日志控制

This commit is contained in:
chen wei bo
2025-09-21 20:18:30 +08:00
parent 23c038fd14
commit 8f90c1d7cf
23 changed files with 207 additions and 178 deletions
+6 -4
View File
@@ -1,6 +1,8 @@
import { _decorator, Component, Node, tween, UIOpacity, Vec3, VideoPlayer } from 'cc';
import Utils from '../Common/Utils';
import { VideoRoleType } from '../Common/GlobalValue';
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
/**背景视频 */
@@ -49,14 +51,14 @@ export class BgVideo extends Component {
update(deltaTime: number) {
// if (this._isPlaying && this.vtype == VideoRoleType.Idle) {
// console.log("BgVideo 主视频时长:", this.vp.currentTime, this.vp.duration);
// logger.log("BgVideo 主视频时长:", this.vp.currentTime, this.vp.duration);
// }
}
/**播放视频 */
playVideo(remoteUrl:string, loop:boolean = false, autoIn:boolean = true) {
console.log("BgVideo 播放视频:", this.node.position)
logger.log("BgVideo 播放视频:", this.node.position)
this.vp.remoteURL = remoteUrl
this.vp.loop = loop
this.vp.stop()
@@ -69,7 +71,7 @@ export class BgVideo extends Component {
/**暂停视频 */
pauseVideo() {
console.log("BgVideo 暂停视频:", this._vtype)
logger.log("BgVideo 暂停视频:", this._vtype)
this.vp.pause()
}
/**继续播放 */
@@ -99,7 +101,7 @@ export class BgVideo extends Component {
onVideoEvent(event1:any, event2:any) {
// console.log("bgvideo BgVideo组件 event", event2, this._vtype)
// logger.log("bgvideo BgVideo组件 event", event2, this._vtype)
if (event2 == "ready-to-play") {
// if (!this._emoShow) {
// this._emoShow = true;
+8 -6
View File
@@ -1,5 +1,7 @@
import { _decorator, Component, EditBox, Label, macro, Node, view } from 'cc';
import GameRootUI from './GameRootUI';
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property, requireComponent } = _decorator;
//输入框事件监听
@@ -18,7 +20,7 @@ export class EditBoxEvent extends Component {
this.node.on(EditBox.EventType.EDITING_DID_BEGAN, this.onEditDidBegan, this);
this.node.on(EditBox.EventType.EDITING_DID_ENDED, this.onEditDidEnded, this);
this.node.on(EditBox.EventType.EDITING_RETURN, this.onEditingReturn, this);
console.log("EditBoxEvent: start.")
logger.log("EditBoxEvent: start.")
}
update(deltaTime: number) {
@@ -27,20 +29,20 @@ export class EditBoxEvent extends Component {
onEditDidBegan(editbox, customEventData) {
console.log("EditBoxEvent: 开始编辑...")
logger.log("EditBoxEvent: 开始编辑...")
// view.setOrientation(macro.ORIENTATION_LANDSCAPE); //设置横屏
// console.log("窗口大小 开始:", view.getVisibleSize(), GameRootUI.MainCamera)
// logger.log("窗口大小 开始:", view.getVisibleSize(), GameRootUI.MainCamera)
}
onEditDidEnded(editbox, customEventData) {
console.log("EditBoxEvent: 结束编辑.")
logger.log("EditBoxEvent: 结束编辑.")
// view.setOrientation(macro.ORIENTATION_LANDSCAPE); //设置横屏
// console.log("窗口大小 结束:", view.getVisibleSize(), GameRootUI.MainCamera)
// logger.log("窗口大小 结束:", view.getVisibleSize(), GameRootUI.MainCamera)
}
onEditingReturn(editbox, customEventData) {
console.log("EditBoxEvent: 按下返回.")
logger.log("EditBoxEvent: 按下返回.")
}
}
@@ -3,6 +3,7 @@ import { DataManager, DataId } from "../data/DataManager";
import { GirlData } from "../data/GirlData";
import proto from "db://assets/Scripts/proto/proto.pb.js";
import { ChatService } from "../network/services/ChatService";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
export interface ChatMessage {
role: "user" | "model";
@@ -49,7 +50,7 @@ export class ChatHistoryManager {
const existingHistory: ChatHistory = JSON.parse(existingData);
createdAt = existingHistory.createdAt;
} catch (parseError) {
console.warn(`Failed to parse existing history for role ${roleId}, using current time as createdAt`);
logger.warn(`Failed to parse existing history for role ${roleId}, using current time as createdAt`);
}
}
@@ -61,11 +62,11 @@ export class ChatHistoryManager {
};
sys.localStorage.setItem(key, JSON.stringify(history));
console.log(
logger.log(
`Saved chat history for role ${roleId}, ${messages.length} messages`
);
} catch (error) {
console.error(`Failed to save chat history for role ${roleId}:`, error);
logger.error(`Failed to save chat history for role ${roleId}:`, error);
}
}
@@ -80,13 +81,13 @@ export class ChatHistoryManager {
const data = sys.localStorage.getItem(key);
if (data) {
const history: ChatHistory = JSON.parse(data);
console.log(
logger.log(
`Loaded chat history for role ${roleId}: ${history.messages.length} messages`
);
return history.messages;
}
} catch (error) {
console.error(`Failed to load chat history for role ${roleId}:`, error);
logger.error(`Failed to load chat history for role ${roleId}:`, error);
// 如果数据损坏,清除错误的数据
this.clearHistory(roleId);
}
@@ -100,7 +101,7 @@ export class ChatHistoryManager {
public clearHistory(roleId: number): void {
const key = `chat_history_${roleId}`;
