ConfigManager改全局单例
This commit is contained in:
Binary file not shown.
@@ -5,6 +5,7 @@
|
|||||||
"Temperature": 0.7,
|
"Temperature": 0.7,
|
||||||
"MaxTokens": 2048,
|
"MaxTokens": 2048,
|
||||||
"Timeout": 30000,
|
"Timeout": 30000,
|
||||||
"FreeChatTimes": 20
|
"FreeChatTimes": 20,
|
||||||
|
"GameName": "AIGirlChat"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
@@ -18,15 +18,12 @@
|
|||||||
"_children": [
|
"_children": [
|
||||||
{
|
{
|
||||||
"__id__": 2
|
"__id__": 2
|
||||||
},
|
|
||||||
{
|
|
||||||
"__id__": 32
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [],
|
"_components": [],
|
||||||
"_prefab": {
|
"_prefab": {
|
||||||
"__id__": 34
|
"__id__": 32
|
||||||
},
|
},
|
||||||
"_lpos": {
|
"_lpos": {
|
||||||
"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
|
||||||
@@ -57,7 +54,7 @@
|
|||||||
},
|
},
|
||||||
"autoReleaseAssets": false,
|
"autoReleaseAssets": false,
|
||||||
"_globals": {
|
"_globals": {
|
||||||
"__id__": 35
|
"__id__": 33
|
||||||
},
|
},
|
||||||
"_id": "1a23cd3e-e487-4fd1-a415-346c2087464d"
|
"_id": "1a23cd3e-e487-4fd1-a415-346c2087464d"
|
||||||
},
|
},
|
||||||
@@ -1018,63 +1015,6 @@
|
|||||||
},
|
},
|
||||||
"_id": "98EWBIubZPlZT+LFQb4IYI"
|
"_id": "98EWBIubZPlZT+LFQb4IYI"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"__type__": "cc.Node",
|
|
||||||
"_name": "ConfigManager",
|
|
||||||
"_objFlags": 0,
|
|
||||||
"__editorExtras__": {},
|
|
||||||
"_parent": {
|
|
||||||
"__id__": 1
|
|
||||||
},
|
|
||||||
"_children": [],
|
|
||||||
"_active": true,
|
|
||||||
"_components": [
|
|
||||||
{
|
|
||||||
"__id__": 33
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"_prefab": null,
|
|
||||||
"_lpos": {
|
|
||||||
"__type__": "cc.Vec3",
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"z": 0
|
|
||||||
},
|
|
||||||
"_lrot": {
|
|
||||||
"__type__": "cc.Quat",
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"z": 0,
|
|
||||||
"w": 1
|
|
||||||
},
|
|
||||||
"_lscale": {
|
|
||||||
"__type__": "cc.Vec3",
|
|
||||||
"x": 1,
|
|
||||||
"y": 1,
|
|
||||||
"z": 1
|
|
||||||
},
|
|
||||||
"_mobility": 0,
|
|
||||||
"_layer": 1073741824,
|
|
||||||
"_euler": {
|
|
||||||
"__type__": "cc.Vec3",
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"z": 0
|
|
||||||
},
|
|
||||||
"_id": "67ZXnZeExFXIu59phK6Xjz"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__type__": "fbd43WrI4tK6KXuGCPuxhSR",
|
|
||||||
"_name": "",
|
|
||||||
"_objFlags": 0,
|
|
||||||
"__editorExtras__": {},
|
|
||||||
"node": {
|
|
||||||
"__id__": 32
|
|
||||||
},
|
|
||||||
"_enabled": true,
|
|
||||||
"__prefab": null,
|
|
||||||
"_id": "57vDjH7bVD4JDeqZChrdP3"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__type__": "cc.PrefabInfo",
|
"__type__": "cc.PrefabInfo",
|
||||||
"root": null,
|
"root": null,
|
||||||
@@ -1086,28 +1026,28 @@
|
|||||||
{
|
{
|
||||||
"__type__": "cc.SceneGlobals",
|
"__type__": "cc.SceneGlobals",
|
||||||
"ambient": {
|
"ambient": {
|
||||||
"__id__": 36
|
"__id__": 34
|
||||||
},
|
},
|
||||||
"shadows": {
|
"shadows": {
|
||||||
"__id__": 37
|
"__id__": 35
|
||||||
},
|
},
|
||||||
"_skybox": {
|
"_skybox": {
|
||||||
"__id__": 38
|
"__id__": 36
|
||||||
},
|
},
|
||||||
"fog": {
|
"fog": {
|
||||||
"__id__": 39
|
"__id__": 37
|
||||||
},
|
},
|
||||||
"octree": {
|
"octree": {
|
||||||
"__id__": 40
|
"__id__": 38
|
||||||
},
|
},
|
||||||
"skin": {
|
"skin": {
|
||||||
"__id__": 41
|
"__id__": 39
|
||||||
},
|
},
|
||||||
"lightProbeInfo": {
|
"lightProbeInfo": {
|
||||||
"__id__": 42
|
"__id__": 40
|
||||||
},
|
},
|
||||||
"postSettings": {
