() {
|
||||
Utils._eplTime = new Date().getTime();
|
||||
}
|
||||
/**打印消耗时间 */
|
||||
public static ProfilerTimePrint(key:string = "") {
|
||||
let time = new Date().getTime();
|
||||
let timecha = time - Utils._eplTime;
|
||||
console.log(`${key}消耗时间:${timecha}毫秒`);
|
||||
Utils._eplTime = time;
|
||||
}
|
||||
}
|
||||
//打印消耗时间===================================================================================================
|
||||
private static _eplTime = 0;
|
||||
/**记录当前时间 */
|
||||
public static ProfilerTimeRecord() {
|
||||
Utils._eplTime = new Date().getTime();
|
||||
}
|
||||
/**打印消耗时间 */
|
||||
public static ProfilerTimePrint(key: string = "") {
|
||||
let time = new Date().getTime();
|
||||
let timecha = time - Utils._eplTime;
|
||||
console.log(`${key}消耗时间:${timecha}毫秒`);
|
||||
Utils._eplTime = time;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ import { InnerMsgCode } from "../../Main/Config/InnerMsgCode";
|
||||
import { promptItem } from "../Item/promptItem";
|
||||
import LanguageUtils, { LanguageType } from "../../Main/Common/LanguageUtils";
|
||||
import { DataManager } from "../../chat18x/data/DataManager";
|
||||
import ConfigManager from "../../chat18x/manager/ConfigManager";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("PreloadUI")
|
||||
@@ -239,6 +240,10 @@ export class PreloadUI extends Component {
|
||||
// } else {
|
||||
// //没登录成功,先进主界面,在主界面里进行登录
|
||||
// }
|
||||
|
||||
ConfigManager.I.init();
|
||||
//console.log(ConfigManager.tables.TbGlobalConfig.GameName);
|
||||
|
||||
ResManager.I.goMainScene(); //进入下一个场景
|
||||
// ResManager.I.goCustomScene("Test2DScene"); //进入自定义场景
|
||||
}
|
||||
|
||||
@@ -1,22 +1,28 @@
|
||||
import {
|
||||
_decorator,
|
||||
resources,
|
||||
BufferAsset,
|
||||
Component,
|
||||
assetManager,
|
||||
AssetManager,
|
||||
} from "cc";
|
||||
import * as cfg from "../../schema/schema";
|
||||
import ByteBuf from "db://assets/Scripts/luban/ByteBuf";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
@ccclass("ConfigManager")
|
||||
export default class ConfigManager extends Component {
|
||||
export default class ConfigManager {
|
||||
private static _instance: ConfigManager = null;
|
||||
public static get I(): ConfigManager {
|
||||
if (!this._instance) {
|
||||
this._instance = new ConfigManager();
|
||||
}
|
||||
return this._instance;
|
||||
}
|
||||
|
||||
public static tables: cfg.Tables = null;
|
||||
private static dataMap = new Map<string, Uint8Array>();
|
||||
public static jsonFileNames: string[] = [];
|
||||
|
||||
onLoad() {
|
||||
private constructor() {}
|
||||
|
||||
public init() {
|
||||
this.loadAllConfig();
|
||||
}
|
||||
|
||||
@@ -65,7 +71,7 @@ export default class ConfigManager extends Component {
|
||||
}
|
||||
Promise.all(promises).then((values) => {
|
||||
console.log("静态配置加载完成");
|
||||
ConfigManager.tables = new cfg.Tables(this.getFileData);
|
||||
ConfigManager.tables = new cfg.Tables(ConfigManager.I.getFileData);
|
||||
for (let item of ConfigManager.tables.TbGirls.getDataList()) {
|
||||
console.log(item);
|
||||
}
|
||||
|
||||
@@ -71,14 +71,14 @@ export class ThemePanel extends li_BaseView {
|
||||
this.cache.push(item);
|
||||
this.content.addChild(newNode);
|
||||
}
|
||||
const rectInfo = cfgs[0];
|
||||
const rectInfo = ConfigManager.tables.TbGirls.get(10001);
|
||||
this.recId = rectInfo.id;
|
||||
this.rectNameKey = rectInfo.key;
|
||||
this.rectNameKey = rectInfo.nameKey;
|
||||
|
||||
//this.recName.string = LanguageUtils.getText(this.rectNameKey);
|
||||
ResManager.I.changeBundleSpriteFrame(
|
||||
this.recSprite,
|
||||
rectInfo.path,
|
||||
rectInfo.avatarPath,
|
||||
"Chat18x",
|
||||
() => {
|
||||
let sizeTran = this.recSprite.node.parent.getComponent(UITransform);
|
||||
|
||||
@@ -194,6 +194,7 @@ export class GlobalConfig {
|
||||
this.MaxTokens = _buf_.readInt()
|
||||
this.Timeout = _buf_.readInt()
|
||||
this.FreeChatTimes = _buf_.readInt()
|
||||
this.GameName = _buf_.readString()
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -217,6 +218,10 @@ export class GlobalConfig {
|
||||
* 单个角色免费聊天次数
|
||||
*/
|
||||
readonly FreeChatTimes: number
|
||||
/**
|
||||
* 游戏名
|
||||
*/
|
||||
readonly GameName: string
|
||||
|
||||
resolve(tables:Tables) {
|
||||
|
||||
@@ -225,6 +230,7 @@ export class GlobalConfig {
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -630,6 +636,10 @@ export class TbGlobalConfig {
|
||||
* 单个角色免费聊天次数
|
||||
*/
|
||||
get FreeChatTimes(): number { return this._data.FreeChatTimes; }
|
||||
/**
|
||||
* 游戏名
|
||||
*/
|
||||
get GameName(): string { return this._data.GameName; }
|
||||
|
||||
resolve(tables:Tables) {
|
||||
this._data.resolve(tables)
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user