sys.localStorage.removeItem(key);
console.log(`Cleared chat history for role ${roleId}`);
logger.log(`Cleared chat history for role ${roleId}`);
}
/**
@@ -118,7 +119,7 @@ export class ChatHistoryManager {
// 限制历史长度,保留最近100条消息
if (history.length > 100) {
history.splice(0, history.length - 100);
console.log(`Trimmed chat history for role ${roleId} to 100 messages`);
logger.log(`Trimmed chat history for role ${roleId} to 100 messages`);
}
this.saveHistory(roleId, history);
@@ -163,7 +164,7 @@ export class ChatHistoryManager {
sys.localStorage.removeItem(key);
});
console.log(
logger.log(
`Cleared all chat histories, ${keysToRemove.length} records removed`
);
}
@@ -193,7 +194,7 @@ export class ChatHistoryManager {
public async syncToRemote(roleId: number): Promise<void> {
const history = this.loadHistory(roleId);
if (history.length === 0) {
console.log(`No history to sync for role ${roleId}`);
logger.log(`No history to sync for role ${roleId}`);
return;
}
@@ -204,11 +205,11 @@ export class ChatHistoryManager {
// messages: history
// }, "POST");
console.log(
logger.log(
`Ready to sync ${history.length} messages for role ${roleId} to remote server`
);
} catch (error) {
console.error(`Failed to sync history for role ${roleId}:`, error);
logger.error(`Failed to sync history for role ${roleId}:`, error);
}
}
@@ -232,7 +233,7 @@ export class ChatHistoryManager {
return history.createdAt;
}
} catch (error) {
console.error(`Failed to get last chat time for role ${roleId}:`, error);
logger.error(`Failed to get last chat time for role ${roleId}:`, error);
}
return null;
}
@@ -250,14 +251,14 @@ export class ChatHistoryManager {
// if (response && response.messages) {
// this.saveHistory(roleId, response.messages);
// console.log(`Synced ${response.messages.length} messages from remote for role ${roleId}`);
// logger.log(`Synced ${response.messages.length} messages from remote for role ${roleId}`);
// }
console.log(
logger.log(
`Ready to sync history from remote server for role ${roleId}`
);
} catch (error) {
console.error(`Failed to sync from remote for role ${roleId}:`, error);
logger.error(`Failed to sync from remote for role ${roleId}:`, error);
}
}
@@ -288,7 +289,7 @@ export class ChatHistoryManager {
// 按时间戳排序,确保消息顺序正确
messages.sort((a, b) => (a.timestamp || 0) - (b.timestamp || 0));
console.log(
logger.log(
`Converted ${serverMessages.length} server messages to ${messages.length} local messages`
);
return messages;
@@ -313,7 +314,7 @@ export class ChatHistoryManager {
limit,
};
console.log("获取服务端聊天记录:", reqData);
logger.log("获取服务端聊天记录:", reqData);
const res = await ChatService.I.reqGetChatMsg(reqData);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
@@ -333,20 +334,20 @@ export class ChatHistoryManager {
resData.chatRemainCount
);
console.log(
logger.log(
`成功从服务端获取聊天记录,roleId: ${roleId}, 消息数: ${
resData.msgs?.length || 0
}`
);
return true;
} else {
console.warn(
logger.warn(
`从服务端获取聊天记录失败,roleId: ${roleId}, code: ${res?.code}`
);
return false;
}
} catch (error) {
console.error(`获取服务端聊天记录异常,roleId: ${roleId}:`, error);
logger.error(`获取服务端聊天记录异常,roleId: ${roleId}:`, error);
return false;
}
}
@@ -390,7 +391,7 @@ export class ChatHistoryManager {
const mergedMessages = Array.from(messageMap.values());
mergedMessages.sort((a, b) => (a.timestamp || 0) - (b.timestamp || 0));
console.log(
logger.log(
`合并聊天记录: 本地 ${localMessages.length} 条, 服务端 ${serverMessages.length} 条, 合并后 ${mergedMessages.length}`
);
return mergedMessages;
@@ -407,18 +408,18 @@ export class ChatHistoryManager {
// 2. 如果本地有数据,直接返回
if (localHistory && localHistory.length > 0) {
console.log(
logger.log(
`使用本地聊天记录,roleId: ${roleId}, 消息数: ${localHistory.length}`
);
return localHistory;
}
// 3. 本地没有数据,尝试从服务端获取
console.log(`本地无聊天记录,尝试从服务端获取,roleId: ${roleId}`);
logger.log(`本地无聊天记录,尝试从服务端获取,roleId: ${roleId}`);
const serverSuccess = await this.fetchServerChatHistory(roleId);
if (!serverSuccess) {
console.log(`服务端获取失败,返回空记录,roleId: ${roleId}`);
logger.log(`服务端获取失败,返回空记录,roleId: ${roleId}`);
return [];
}
@@ -447,7 +448,7 @@ export class ChatHistoryManager {
// 6. 保存到本地存储
if (convertedMessages.length > 0) {
this.saveHistory(roleId, convertedMessages);
console.log(
logger.log(
`从服务端获取并保存聊天记录,roleId: ${roleId}, 消息数: ${convertedMessages.length}`
);
}
@@ -2,6 +2,7 @@ import { ChatContentsLayout } from "../ui/components/ChatContentsLayout";
import { DiaLogData, Dialog } from "../data/DialogData";
import Utils from "db://assets/Scripts/Main/Common/Utils";
import { InnerMsgCode } from "db://assets/Scripts/Main/Config/InnerMsgCode";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
/**
* 对话管理器
@@ -75,7 +76,7 @@ export class DialogManager {
// 如果是玩家消息,直接添加单个气泡
if (isPlayer) {
this.dialogData.pushDialog(isPlayer, str);