|
"postSettings": {
|
||||||
"__id__": 43
|
"__id__": 41
|
||||||
},
|
},
|
||||||
"bakedWithStationaryMainLight": false,
|
"bakedWithStationaryMainLight": false,
|
||||||
"bakedWithHighpLightmap": false
|
"bakedWithHighpLightmap": false
|
||||||
|
|||||||
+318
-295
@@ -1,328 +1,351 @@
|
|||||||
import { _decorator, Color, isValid, Label, Node, RichText, Size, Sprite, UITransform, Vec3, view } from "cc";
|
import {
|
||||||
|
_decorator,
|
||||||
|
Color,
|
||||||
|
isValid,
|
||||||
|
Label,
|
||||||
|
Node,
|
||||||
|
RichText,
|
||||||
|
Size,
|
||||||
|
Sprite,
|
||||||
|
UITransform,
|
||||||
|
Vec3,
|
||||||
|
view,
|
||||||
|
} from "cc";
|
||||||
import li_EventManager from "./li_EventManager";
|
import li_EventManager from "./li_EventManager";
|
||||||
|
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
@ccclass
|
@ccclass
|
||||||
export default class Utils {
|
export default class Utils {
|
||||||
//log日志
|
//log日志
|
||||||
public static Log(msg: string | any, ...subst: any[]) {
|
public static Log(msg: string | any, ...subst: any[]) {
|
||||||
let IsLocalCSChanel = true
|
let IsLocalCSChanel = true;
|
||||||
if (IsLocalCSChanel) {
|
if (IsLocalCSChanel) {
|
||||||
console.log(msg, subst)
|
console.log(msg, subst);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//警告日志
|
}
|
||||||
public static Warning(msg: string | any, ...subst: any[]) {
|
//警告日志
|
||||||
let IsLocalCSChanel = true
|
public static Warning(msg: string | any, ...subst: any[]) {
|
||||||
if (IsLocalCSChanel) {
|
let IsLocalCSChanel = true;
|
||||||
console.warn(msg, subst)
|
if (IsLocalCSChanel) {
|
||||||
}
|
console.warn(msg, subst);
|
||||||
}
|
}
|
||||||
//错误日志
|
}
|
||||||
public static Error(msg: string | any, ...subst: any[]) {
|
//错误日志
|
||||||
let IsLocalCSChanel = true
|
public static Error(msg: string | any, ...subst: any[]) {
|
||||||
if (IsLocalCSChanel) {
|
let IsLocalCSChanel = true;
|
||||||
console.error(msg, subst)
|
if (IsLocalCSChanel) {
|
||||||
}
|
console.error(msg, subst);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//解析节点
|
||||||
|
public static parseNode = function (node: Node, oriObj?: any) {
|
||||||
|
if (!node || !node.children) return;
|
||||||
|
oriObj = oriObj || node;
|
||||||
|
let chs = node.children;
|
||||||
|
for (let i = 0; i < chs.length; i++) {
|
||||||
|
let ch = chs[i];
|
||||||
|
let chName = ch.name;
|
||||||
|
if (chName && chName.length > 0) {
|
||||||
|
try {
|
||||||
|
oriObj[chName] = ch;
|
||||||
|
} catch (error) {
|
||||||
|
//hg_utils.hgLog("chName err:", chName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Utils.parseNode(ch, oriObj);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
//解析节点
|
//更换父节点,保留原有的坐标和旋转
|
||||||
public static parseNode = function (node: Node, oriObj?: any) {
|
public static changeNodeParent(node: Node, parentNode: Node) {
|
||||||
if (!node || !node.children) return;
|
let world_Q = node.getWorldRotation();
|
||||||
oriObj = oriObj || node;
|
let world_pos = node.getWorldPosition(); //原来的世界坐标
|
||||||
let chs = node.children;
|
node.setParent(parentNode);
|
||||||
for (let i = 0; i < chs.length; i++) {
|
node.setRotation(world_Q);
|
||||||
let ch = chs[i];
|
node.setWorldPosition(world_pos);
|
||||||
let chName = ch.name;
|
}
|
||||||
if (chName && chName.length > 0) {
|
|
||||||
try {
|
|
||||||
oriObj[chName] = ch;
|
|
||||||
} catch (error) {
|
|
||||||
//hg_utils.hgLog("chName err:", chName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Utils.parseNode(ch, oriObj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
/**
