登录之后获取全局数据
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@@ -8,11 +8,13 @@ import { LoginData } from "../../chat18x/data/LoginData";
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import { PlayerData } from "../../chat18x/data/PlayerData";
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import { AccountData } from "../../chat18x/data/AccountData";
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import { WalletData } from "../../chat18x/data/WalletData";
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import { GlobalData } from "../../chat18x/data/GlobalData";
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import { EnvData } from "../../chat18x/data/EnvData";
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import DeviceIdService from "db://assets/Scripts/chat18x/foundation/identity/DeviceIdService";
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import MachineInfoService from "db://assets/Scripts/chat18x/foundation/identity/MachineInfoService";
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import { AuthService } from "db://assets/Scripts/chat18x/network/services/AuthService";
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import { PlayerDataService } from "db://assets/Scripts/chat18x/network/services/PlayerDataService";
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import { CommonService } from "db://assets/Scripts/chat18x/network/services/CommonService";
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import proto from "db://assets/Scripts/proto/proto.pb.js";
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const { ccclass, property } = _decorator;
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@@ -66,9 +68,11 @@ export class LoginUI extends li_BaseView {
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this.loginFinish = true;
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this.reqMyInfo();
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this.reqGlobalData();
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}
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}
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// 请求个人数据
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private async reqMyInfo() {
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const reqData = {};
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let res = await PlayerDataService.I.reqMyInfo(reqData);
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@@ -81,6 +85,19 @@ export class LoginUI extends li_BaseView {
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}
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}
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// 请求全局数据
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private async reqGlobalData() {
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const reqData = {
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resName: "TbGlobalConfig",
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};
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let res = await CommonService.I.reqResConfig(reqData);
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if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
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// 保存数据
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const globalData = DataManager.I.getDataById<GlobalData>(DataId.Global);
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globalData.globals = res.data;
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}
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}
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private enterGame() {
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ResManager.I.goMainScene();
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}
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@@ -39,7 +39,7 @@ export class GlobalConfig extends BaseConfig {
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return oneData.emotionApiKey;
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}
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/** 获取情绪判断机器人api */
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/** 获取ai模型 */
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public getModel(): string | null {
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let oneData = this.getAllConfig();
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if (!oneData) return null;
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@@ -5,24 +5,155 @@ import { BaseData } from "./BaseData";
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import proto from 'db://assets/Scripts/proto/proto.pb.js';
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export class GlobalData extends BaseData {
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// api键
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private _apiKey: string = "";
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// 情绪判断机器人api
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private _emotionApiKey: string = "";
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// ai模型
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private _model: string = "";
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// Temperature
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private _temperature: number = 0;
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// 单次聊天最大token
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private _maxTokens: number = 0;
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// 超时时间(微秒)
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private _timeout: number = 0;
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// 单个角色免费聊天次数
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private _freeChatTimes: number = 0;
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// 单次对话增长好感度
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private _onceChatAddScore: number = 0;
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// 好感度等级兑换比例
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private _scoreExchangeStarLevel: number = 0;
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// 游戏名
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private _gameName: string = "";
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// 情绪评分机器人system_prompt,需拼接角色prompt
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private _emotionRating: string = "";
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// ai机器人基础规则
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private _girlBasePrompt: string = "";
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public reset(): void {
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this._apiKey = "";
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this._emotionApiKey = "";
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this._model = "";
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this._temperature = 0;
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this._maxTokens = 0;
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this._timeout = 0;
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this._freeChatTimes = 0;
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this._onceChatAddScore = 0;
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this._scoreExchangeStarLevel = 0;
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this._gameName = "";
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this._emotionRating = "";
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this._girlBasePrompt = "";
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}
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public clear(): void {
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this._apiKey = "";
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this._emotionApiKey = "";
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this._model = "";
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this._temperature = 0;
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this._maxTokens = 0;
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this._timeout = 0;
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this._freeChatTimes = 0;
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this._onceChatAddScore = 0;
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this._scoreExchangeStarLevel = 0;
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this._gameName = "";