console.log("Dialog updated:", {
logger.log("Dialog updated:", {
isPlayer,
content: str.substring(0, 50) + "...",
});
@@ -134,7 +135,7 @@ export class DialogManager {
*/
public addLoadingDialog(): void {
this.dialogData.pushDialog(false, "...", true);
console.log("Loading dialog added");
logger.log("Loading dialog added");
Utils.sendInnerMsg(InnerMsgCode.Chat_DialogRefresh);
}
@@ -153,7 +154,7 @@ export class DialogManager {
*/
public clearDialogs(): void {
this.dialogData.cleanDialog();
console.log("All dialogs cleared");
logger.log("All dialogs cleared");
}
/**
@@ -168,7 +169,7 @@ export class DialogManager {
dialog.content,
);
});
console.log(`DialogManager: Set ${dialogs.length} dialogs`);
logger.log(`DialogManager: Set ${dialogs.length} dialogs`);
Utils.sendInnerMsg(InnerMsgCode.Chat_DialogRefresh);
}
@@ -178,7 +179,7 @@ export class DialogManager {
*/
public syncFromChatModel(dialogs: Dialog[]): void {
this.setDialogs(dialogs);
console.log("DialogManager: Synced dialogs from ChatModel");
logger.log("DialogManager: Synced dialogs from ChatModel");
}
}
@@ -7,6 +7,7 @@ import { InnerMsgCode } from "../../Main/Config/InnerMsgCode";
import { ThemePanel } from "../ui/panels/ThemePanel";
import { GirlListPanel } from "../ui/panels/GirlListPanel";
import li_BaseView from "../../Main/Common/li_BaseView";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
/**
* 页面过渡动画类型枚举
@@ -120,7 +121,7 @@ export class NavigationManager {
*/
public registerNavigationPanel(panel: any): void {
this.navigationPanel = panel;
console.log("[NavigationManager] NavigationPanel registered");
logger.log("[NavigationManager] NavigationPanel registered");
}
/**
@@ -133,19 +134,19 @@ export class NavigationManager {
callback: Function = null
): Node {
if (!panelType) {
console.error("[NavigationManager] switchToPanel: panelType is invalid");
logger.error("[NavigationManager] switchToPanel: panelType is invalid");
return null;
}
if (this.currentActivePanelType === panelType && !force) {
console.log(
logger.log(
`[NavigationManager] Already on ${panelType}, skipping switch`
);
return this.currentActivePanel;
}
if (!this.navigationPanel) {
console.warn(
logger.warn(
"[NavigationManager] NavigationPanel not registered, fallback to direct ViewManager call"
);
//this.fallbackSwitchPanel(panelType);
@@ -377,21 +378,21 @@ export class NavigationManager {
force: boolean = false
): Node {
if (!panelType) {
console.error(
logger.error(
"[NavigationManager] switchToPanelWithTransition: panelType is invalid"
);
return null;
}
if (this.currentActivePanelType === panelType && !force) {
console.log(
logger.log(
`[NavigationManager] Already on ${panelType}, skipping switch`
);
return this.currentActivePanel;
}
if (!this.navigationPanel) {
console.warn(
logger.warn(
"[NavigationManager] NavigationPanel not registered, fallback to direct ViewManager call"
);
return null;
@@ -545,13 +546,13 @@ export class NavigationManager {
callback?: Function
): void {
if (!panelName) {
console.error("[NavigationManager] openPopupPanel: panelName is empty");
logger.error("[NavigationManager] openPopupPanel: panelName is empty");
return;
}
const popupCallback = (panel: Node) => {
if (!panel || !panel.isValid) {
console.error(
logger.error(
"[NavigationManager] openPopupPanel: created panel is invalid"
);
return;
@@ -559,7 +560,7 @@ export class NavigationManager {
// 将弹窗添加到管理集合中
this.popupPanels.add(panel);
console.log(
logger.log(
`[NavigationManager] Popup panel opened: ${panelName}, total popups: ${this.popupPanels.size}`
);
@@ -577,14 +578,14 @@ export class NavigationManager {
*/
public closePopupPanel(panel: Node): void {
if (!panel || !panel.isValid) {
console.warn("[NavigationManager] closePopupPanel: panel is invalid");
logger.warn("[NavigationManager] closePopupPanel: panel is invalid");
return;
}
// 从弹窗管理集合中移除
if (this.popupPanels.has(panel)) {
this.popupPanels.delete(panel);
console.log(
logger.log(
`[NavigationManager] Popup panel closed: ${panel.name}, total popups: ${this.popupPanels.size}`
);
}
@@ -598,7 +599,7 @@ export class NavigationManager {
panel.destroy();
}
} catch (error) {
console.error("[NavigationManager] closePopupPanel error:", error);
logger.error("[NavigationManager] closePopupPanel error:", error);
}
}
@@ -610,7 +611,7 @@ export class NavigationManager {
return;
}
console.log(
logger.log(
`[NavigationManager] Closing all popups, count: ${this.popupPanels.size}`
);
@@ -631,7 +632,7 @@ export class NavigationManager {
animationConfig?: SubPanelAnimationConfig
) {
if (!panel) {
console.warn(
logger.warn(
"[NavigationManager] closeSubPanel: panel is null or undefined"
);
return;
@@ -794,7 +795,7 @@ export class NavigationManager {
// 不在这里调用Show(),因为ThemePanel已经有加载状态保护
// 只在必要时调用onHide()确保子页面状态正确