|
||||||
//更换父节点,保留原有的坐标和旋转
|
* 封装setString方法
|
||||||
public static changeNodeParent(node:Node, parentNode:Node) {
|
*/
|
||||||
let world_Q = node.getWorldRotation()
|
static setString(node: Node, str: string | number) {
|
||||||
let world_pos = node.getWorldPosition()//原来的世界坐标
|
if (!isValid(node)) return;
|
||||||
node.setParent(parentNode)
|
let lb: any = node.getComponent(Label);
|
||||||
node.setRotation(world_Q);
|
if (!lb) return;
|
||||||
node.setWorldPosition(world_pos)
|
if (str == null) {
|
||||||
|
str = "";
|
||||||
}
|
}
|
||||||
|
str += "";
|
||||||
|
lb.string = str;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
/**
|
* 添加富文本
|
||||||
* 封装setString方法
|
* @param node
|
||||||
*/
|
* @param str
|
||||||
static setString(node: Node, str: string | number) {
|
* @param outLine
|
||||||
if (!isValid(node)) return;
|
* @param width
|
||||||
let lb:any = node.getComponent(Label);
|
* @returns
|
||||||
if (!lb) return;
|
*/
|
||||||
if(str == null) {str = ""}
|
static addRichText(
|
||||||
str += ""
|
node: Node,
|
||||||
lb.string = str;
|
str: string,
|
||||||
|
outLine: string | null = null,
|
||||||
|
width: number | null = 2,
|
||||||
|
max: number = 0
|
||||||
|
) {
|
||||||
|
if (!node) return;
|
||||||
|
let comp = node.getComponent(RichText);
|
||||||
|
if (!comp) return;
|
||||||
|
str = Utils.replaceAll(str, "</>", "</color>");
|
||||||
|
str = str.replace(/\<\/font\>/g, "</color>");
|
||||||
|
str = Utils.replaceAll(str, "'>", ">");
|
||||||
|
str = Utils.replaceAll(str, "<font", "<");
|
||||||
|
str = Utils.replaceAll(str, "color='", "color=");
|
||||||
|
str = Utils.replaceAll(str, "<br>", "\n");
|
||||||
|
if (outLine) {
|
||||||
|
str = `<outline color=${outLine} width=${width}>${str}</outline>`;
|
||||||
}
|
}
|
||||||
|
comp.string = str;
|
||||||
|
// let csize:UITransform = comp.node.getComponent(UITransform)!
|
||||||
|
// comp.maxWidth = Math.min(csize.width,max) ;
|
||||||
|
}
|
||||||
|
static replaceAll(str: string, ch1: string, ch2: string) {
|
||||||
|
while (str.indexOf(ch1) >= 0) {
|
||||||
|
str = str.replace(ch1, ch2);
|
||||||
|
}
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**截取字符串,超过长度的用...代替
|
||||||
/**
|
* @param str 要处理的字符串
|
||||||
* 添加富文本
|
* @param labelLimit 字符串长度限制
|
||||||
* @param node
|
* @param repStr 超过长度后代替的字符串
|
||||||
* @param str
|
*/
|
||||||
* @param outLine
|
static clampAiAnswer(
|
||||||
* @param width
|
ansStr: string,
|
||||||
* @returns
|
labelLimit: number,
|
||||||
*/
|
repStr: string = "..."
|
||||||
static addRichText(node: Node, str: string, outLine: string | null = null, width: number | null = 2,max: number = 0) {
|
) {
|
||||||
if (!node) return;
|
// let labelLimit = 20 //字符串长度限制
|
||||||
let comp = node.getComponent(RichText);
|
let tempStr: string = "";
|
||||||
if (!comp) return;
|
let tempLen: number = 0;
|
||||||
str = Utils.replaceAll(str, "</>", "</color>");
|
for (let i = 0; i < ansStr.length; i++) {
|
||||||
str = str.replace(/\<\/font\>/g, '</color>');
|
tempLen += ansStr.charCodeAt(i) > 255 ? 2 : 1;
|
||||||
str = Utils.replaceAll(str, "'>", ">");
|
if (tempLen > labelLimit) {
|
||||||
str = Utils.replaceAll(str, "<font", "<");
|
return tempStr + repStr;
|
||||||
str = Utils.replaceAll(str, "color='", "color=");
|
}
|
||||||
str = Utils.replaceAll(str, "<br>", "\n");
|
tempStr += ansStr.charAt(i);
|
||||||
if (outLine) {
|
|
||||||
str = `<outline color=${outLine} width=${width}>${str}</outline>`;
|
|
||||||
}
|
|
||||||
comp.string = str;
|
|
||||||
// let csize:UITransform = comp.node.getComponent(UITransform)!