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this._emotionRating = "";
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this._girlBasePrompt = "";
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}
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public destroy(): void {
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super.destroy();
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this._apiKey = null;
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this._emotionApiKey = null;
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this._model = null;
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this._temperature = null;
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this._maxTokens = null;
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this._timeout = null;
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this._freeChatTimes = null;
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this._onceChatAddScore = null;
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this._scoreExchangeStarLevel = null;
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this._gameName = null;
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this._emotionRating = null;
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this._girlBasePrompt = null;
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}
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/** 设置全局数据 */
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public set globals(res: proto.cs.ICSGetResConfigRes) {
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console.log("设置全局数据:");
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public set globals(data: proto.cs.ICSGetResConfigRes) {
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const parsed = JSON.parse(data.data);
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if (Array.isArray(parsed) && parsed.length > 0) {
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const obj = parsed[0];
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this._apiKey = obj.ApiKey;
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this._emotionApiKey = obj.emotionApiKey;
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this._model = obj.Model;
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this._temperature = obj.Temperature;
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this._maxTokens = obj.MaxTokens;
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this._timeout = obj.Timeout;
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this._freeChatTimes = obj.FreeChatTimes;
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this._onceChatAddScore = obj.OnceChatAddScore;
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this._scoreExchangeStarLevel = obj.ScoreExchangeStarLevel;
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this._gameName = obj.GameName;
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this._emotionRating = obj.EmotionRating;
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this._girlBasePrompt = obj.girlBasePrompt;
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console.log("设置全局数据: ", this._gameName);
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}
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}
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/** 获取api键 */
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public getApiKey(): string {
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return this._apiKey;
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}
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/** 获取情绪判断机器人api */
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public getEmotionApiKey(): string {
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return this._emotionApiKey;
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}
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/** 获取ai模型 */
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public getModel(): string {
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return this._model;
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}
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/** Temperature */
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public getTemperature(): number {
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return this._temperature;
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}
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/** 单次聊天最大token */
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public getMaxTokens(): number {
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return this._maxTokens;
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}
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/** 超时时间(微秒) */
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public getTimeout(): number {
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return this._timeout;
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}
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/** 单个角色免费聊天次数 */
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public getFreeChatTimes(): number {
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return this._freeChatTimes;
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}
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/** 单次对话增长好感度 */
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public getOnceChatAddScore(): number {
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return this._onceChatAddScore;
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}
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/** 好感度等级兑换比例 */
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public getScoreExchangeStarLevel(): number {
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return this._scoreExchangeStarLevel;
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}
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/** 游戏名 */
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public getGameName(): string {
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return this._gameName;
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}
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/** 情绪评分机器人system_prompt,需拼接角色prompt */
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public getEmotionRating(): string {
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return this._emotionRating;
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}
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/** ai机器人基础规则 */
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public getGirlBasePrompt(): string {
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return this._girlBasePrompt;
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}
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}
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@@ -5,7 +5,7 @@ import { HttpCommonService } from "./HttpCommonService";
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import { MockCommonService } from "./MockCommonService";
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// 模拟开关
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const USE_MOCK = true;
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const USE_MOCK = false;
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export class CommonService implements ICommonService {
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private static _I: CommonService | null = null;
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@@ -25,7 +25,6 @@ import { ThemeData } from "../../data/ThemeData";
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import { GirlData } from "../../data/GirlData";
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import { WalletData } from "../../data/WalletData";
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import { AccountData } from "../../data/AccountData";
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import { ShopData } from "../../data/ShopData";
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import proto from "db://assets/Scripts/proto/proto.pb.js";
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import GameRootUI from "../../../Main/Common/GameRootUI";
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+1
-1
Submodule proto_cs updated: 02474af62a...5a82a609b0
+1
-1
Submodule xchat_cfg updated: cc6aa9382d...4033846049
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