if (typeof themePanel.onHide === "function") {
console.log("[NavigationManager] 确保主题面板子页面状态正确");
logger.log("[NavigationManager] 确保主题面板子页面状态正确");
themePanel.onHide();
}
}
@@ -918,7 +919,7 @@ export class NavigationManager {
public setSelectedGirlId(girlId: number): void {
this.selectedGirlId = girlId;
sys.localStorage.setItem(NavigationManager.LastSelectGirlID, girlId);
console.log("[NavigationManager] Selected girl ID set to:", girlId);
logger.log("[NavigationManager] Selected girl ID set to:", girlId);
}
/**
@@ -935,7 +936,7 @@ export class NavigationManager {
*/
public setSelectedCategoryId(themeId: number): void {
this.selectedCategoryId = themeId;
console.log("[NavigationManager] Selected theme ID set to:", themeId);
logger.log("[NavigationManager] Selected theme ID set to:", themeId);
}
/**
@@ -9,6 +9,7 @@ import type proto from "db://assets/Scripts/proto/proto.pb.js";
import { type OpenStrategy } from "./PaymentOpener";
import { DataManager, DataId } from "db://assets/Scripts/chat18x/data/DataManager";
import { OrderData } from "db://assets/Scripts/chat18x/data/OrderData";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
export class CashInrFlow implements PaymentFlow {
constructor(private waitAppResume: (open: OpenStrategy) => Promise<void>) {}
@@ -41,6 +42,6 @@ export class CashInrFlow implements PaymentFlow {
startIntervalMs: 2000,
maxIntervalMs: 10000,
jitter: true,
}, (d) => console.log());
}, (d) => logger.log());
}
}
@@ -4,6 +4,7 @@
*/
import { PaymentApi } from "./PaymentApi";
import proto from 'db://assets/Scripts/proto/proto.pb.js';
import { logger } from "db://assets/Scripts/Main/Common/Logger";
export interface PollOptions {
maxDurationMs: number; // 最大轮询时长(超过就自动退出)(例如 2分钟)
@@ -41,9 +42,9 @@ export class PaymentPoller {
this.currentPollCount++;
// 查询
let reqData = {orderId: orderId};
console.log("订单:", orderId, " ,第 ", this.currentPollCount, " 次轮询订单的请求数据:", reqData);
logger.log("订单:", orderId, " ,第 ", this.currentPollCount, " 次轮询订单的请求数据:", reqData);
const r = await PaymentApi.I.queryOrder(reqData);
console.log("订单:", orderId, " ,第 ", this.currentPollCount, " 次轮询订单的响应数据:", r);
logger.log("订单:", orderId, " ,第 ", this.currentPollCount, " 次轮询订单的响应数据:", r);
if (r.code === proto.cs.EnmRetCode.SUCCESS && r.data) {
// 回调
onTick?.(r.data);
@@ -14,6 +14,7 @@ import { DataManager, DataId } from "db://assets/Scripts/chat18x/data/DataManage
import { OrderData } from "db://assets/Scripts/chat18x/data/OrderData";
import Utils from "../../Main/Common/Utils";
import { InnerMsgCode } from "../../Main/Config/InnerMsgCode";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
export class PaymentService {
private static _I: PaymentService | null = null;
@@ -32,9 +33,9 @@ export class PaymentService {
/** 发起支付:创建订单→打开URL→回到App后开始轮询 */
async startPayment(req: proto.cs.ICSCreateOrderReq, open: OpenStrategy = "system"): Promise<proto.cs.ICSQueryOrderRes> {
// 下单
console.log("创建订单的请求数据:", req);
logger.log("创建订单的请求数据:", req);
const create = await PaymentApi.I.createOrder(req);
console.log("创建订单的响应数据:", create);
logger.log("创建订单的响应数据:", create);
if (create.code !== proto.cs.EnmRetCode.SUCCESS || !create.data) {
return { status: -1, retCode: -1, balance: 0, vipExpire: 0};
}
@@ -88,7 +89,7 @@ export class PaymentService {
return new Promise<void>((resolve) => {
let finished = false;
const finish = () => {
console.log("应用回到 finish");
logger.log("应用回到 finish");
if (finished) return;
finished = true;
// 安全移除监听
@@ -98,7 +99,7 @@ export class PaymentService {
const onShow = () => {
// 应用回到前台
console.log("应用回到了前台");
logger.log("应用回到了前台");
finish();
};
+2 -1
View File
@@ -8,6 +8,7 @@ import type proto from "db://assets/Scripts/proto/proto.pb.js";
import { type OpenStrategy } from "./PaymentOpener";
import { DataManager, DataId } from "db://assets/Scripts/chat18x/data/DataManager";
import { OrderData } from "db://assets/Scripts/chat18x/data/OrderData";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
export class WebUsdFlow implements PaymentFlow {
constructor(private delayMs: number = 5000) {}
@@ -36,7 +37,7 @@ export class WebUsdFlow implements PaymentFlow {
startIntervalMs: 5000,
maxIntervalMs: 10000,
jitter: true,
}, (d) => console.log());
}, (d) => logger.log());
}
private delay(ms: number) {
@@ -1,4 +1,5 @@
import { ChatAIService } from '../core/ChatAIService';
import { logger } from "db://assets/Scripts/Main/Common/Logger";
/**
* ChatAI -
@@ -14,7 +15,7 @@ export class ChatAIBatchTestRunner {
private isRunning: boolean = false;
constructor() {
console.log("[ChatAIBatchTestRunner] 测试运行器已初始化");
logger.log("[ChatAIBatchTestRunner] 测试运行器已初始化");
}
/**
@@ -32,13 +33,13 @@ export class ChatAIBatchTestRunner {
*/
public async runBatchTest(): Promise<void> {