|
|
||||||
// comp.maxWidth = Math.min(csize.width,max) ;
|
|
||||||
}
|
|
||||||
static replaceAll(str: string, ch1: string, ch2: string) {
|
|
||||||
while (str.indexOf(ch1) >= 0) {
|
|
||||||
str = str.replace(ch1, ch2);
|
|
||||||
}
|
|
||||||
return str;
|
|
||||||
}
|
}
|
||||||
|
return ansStr;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**设置节点置灰 */
|
||||||
/**截取字符串,超过长度的用...代替
|
static setNodeGray(node: Node, isGray: boolean, extra: any = {}) {
|
||||||
* @param str 要处理的字符串
|
if (!isValid(node)) return;
|
||||||
* @param labelLimit 字符串长度限制
|
//图片
|
||||||
* @param repStr 超过长度后代替的字符串
|
let sp: Sprite = node.getComponent(Sprite);
|
||||||
*/
|
if (sp) {
|
||||||
static clampAiAnswer(ansStr: string, labelLimit:number, repStr:string = "...") {
|
sp.grayscale = isGray;
|
||||||
// let labelLimit = 20 //字符串长度限制
|
|
||||||
let tempStr: string = "";
|
|
||||||
let tempLen: number = 0;
|
|
||||||
for (let i = 0; i < ansStr.length; i++) {
|
|
||||||
tempLen += ansStr.charCodeAt(i) > 255 ? 2 : 1;
|
|
||||||
if (tempLen > labelLimit) {
|
|
||||||
return tempStr + repStr;
|
|
||||||
}
|
|
||||||
tempStr += ansStr.charAt(i);
|
|
||||||
}
|
|
||||||
return ansStr;
|
|
||||||
}
|
}
|
||||||
|
// //文字
|
||||||
|
// let lb:Label = node.getComponent(Label);
|
||||||
|
// if (lb) {
|
||||||
|
// if (isGray) {
|
||||||
|
// lb.color = extra.labClrGray ? extra.labClrGray : Color.GRAY;
|
||||||
|
// } else {
|
||||||
|
// lb.color = extra.labClrWhite ? extra.labClrWhite : Color.WHITE;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//对子节点执行同样操作
|
||||||
|
let children = node.children;
|
||||||
|
for (let i = 0; i < children.length; i++) {
|
||||||
|
Utils.setNodeGray(children[i], isGray, extra);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**适配背景图
|
||||||
/**设置节点置灰 */
|
* @method node 背景图节点
|
||||||
static setNodeGray(node: Node, isGray: boolean, extra: any={}) {
|
* @param mod 适配模式 1=按高度适配 2=按宽度适配
|
||||||
if (!isValid(node)) return;
|
*/
|
||||||
//图片
|
public static adjustBgPixelRatioToSize(
|
||||||
let sp:Sprite = node.getComponent(Sprite);
|
windowSize: Size,
|
||||||
if (sp) {
|
node: Node,
|
||||||
sp.grayscale = isGray;
|
mod: number = 1
|
||||||
}
|
) {
|
||||||
// //文字
|
//let windowSize = view.getVisibleSize();
|
||||||
// let lb:Label = node.getComponent(Label);
|
let bgTf = node.getComponent(UITransform);
|
||||||
// if (lb) {
|
if (bgTf) {
|
||||||
// if (isGray) {
|
if (mod == 1 && bgTf.height <= windowSize.height) {
|
||||||
// lb.color = extra.labClrGray ? extra.labClrGray : Color.GRAY;
|
let scale = windowSize.height / bgTf.height;
|
||||||
// } else {
|
bgTf.height = bgTf.height * scale;
|
||||||
// lb.color = extra.labClrWhite ? extra.labClrWhite : Color.WHITE;
|
bgTf.width = bgTf.width * scale;
|
||||||
// }
|
} else if (mod == 2 && bgTf.width <= windowSize.width) {
|
||||||
// }
|
let scale = windowSize.width / bgTf.width;
|
||||||
//对子节点执行同样操作
|
bgTf.height = bgTf.height * scale;
|
||||||
let children = node.children;
|
bgTf.width = bgTf.width * scale;
|
||||||
for (let i = 0; i < children.length; i++) {
|
}
|
||||||
Utils.setNodeGray(children[i], isGray, extra);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
/**适配背景图
|
/**适配背景图
|
||||||
* @method node 背景图节点
|
* @method node 背景图节点
|
||||||
* @param mod 适配模式 1=按高度适配 2=按宽度适配
|
* @param mod 适配模式 1=按高度适配 2=按宽度适配
|
||||||
*/
|
*/
|
||||||
public static adjustBgPixelRatioToSize(windowSize:Size,node:Node, mod:number = 1) {
|
public static adjustBgPixelRatio(node: Node, mod: number = 1) {
|
||||||
//let windowSize = view.getVisibleSize();
|
let windowSize = view.getVisibleSize();
|
||||||
let bgTf = node.getComponent(UITransform)
|
let bgTf = node.getComponent(UITransform);
|
||||||
if (bgTf) {
|
if (bgTf) {
|
||||||
if (mod == 1 && bgTf.height < windowSize.height) {
|
if (mod == 3) {
|
||||||
let scale = windowSize.height / bgTf.height
|
if (windowSize.height - bgTf.height < windowSize.width - bgTf.width) {
|
||||||
bgTf.height = bgTf.height * scale
|
mod = 1;
|
||||||
bgTf.width = bgTf.width * scale
|
|
||||||
} else if (mod == 2 && bgTf.width < windowSize.width) {
|
|
||||||
let scale = windowSize.width / bgTf.width
|
|
||||||
bgTf.height = bgTf.height * scale
|
|
||||||
bgTf.width = bgTf.width * scale
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/**适配背景图
|
|
||||||
* @method node 背景图节点
|
|
||||||
* @param mod 适配模式 1=按高度适配 2=按宽度适配
|
|
||||||
*/
|
|
||||||
public static adjustBgPixelRatio(node:Node, mod:number = 1) {
|
|
||||||
let windowSize = view.getVisibleSize();
|
|
||||||
let bgTf = node.getComponent(UITransform)
|
|
||||||
if (bgTf) {
|
|
||||||
if(mod == 3)
|
|
||||||
{
|
|
||||||
if(windowSize.height-bgTf.height < windowSize.width-bgTf.width )
|
|
||||||
{
|
|
||||||
mod = 1;
|
|
||||||
}else{
|
|
||||||
mod = 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (mod == 1 && bgTf.height < windowSize.height) {
|
|
||||||
let scale = windowSize.height / bgTf.height
|
|
||||||
bgTf.height = bgTf.height * scale
|
|
||||||
bgTf.width = bgTf.width * scale
|
|
||||||
} else if (mod == 2 && bgTf.width < windowSize.width) {
|
|
||||||
let scale = windowSize.width / bgTf.width
|
|
||||||
bgTf.height = bgTf.height * scale
|
|
||||||
bgTf.width = bgTf.width * scale
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/**适配背景图 按比例缩放 屏幕比设计分辨率小时缩小,反之则不缩放
|
|
||||||
* @param node 背景图节点
|
|
||||||
* @param mod 适配模式 1=按高度适配 2=按宽度适配
|
|
||||||
*/
|
|
||||||
public static adjustBgScaleRatio(node:Node, mod:number = 1) {
|
|
||||||
let windowSize = view.getVisibleSize();
|
|
||||||
let designSize = view.getDesignResolutionSize();
|
|
||||||
if (mod == 1 && windowSize.height < designSize.height) {
|
|
||||||
let scale = windowSize.height / designSize.height
|
|
||||||
node.scale = new Vec3(scale, scale, 1)
|
|
||||||
} else if (mod == 2 && windowSize.width < designSize.width) {
|
|
||||||
let scale = windowSize.width / designSize.width
|
|
||||||
node.scale = new Vec3(scale, scale, 1)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/**获取屏幕分辨率和设计分辨率的比例
|
|
||||||
* @method mod 适配模式 1=按高度适配 2=按宽度适配
|
|
||||||
*/
|
|
||||||
public static getScaleRatio(mod:number = 1) {
|
|
||||||
let windowSize = view.getVisibleSize();
|
|
||||||
let designSize = view.getDesignResolutionSize();
|
|
||||||
// console.log("游戏分辨率:", windowSize, designSize);
|
|
||||||
if (mod == 1) {
|
|
||||||
return windowSize.height / designSize.height
|
|
||||||
} else {
|
} else {
|
||||||
return windowSize.width / designSize.width
|
mod = 2;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
if (mod == 1 && bgTf.height < windowSize.height) {
|
||||||
|
let scale = windowSize.height / bgTf.height;
|
||||||
|
bgTf.height = bgTf.height * scale;
|
||||||
|
bgTf.width = bgTf.width * scale;
|
||||||
|
} else if (mod == 2 && bgTf.width < windowSize.width) {
|
||||||
|
let scale = windowSize.width / bgTf.width;
|
||||||
|
bgTf.height = bgTf.height * scale;
|
||||||
|
bgTf.width = bgTf.width * scale;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
/**适配背景图 按比例缩放 屏幕比设计分辨率小时缩小,反之则不缩放
|
||||||
|
* @param node 背景图节点
|
||||||
|
* @param mod 适配模式 1=按高度适配 2=按宽度适配
|
||||||
|
*/
|
||||||
|
public static adjustBgScaleRatio(node: Node, mod: number = 1) {
|
||||||
|
let windowSize = view.getVisibleSize();
|
||||||
|
let designSize = view.getDesignResolutionSize();
|
||||||
|
if (mod == 1 && windowSize.height < designSize.height) {
|
||||||
|
let scale = windowSize.height / designSize.height;
|
||||||
|
node.scale = new Vec3(scale, scale, 1);
|
||||||
|
} else if (mod == 2 && windowSize.width < designSize.width) {
|
||||||
|
let scale = windowSize.width / designSize.width;
|
||||||
|
node.scale = new Vec3(scale, scale, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/**获取屏幕分辨率和设计分辨率的比例
|
||||||
|
* @method mod 适配模式 1=按高度适配 2=按宽度适配
|
||||||
|
*/
|
||||||
|
public static getScaleRatio(mod: number = 1) {
|
||||||
|
let windowSize = view.getVisibleSize();
|
||||||
|
let designSize = view.getDesignResolutionSize();
|
||||||
|
// console.log("游戏分辨率:", windowSize, designSize);
|
||||||
|
if (mod == 1) {
|
||||||
|
return windowSize.height / designSize.height;
|
||||||
|
} else {
|
||||||
|
return windowSize.width / designSize.width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
/**
|
* @method 浅复制一个对象