if (this.isRunning) {
console.log("[ChatAIBatchTestRunner] 测试已在运行中,请等待完成...");
logger.log("[ChatAIBatchTestRunner] 测试已在运行中,请等待完成...");
return;
}
this.isRunning = true;
console.log("[ChatAIBatchTestRunner] 开始批量测试角色ID 10001-10030");
console.log("[ChatAIBatchTestRunner] 每次测试间隔10秒");
logger.log("[ChatAIBatchTestRunner] 开始批量测试角色ID 10001-10030");
logger.log("[ChatAIBatchTestRunner] 每次测试间隔10秒");
const startTime = Date.now();
const successIds: number[] = [];
@@ -47,7 +48,7 @@ export class ChatAIBatchTestRunner {
// 测试角色ID 10001-10030
for (let roleId = 10001; roleId <= 10030; roleId++) {
console.log(`[ChatAIBatchTestRunner] 正在测试角色ID: ${roleId}`);
logger.log(`[ChatAIBatchTestRunner] 正在测试角色ID: ${roleId}`);
const testStartTime = Date.now();
@@ -57,12 +58,12 @@ export class ChatAIBatchTestRunner {
if (response && response.trim() !== "") {
successIds.push(roleId);
console.log(`[ChatAIBatchTestRunner] ✅ 角色 ${roleId} 测试成功 (${testDuration}ms)`);
console.log(`[ChatAIBatchTestRunner] 响应预览: ${response.substring(0, 50)}...`);
logger.log(`[ChatAIBatchTestRunner] ✅ 角色 ${roleId} 测试成功 (${testDuration}ms)`);
logger.log(`[ChatAIBatchTestRunner] 响应预览: ${response.substring(0, 50)}...`);
} else {
failureIds.push(roleId);
errorDetails[roleId] = "返回空响应";
console.log(`[ChatAIBatchTestRunner] ❌ 角色 ${roleId} 返回空响应 (${testDuration}ms)`);
logger.log(`[ChatAIBatchTestRunner] ❌ 角色 ${roleId} 返回空响应 (${testDuration}ms)`);
}
} catch (error) {
const testDuration = Date.now() - testStartTime;
@@ -70,12 +71,12 @@ export class ChatAIBatchTestRunner {
failureIds.push(roleId);
errorDetails[roleId] = errorMessage;
console.log(`[ChatAIBatchTestRunner] ❌ 角色 ${roleId} 测试失败 (${testDuration}ms): ${errorMessage}`);
logger.log(`[ChatAIBatchTestRunner] ❌ 角色 ${roleId} 测试失败 (${testDuration}ms): ${errorMessage}`);
}
// 等待10秒(最后一个不需要等待)
if (roleId < 10030) {
console.log(`[ChatAIBatchTestRunner] 等待10秒后继续下一个测试...`);
logger.log(`[ChatAIBatchTestRunner] 等待10秒后继续下一个测试...`);
await this.delay(10);
}
}
@@ -86,7 +87,7 @@ export class ChatAIBatchTestRunner {
this.printFinalReport(successIds, failureIds, errorDetails, totalDuration);
this.isRunning = false;
console.log("[ChatAIBatchTestRunner] 批量测试完成!");
logger.log("[ChatAIBatchTestRunner] 批量测试完成!");
}
/**
@@ -103,44 +104,44 @@ export class ChatAIBatchTestRunner {
const failureCount = failureIds.length;
const successRate = ((successCount / totalTests) * 100).toFixed(2);
console.log("\n" + "=".repeat(60));
console.log(" ChatAI 批量测试报告");
console.log("=".repeat(60));
console.log(`测试时间: ${new Date().toLocaleString()}`);
console.log(`总测试数: ${totalTests}`);
console.log(`成功数量: ${successCount}`);
console.log(`失败数量: ${failureCount}`);
console.log(`成功率: ${successRate}%`);
console.log(`总耗时: ${(totalDuration / 1000).toFixed(2)}`);
console.log(`平均耗时: ${(totalDuration / totalTests / 1000).toFixed(2)}秒/测试`);
logger.log("\n" + "=".repeat(60));
logger.log(" ChatAI 批量测试报告");
logger.log("=".repeat(60));
logger.log(`测试时间: ${new Date().toLocaleString()}`);
logger.log(`总测试数: ${totalTests}`);
logger.log(`成功数量: ${successCount}`);
logger.log(`失败数量: ${failureCount}`);
logger.log(`成功率: ${successRate}%`);
logger.log(`总耗时: ${(totalDuration / 1000).toFixed(2)}`);
logger.log(`平均耗时: ${(totalDuration / totalTests / 1000).toFixed(2)}秒/测试`);
console.log("\n" + "-".repeat(30) + " 成功的角色ID " + "-".repeat(30));
logger.log("\n" + "-".repeat(30) + " 成功的角色ID " + "-".repeat(30));
if (successIds.length > 0) {
const successList = this.formatIdList(successIds);
console.log(successList);
logger.log(successList);
} else {
console.log("无成功案例");
logger.log("无成功案例");
}
console.log("\n" + "-".repeat(30) + " 失败的角色ID " + "-".repeat(30));
logger.log("\n" + "-".repeat(30) + " 失败的角色ID " + "-".repeat(30));
if (failureIds.length > 0) {
const failureList = this.formatIdList(failureIds);
console.log(failureList);
logger.log(failureList);
console.log("\n" + "-".repeat(25) + " 失败详情 " + "-".repeat(25));
logger.log("\n" + "-".repeat(25) + " 失败详情 " + "-".repeat(25));
failureIds.forEach(roleId => {
console.log(`角色 ${roleId}: ${errorDetails[roleId]}`);
logger.log(`角色 ${roleId}: ${errorDetails[roleId]}`);
});
} else {
console.log("无失败案例");
logger.log("无失败案例");
}
console.log("\n" + "=".repeat(60));
logger.log("\n" + "=".repeat(60));
// 输出简洁版结果供复制使用
console.log("\n简洁结果:");
console.log(`成功(${successCount}): ${successIds.join(',')}`);
console.log(`失败(${failureCount}): ${failureIds.join(',')}`);
logger.log("\n简洁结果:");
logger.log(`成功(${successCount}): ${successIds.join(',')}`);
logger.log(`失败(${failureCount}): ${failureIds.join(',')}`);
}
/**
+32 -30
View File
@@ -34,6 +34,8 @@ import { NavigationManager, PanelType } from "../../manager/NavigationManager";
import { GirlService } from "../../network/services/GirlService";