|
||||||
* @method 浅复制一个对象
|
* @param source 需要浅复制的对象
|
||||||
* @param source 需要浅复制的对象
|
* 合并对象,如果excludes中没有指明需要排除的字段,target也含有相同的字段,则会被object同名字段值覆盖掉
|
||||||
* 合并对象,如果excludes中没有指明需要排除的字段,target也含有相同的字段,则会被object同名字段值覆盖掉
|
* @param object
|
||||||
* @param object
|
* @param excludes 需要排除的字段
|
||||||
* @param excludes 需要排除的字段
|
*/
|
||||||
*/
|
static applyIf(
|
||||||
static applyIf(object: any, target: any = {}, excludes: Array<string> = []): Object {
|
object: any,
|
||||||
if (!target) target = {};
|
target: any = {},
|
||||||
for (let key in object) {
|
excludes: Array<string> = []
|
||||||
if (object.hasOwnProperty(key)) {
|
): Object {
|
||||||
if (excludes.indexOf(key) < 0) {
|
if (!target) target = {};
|
||||||
target[key] = object[key];
|
for (let key in object) {
|
||||||
}
|
if (object.hasOwnProperty(key)) {
|
||||||
}
|
if (excludes.indexOf(key) < 0) {
|
||||||
|
target[key] = object[key];
|
||||||
}
|
}
|
||||||
return target;
|
}
|
||||||
}
|
|
||||||
/**
|
|
||||||
* @method 浅复制一个对象
|
|
||||||
* @param source 需要浅复制的对象
|
|
||||||
* @return 返回一个新的对象
|
|
||||||
* @log 1. vincent,2018-12-18, func、date、reg 和 err 类型不能正常拷贝
|
|
||||||
*/
|
|
||||||
static easyCopy(source: Object): Object {
|
|
||||||
const newObject = [];
|
|
||||||
return Utils.applyIf(source);
|
|
||||||
}
|
|
||||||
/**复制一个数据表 */
|
|
||||||
static clone(data:any) {
|
|
||||||
return Utils.easyCopy(data);
|
|
||||||
}
|
}
|
||||||
|
return target;
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* @method 浅复制一个对象
|
||||||
|
* @param source 需要浅复制的对象
|
||||||
|
* @return 返回一个新的对象
|
||||||
|
* @log 1. vincent,2018-12-18, func、date、reg 和 err 类型不能正常拷贝
|
||||||
|
*/
|
||||||
|
static easyCopy(source: Object): Object {
|
||||||
|
const newObject = [];
|
||||||
|
return Utils.applyIf(source);
|
||||||
|
}
|
||||||
|
/**复制一个数据表 */
|
||||||
|
static clone(data: any) {
|
||||||
|
return Utils.easyCopy(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**发送内部事件 */
|
||||||
|
public static sendInnerMsg(innerId: number, param?: any) {
|
||||||
|
li_EventManager.I.onInnerEL(innerId, param);
|
||||||
|
}
|
||||||
|
/**注册内部事件 */
|
||||||
|
public static addInnerEL(innerId: number, i_target, i_callback: Function) {
|
||||||
|
li_EventManager.I.addInnerEL(innerId, i_callback, i_target);
|
||||||
|
}
|
||||||
|
/**移除内部事件 */
|
||||||
|
public static removeInnerEL(innerId: number, i_target, i_callback: Function) {
|
||||||
|
li_EventManager.I.removeInnerEL(innerId, i_callback, i_target);
|
||||||
|
}
|
||||||
|
|
||||||
/**发送内部事件 */
|
//获取随机数
|
||||||
public static sendInnerMsg(innerId: number, param?: any) {
|
public static getRandomInt(i_start: number, i_end: number): number {
|
||||||
li_EventManager.I.onInnerEL(innerId, param);
|
i_start = Math.ceil(i_start);
|
||||||
}
|
i_end = Math.floor(i_end);
|
||||||
/**注册内部事件 */
|
return Math.floor(Math.random() * (i_end - i_start + 1)) + i_start;
|
||||||
public static addInnerEL(innerId: number, i_target, i_callback: Function,) {
|
}
|
||||||
li_EventManager.I.addInnerEL(innerId, i_callback, i_target);
|
//数字转字符串,指定位数,位数不足前面补0
|
||||||
}
|
public static PrefixInt(num, length) {
|
||||||
/**移除内部事件 */
|
return (Array(length).join("0") + num).slice(-length);
|
||||||
public static removeInnerEL(innerId: number, i_target, i_callback: Function) {
|
}
|
||||||
li_EventManager.I.removeInnerEL(innerId, i_callback, i_target)
|
//数字保留几位小数
|
||||||
}
|
public static DecimalPlaces(num: number, weishu: number) {
|
||||||
|
return num.toFixed(weishu);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**获取屏幕分辨率 */
|
||||||
|
public static GetWinSize(): Size {
|
||||||
|
return view.getVisibleSize();
|
||||||
|
}
|
||||||
|
|
||||||
//获取随机数
|
/**获取当前日期,格式YYYY-MM-DD */
|
||||||
public static getRandomInt(i_start:number, i_end:number) : number {
|
public static GetNowFormatDay(
|
||||||
i_start = Math.ceil(i_start);
|
nowDate: Date | null = null,
|
||||||
i_end = Math.floor(i_end);
|
char: string = "-"
|
||||||
return Math.floor(Math.random() * (i_end - i_start + 1)) + i_start;
|
) {
|
||||||
}
|
if (nowDate == null) {
|
||||||
//数字转字符串,指定位数,位数不足前面补0
|
nowDate = new Date();