import proto from "db://assets/Scripts/proto/proto.pb.js";
import { TipsPanel } from "./TipsPanel";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@ccclass("ChatPanel")
@@ -110,9 +112,9 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
// 检查 SceneBgVideoLayer 是否可用
if (!this.videoLayer) {
console.error("ChatPanel: SceneBgVideoLayer.handle 未初始化");
logger.error("ChatPanel: SceneBgVideoLayer.handle 未初始化");
} else {
console.log("ChatPanel: 成功获取 SceneBgVideoLayer 实例");
logger.log("ChatPanel: 成功获取 SceneBgVideoLayer 实例");
}
this.popUpImage.node.active = false;
}
@@ -199,7 +201,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
this.chatController.hasRoleData(this.categoryId, this.id)
) {
// 如果是角色切换且有缓存数据,使用switchRole
console.log(
logger.log(
`ChatPanel: Switching from role ${this.chatController.getCurrentRoleId()} to role ${
this.id
}`
@@ -207,7 +209,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
this.chatController.switchRole(this.categoryId, this.id);
} else {
// 首次初始化或没有缓存数据,使用initialize
console.log(`ChatPanel: Initializing role ${this.id}`);
logger.log(`ChatPanel: Initializing role ${this.id}`);
this.chatController.initialize(this.categoryId, this.id);
}
}
@@ -234,7 +236,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
if (this.videoLayer) {
// Get current emotion from ChatController
const currentEmotion = this.chatController.getCurrentEmotion();
console.log(
logger.log(
`Current emotion for role ${this.id}: ${VideoEmotion[currentEmotion]}`
);
@@ -244,7 +246,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
chatModel.getDefaultVideo();
if (initialVideo) {
console.log(
logger.log(
`Loading initial video: ${initialVideo} (emotion: ${VideoEmotion[initialVideo]})`
);
@@ -263,7 +265,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
}
} else {
this.currentEmotion = null; // Reset current emotion when no videos available
console.log("No SceneBgVideoLayer available for role", this.id);
logger.log("No SceneBgVideoLayer available for role", this.id);
}
}
@@ -272,35 +274,35 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
*
*/
adjustVideoScale() {
console.log(
logger.log(
"ChatPanel: adjustVideoScale() 方法已废弃,缩放和位置由 playVideo() 自动处理"
);
// 如果确实需要手动调整,可以重新调用 playVideo
// this.videoLayer.playVideo(currentVideo, { size, position });
}
onChatCountChange() {
console.log("Trigger On ChatCount Change");
logger.log("Trigger On ChatCount Change");
const girlData = DataManager.I.getDataById<GirlData>(DataId.Girl);
let triggerId = girlData.getTriggerGrilPhotoId(this.categoryId, this.id);
if (triggerId == 0) return;
console.log("Trigger pop up Image id:" + this.id + "--" + triggerId);
logger.log("Trigger pop up Image id:" + this.id + "--" + triggerId);
this.popUpImage.refresh(this.categoryId, this.id, triggerId);
}
setVideoEnable(enable: boolean) {
if (!this.videoLayer) {
console.error("ChatPanel: SceneBgVideoLayer 不可用");
logger.error("ChatPanel: SceneBgVideoLayer 不可用");
return;
}
if (enable) {
this.videoLayer.resume();
console.log("ChatPanel: 恢复视频播放");
logger.log("ChatPanel: 恢复视频播放");
} else {
this.videoLayer.pause();
console.log("ChatPanel: 暂停视频播放");
logger.log("ChatPanel: 暂停视频播放");
}
}
@@ -314,7 +316,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
// Check if emotion has changed
if (this.currentEmotion === emotion) {
console.log(
logger.log(
`Emotion ${VideoEmotion[emotion]} unchanged, skipping video switch`
);
return;
@@ -324,7 +326,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
const matchingVideo = chatModel.getVideoByEmotion(emotion);
if (matchingVideo) {
console.log(
logger.log(
`Switching to video for emotion ${
VideoEmotion[emotion]
}: ${matchingVideo} (from ${
@@ -346,14 +348,14 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
// 注意:移除了 adjustVideoScale() 调用,因为 playVideo 现在会自动处理缩放和位置
this.setVideoEnable(true);
} else {
console.warn(
logger.warn(
`No video found for emotion ${VideoEmotion[emotion]}, falling back to default video`
);
// Fallback to default video from ChatModel
const fallbackVideo = chatModel.getDefaultVideo();
if (fallbackVideo) {
console.log(
logger.log(
`Loading fallback video: ${fallbackVideo} (emotion: ${VideoEmotion[fallbackVideo]})`
);
@@ -378,7 +380,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
}): void {
// 检查是否是当前角色
if (data.roleId === this.id) {
console.log(
logger.log(
`Emotion initialized for current role ${this.id}: ${
VideoEmotion[data.emotion]
}`
@@ -387,7 +389,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
// 切换到对应的视频
this.switchVideoByEmotion(data.emotion);
} else {
console.log(
logger.log(
`Emotion initialized for role ${data.roleId} (not current role ${this.id}), ignoring`
);
}
@@ -444,7 +446,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
* @param message
*/
public onMessageSent(message: string): void {
console.log("Message sent:", message);
logger.log("Message sent:", message);
// 消息发送后开始显示加载动画,由DialogManager处理
}
@@ -453,7 +455,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
* @param response AI的回复内容
*/
public onMessageReceived(response: string): void {
//console.log("Message received:", response);
//logger.log("Message received:", response);
// AI回复收到后加载动画会被自动移除,可以在这里添加其他UI效果
}
@@ -483,7 +485,7 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
* @param emotion
*/
public onEmotionUpdated(emotion: VideoEmotion): void {
console.log(
logger.log(
`ChatPanel: Emotion updated to ${VideoEmotion[emotion]} (${emotion})`
);
@@ -495,23 +497,23 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
switch (emotion) {
case VideoEmotion.calm_down:
// 平静状态的UI更新
console.log("UI state: Calm");
logger.log("UI state: Calm");
break;
case VideoEmotion.arousal:
// 兴奋状态的UI更新
console.log("UI state: Arousal");
logger.log("UI state: Arousal");
break;
case VideoEmotion.desire:
// 渴望状态的UI更新
console.log("UI state: Desire");
logger.log("UI state: Desire");
break;
case VideoEmotion.passion:
// 激情状态的UI更新
console.log("UI state: Passion");
logger.log("UI state: Passion");
break;
case VideoEmotion.orgasm:
// 高潮状态的UI更新
console.log("UI state: Orgasm");
logger.log("UI state: Orgasm");
break;
}
}
@@ -529,17 +531,17 @@ export class ChatPanel extends li_BaseView implements IChatPanelCallback {
*/
public clearRoleDataDebug(roleId?: number): void {
if (!this.chatController) {
console.warn("ChatController not initialized");
logger.warn("ChatController not initialized");
return;
}
const targetRoleId = roleId || this.id;
if (!targetRoleId) {
console.warn("No role ID specified");
logger.warn("No role ID specified");
return;
}
this.chatController.clearRoleData(targetRoleId);
console.log(`Cleared data for role ${targetRoleId}`);
logger.log(`Cleared data for role ${targetRoleId}`);
}
}
@@ -26,6 +26,8 @@ import { ViewManager } from "../../../Main/Manager/ViewManager";
import { TipsPanel } from "./TipsPanel";
import ResManager from "../../../Main/Manager/ResManager";
import { InnerMsgCode } from "../../../Main/Config/InnerMsgCode";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@ccclass("GirlListPopupPanel")
@@ -79,7 +81,7 @@ export class GirlListPopupPanel extends li_BaseView {
const path = girlData.getGrilAvatar(this.category.toString(), this.girlId);
this.refreshCoinNum();
//console.log(path);
//logger.log(path);
// 加载远程资源
const envData = DataManager.I.getDataById<EnvData>(DataId.Env);
let newPath = envData.cdn + "/" + "Girls/" + path + ".png";
@@ -101,13 +103,13 @@ export class GirlListPopupPanel extends li_BaseView {
}
async buyCharacter() {
// 购买id为girlId的女生
console.log(this.girlId);
logger.log(this.girlId);
// 请求解锁
const reqData = {
id: this.girlId,
};
let res = await GirlService.I.reqUnlockGirl(reqData);
console.log("请求解锁技师响应数据:", res);
logger.log("请求解锁技师响应数据:", res);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
const resData = res.data;
// 保存数据
@@ -6,6 +6,7 @@ import { NavigationManager, PanelType } from "../../manager/NavigationManager";
import { NavigationBtn } from "../items/NavigationBtn";
import { ChatHistoryManager } from "../../manager/ChatHistoryManager";
import { PastGirlListPanel } from "./PastGirlListPanel";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@@ -101,7 +102,7 @@ export class NavigationPanel extends li_BaseView {
private refreshButtonVisuals() {
// TODO: 实现按钮状态更新的视觉效果
// 根据 currentActivePanel 更新按钮的选中状态
console.log(
logger.log(
"[NavigationPanel] Button states updated for:",
this.currentActivePanel
);
@@ -17,6 +17,8 @@ import proto from "db://assets/Scripts/proto/proto.pb.js";
import { ConfigId, ConfigManager } from "../../manager/ConfigManager";
import { PurchaseConfig } from "../../config/PurchaseConfig";
import LanguageUtils from "../../../Main/Common/LanguageUtils";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@ccclass("PayToTalkSubpanel")
@@ -76,7 +78,7 @@ export class PayToTalkSubpanel extends Component {
//ChatController.Instance.resetChatCount();
const shopData = DataManager.I.getDataById<ShopData>(DataId.Shop);
const chatIds = shopData.getChatIds();
console.log("聊天商品Id: ", chatIds);
logger.log("聊天商品Id: ", chatIds);
if (chatIds.length > 0) {
this.reqBuyGood(chatIds[0], this.girlId);
}
@@ -84,7 +86,7 @@ export class PayToTalkSubpanel extends Component {
onClick_BuyVip() {
//购买VIP
console.log("购买vip");
logger.log("购买vip");
const shopData = DataManager.I.getDataById<ShopData>(DataId.Shop);
const memberId = shopData.get7DayMemberId();
this.reqBuyGood(memberId, this.girlId);
@@ -98,7 +100,7 @@ export class PayToTalkSubpanel extends Component {
girlId: girlId,
};
let res = await ShopService.I.reqBuyGood(reqData);