|
||||||
public static PrefixInt(num, length) {
|
|
||||||
return (Array(length).join('0') + num).slice(-length);
|
|
||||||
}
|
|
||||||
//数字保留几位小数
|
|
||||||
public static DecimalPlaces(num:number, weishu:number) {
|
|
||||||
return num.toFixed(weishu);
|
|
||||||
}
|
}
|
||||||
|
let day = nowDate.getDate();
|
||||||
|
let month = nowDate.getMonth() + 1; //注意月份需要+1
|
||||||
|
let year = nowDate.getFullYear();
|
||||||
|
//补全0,并拼接
|
||||||
|
return (
|
||||||
|
year + char + Utils.completeDate(month) + char + Utils.completeDate(day)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
//补全0
|
||||||
|
private static completeDate(value: number) {
|
||||||
|
return value < 10 ? "0" + value : value;
|
||||||
|
}
|
||||||
|
|
||||||
|
//打印消耗时间===================================================================================================
|
||||||
/**获取屏幕分辨率 */
|
private static _eplTime = 0;
|
||||||
public static GetWinSize():Size {
|
/**记录当前时间 */
|
||||||
return view.getVisibleSize()
|
public static ProfilerTimeRecord() {
|
||||||
}
|
Utils._eplTime = new Date().getTime();
|
||||||
|
}
|
||||||
|
/**打印消耗时间 */
|
||||||
/**获取当前日期,格式YYYY-MM-DD */
|
public static ProfilerTimePrint(key: string = "") {
|
||||||
public static GetNowFormatDay(nowDate: Date | null = null, char: string = "-") {
|
let time = new Date().getTime();
|
||||||
if (nowDate == null) {
|
let timecha = time - Utils._eplTime;
|
||||||
nowDate = new Date();
|
console.log(`${key}消耗时间:${timecha}毫秒`);
|
||||||
}
|
Utils._eplTime = time;
|
||||||
let day = nowDate.getDate();
|
}
|
||||||
let month = nowDate.getMonth() + 1;//注意月份需要+1
|
}
|
||||||
let year = nowDate.getFullYear();
|
|
||||||
//补全0,并拼接
|
|
||||||
return year + char + Utils.completeDate(month) + char + Utils.completeDate(day);
|
|
||||||
}
|
|
||||||
//补全0
|
|
||||||
private static completeDate(value: number) {
|
|
||||||
return value < 10 ? "0" + value : value;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//打印消耗时间===================================================================================================
|
|
||||||
private static _eplTime = 0;
|
|
||||||
/**记录当前时间 */
|
|
||||||
public static ProfilerTimeRecord() {
|
|
||||||
Utils._eplTime = new Date().getTime();
|
|
||||||
}
|
|
||||||
/**打印消耗时间 */
|
|
||||||
public static ProfilerTimePrint(key:string = "") {
|
|
||||||
let time = new Date().getTime();
|
|
||||||
let timecha = time - Utils._eplTime;
|
|
||||||
console.log(`${key}消耗时间:${timecha}毫秒`);
|
|
||||||
Utils._eplTime = time;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ import { InnerMsgCode } from "../../Main/Config/InnerMsgCode";
|
|||||||
import { promptItem } from "../Item/promptItem";
|
import { promptItem } from "../Item/promptItem";
|
||||||
import LanguageUtils, { LanguageType } from "../../Main/Common/LanguageUtils";
|
import LanguageUtils, { LanguageType } from "../../Main/Common/LanguageUtils";
|
||||||
import { DataManager } from "../../chat18x/data/DataManager";
|
import { DataManager } from "../../chat18x/data/DataManager";
|
||||||
|
import ConfigManager from "../../chat18x/manager/ConfigManager";
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
@ccclass("PreloadUI")
|
@ccclass("PreloadUI")
|
||||||
@@ -239,6 +240,10 @@ export class PreloadUI extends Component {
|
|||||||
// } else {
|
// } else {
|
||||||
// //没登录成功,先进主界面,在主界面里进行登录
|
// //没登录成功,先进主界面,在主界面里进行登录
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
ConfigManager.I.init();
|
||||||
|
//console.log(ConfigManager.tables.TbGlobalConfig.GameName);
|
||||||
|
|
||||||
ResManager.I.goMainScene(); //进入下一个场景
|
ResManager.I.goMainScene(); //进入下一个场景
|
||||||
// ResManager.I.goCustomScene("Test2DScene"); //进入自定义场景
|
// ResManager.I.goCustomScene("Test2DScene"); //进入自定义场景
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +1,28 @@
|
|||||||
import {
|
import {
|
||||||
_decorator,
|
|
||||||
resources,
|
resources,
|
||||||
BufferAsset,
|
BufferAsset,
|
||||||
Component,
|
|
||||||
assetManager,
|
assetManager,
|
||||||
AssetManager,
|
AssetManager,
|
||||||
} from "cc";
|
} from "cc";
|
||||||
import * as cfg from "../../schema/schema";
|
import * as cfg from "../../schema/schema";
|
||||||
import ByteBuf from "db://assets/Scripts/luban/ByteBuf";
|
import ByteBuf from "db://assets/Scripts/luban/ByteBuf";
|
||||||
|
|
||||||
const { ccclass, property } = _decorator;
|
export default class ConfigManager {
|
||||||
@ccclass("ConfigManager")
|
private static _instance: ConfigManager = null;
|
||||||
export default class ConfigManager extends Component {
|
public static get I(): ConfigManager {
|
||||||
|
if (!this._instance) {
|
||||||
|
this._instance = new ConfigManager();
|
||||||
|
}
|
||||||
|
return this._instance;
|
||||||
|
}
|
||||||
|
|
||||||
public static tables: cfg.Tables = null;
|
public static tables: cfg.Tables = null;
|
||||||
private static dataMap = new Map<string, Uint8Array>();
|
private static dataMap = new Map<string, Uint8Array>();
|
||||||
public static jsonFileNames: string[] = [];
|
public static jsonFileNames: string[] = [];
|
||||||
|
|
||||||
onLoad() {
|
private constructor() {}
|
||||||
|
|
||||||
|
public init() {
|
||||||
this.loadAllConfig();
|
this.loadAllConfig();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -65,7 +71,7 @@ export default class ConfigManager extends Component {
|
|||||||
}
|
}
|
||||||
Promise.all(promises).then((values) => {
|
Promise.all(promises).then((values) => {
|
||||||
console.log("静态配置加载完成");
|
console.log("静态配置加载完成");
|
||||||
ConfigManager.tables = new cfg.Tables(this.getFileData);
|
ConfigManager.tables = new cfg.Tables(ConfigManager.I.getFileData);
|
||||||
for (let item of ConfigManager.tables.TbGirls.getDataList()) {
|
for (let item of ConfigManager.tables.TbGirls.getDataList()) {
|
||||||
console.log(item);
|
console.log(item);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -71,14 +71,14 @@ export class ThemePanel extends li_BaseView {
|
|||||||
this.cache.push(item);
|
this.cache.push(item);
|
||||||
this.content.addChild(newNode);
|
this.content.addChild(newNode);
|
||||||
}
|
}
|
||||||
const rectInfo = cfgs[0];
|
const rectInfo = ConfigManager.tables.TbGirls.get(10001);
|
||||||
this.recId = rectInfo.id;
|
this.recId = rectInfo.id;
|
||||||
this.rectNameKey = rectInfo.key;
|
this.rectNameKey = rectInfo.nameKey;
|
||||||
|
|
||||||
//this.recName.string = LanguageUtils.getText(this.rectNameKey);
|
//this.recName.string = LanguageUtils.getText(this.rectNameKey);
|
||||||
ResManager.I.changeBundleSpriteFrame(
|
ResManager.I.changeBundleSpriteFrame(
|
||||||
this.recSprite,
|
this.recSprite,
|
||||||
rectInfo.path,
|
rectInfo.avatarPath,
|
||||||
"Chat18x",
|
"Chat18x",
|
||||||
() => {
|
() => {
|
||||||
let sizeTran = this.recSprite.node.parent.getComponent(UITransform);
|
let sizeTran = this.recSprite.node.parent.getComponent(UITransform);
|
||||||
|
|||||||
@@ -194,6 +194,7 @@ export class GlobalConfig {
|
|||||||
this.MaxTokens = _buf_.readInt()
|
this.MaxTokens = _buf_.readInt()
|
||||||
this.Timeout = _buf_.readInt()
|
this.Timeout = _buf_.readInt()
|
||||||
this.FreeChatTimes = _buf_.readInt()
|
this.FreeChatTimes = _buf_.readInt()
|
||||||
|
this.GameName = _buf_.readString()
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -217,6 +218,10 @@ export class GlobalConfig {
|
|||||||
* 单个角色免费聊天次数
|
* 单个角色免费聊天次数
|
||||||
*/
|
*/
|
||||||
readonly FreeChatTimes: number
|
readonly FreeChatTimes: number
|
||||||
|
/**
|
||||||
|
* 游戏名
|
||||||
|
*/
|
||||||
|
readonly GameName: string
|
||||||
|
|
||||||
resolve(tables:Tables) {
|
resolve(tables:Tables) {
|
||||||
|
|
||||||
@@ -225,6 +230,7 @@ export class GlobalConfig {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -630,6 +636,10 @@ export class TbGlobalConfig {
|
|||||||
* 单个角色免费聊天次数
|
* 单个角色免费聊天次数
|
||||||
*/
|
*/
|
||||||
get FreeChatTimes(): number { return this._data.FreeChatTimes; }
|
get FreeChatTimes(): number { return this._data.FreeChatTimes; }
|
||||||
|
/**
|
||||||
|
* 游戏名
|
||||||
|
*/
|
||||||
|
get GameName(): string { return this._data.GameName; }
|
||||||
|
|
||||||
resolve(tables:Tables) {
|
resolve(tables:Tables) {
|
||||||
this._data.resolve(tables)
|
this._data.resolve(tables)
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user