console.log("请求使用余额购买商品的响应数据:", res);
logger.log("请求使用余额购买商品的响应数据:", res);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
const resData = res.data;
// 保存数据
@@ -18,6 +18,8 @@ import { GButton } from "db://assets/Scripts/Main/Common/GButton";
import { SceneBgVideoLayer } from "../../../Sub/UI/SceneBgVideoLayer";
import { DataManager, DataId } from "../../data/DataManager";
import { EnvData } from "../../data/EnvData";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
interface ShowPanelData {
@@ -139,7 +141,7 @@ export class ShowPanel extends li_BaseView {
const scale = Math.max(scaleX, scaleY); // 填满整个区域
this.videoPlayer.node.setScale(new Vec3(scale, scale, 1));
console.log(`ShowPanel: 调整视频缩放到 ${scale}`);
logger.log(`ShowPanel: 调整视频缩放到 ${scale}`);
}
}
}
+18 -17
View File
@@ -35,6 +35,7 @@ import proto from "db://assets/Scripts/proto/proto.pb.js";
import GameRootUI from "../../../Main/Common/GameRootUI";
import { MainController } from "../../core/MainController";
import { GirlListPanel } from "./GirlListPanel";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@@ -79,7 +80,7 @@ export class ThemePanel extends li_BaseView {
async Show(forceRefresh: boolean = false) {
// 防止重复加载
if (this.isLoading) {
console.log("[ThemePanel] 已在加载中,等待当前加载完成");
logger.log("[ThemePanel] 已在加载中,等待当前加载完成");
if (this.loadingPromise) {
await this.loadingPromise;
}
@@ -123,12 +124,12 @@ export class ThemePanel extends li_BaseView {
// 如果需要强制刷新,先刷新数据
if (forceRefresh) {
console.log("[ThemePanel] 开始强制刷新数据");
logger.log("[ThemePanel] 开始强制刷新数据");
await Promise.all([
MainController.I.refreshThemeData(),
MainController.I.refreshDailyRecommend(),
]);
console.log("[ThemePanel] 数据刷新完成");
logger.log("[ThemePanel] 数据刷新完成");
// 再次检查是否已被取消
if (signal.aborted) {
@@ -138,7 +139,7 @@ export class ThemePanel extends li_BaseView {
// 优先使用MainController中预加载的数据
const preloadStatus = MainController.I.getPreloadStatus();
console.log("[ThemePanel] 预加载状态:", preloadStatus);
logger.log("[ThemePanel] 预加载状态:", preloadStatus);
// 处理主题数据
await this.handleThemeData(preloadStatus.themeData);
@@ -161,13 +162,13 @@ export class ThemePanel extends li_BaseView {
// 处理商品列表数据
await this.handleShopListData(preloadStatus.shopList);
} catch (error) {
console.error("[ThemePanel] Show操作出错:", error);
logger.error("[ThemePanel] Show操作出错:", error);
this._nodeTab.loadingRec.active = false;
// 如果不是取消操作导致的错误,可以考虑显示错误提示
if (error.message !== "Operation was aborted") {
// 这里可以添加错误提示逻辑
console.error("[ThemePanel] 数据加载失败,请稍后重试");
logger.error("[ThemePanel] 数据加载失败,请稍后重试");
}
} finally {
this.abortController = null;
@@ -179,7 +180,7 @@ export class ThemePanel extends li_BaseView {
*/
private async handleThemeData(isPreloaded: boolean): Promise<void> {
if (isPreloaded) {
console.log("[ThemePanel] 使用预加载的主题数据");
logger.log("[ThemePanel] 使用预加载的主题数据");
// 直接使用预加载的数据渲染界面
const themeData = DataManager.I.getDataById<ThemeData>(DataId.Theme);
if (themeData && themeData.themes) {
@@ -189,7 +190,7 @@ export class ThemePanel extends li_BaseView {
}
// 如果没有预加载数据,则请求数据
console.log("[ThemePanel] 请求主题数据");
logger.log("[ThemePanel] 请求主题数据");
const reqData = {};
let res = await ThemeService.I.reqHallTheme(reqData);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
@@ -220,7 +221,7 @@ export class ThemePanel extends li_BaseView {
*/
private async handleDailyRecommendData(isPreloaded: boolean): Promise<void> {
if (isPreloaded) {
console.log("[ThemePanel] 使用预加载的每日推荐数据");
logger.log("[ThemePanel] 使用预加载的每日推荐数据");
// 直接使用预加载的数据渲染界面
const girlData = DataManager.I.getDataById<GirlData>(DataId.Girl);
if (girlData) {
@@ -230,7 +231,7 @@ export class ThemePanel extends li_BaseView {
}
// 如果没有预加载数据,则请求数据
console.log("[ThemePanel] 请求每日推荐数据");
logger.log("[ThemePanel] 请求每日推荐数据");
const reqData = {};
let res = await GirlService.I.reqDailyRecommend(reqData);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
@@ -266,13 +267,13 @@ export class ThemePanel extends li_BaseView {
*/
private async handleShopListData(isPreloaded: boolean): Promise<void> {
if (isPreloaded) {
console.log("[ThemePanel] 商品列表数据已预加载");
logger.log("[ThemePanel] 商品列表数据已预加载");
// 数据已经在DataManager中,不需要额外处理
return;
}
// 如果没有预加载数据,则请求数据
console.log("[ThemePanel] 请求商品列表数据");
logger.log("[ThemePanel] 请求商品列表数据");
await this.reqShopList();
}
@@ -336,7 +337,7 @@ export class ThemePanel extends li_BaseView {
}
openMsgBox() {
console.log("打开信箱");
logger.log("打开信箱");
}
// 刷新余额
@@ -380,7 +381,7 @@ export class ThemePanel extends li_BaseView {
*/
private clearCache(): void {
if (this.cache && this.cache.length > 0) {
console.log(`[ThemePanel] 清理 ${this.cache.length} 个缓存节点`);
logger.log(`[ThemePanel] 清理 ${this.cache.length} 个缓存节点`);
for (let i = this.cache.length - 1; i >= 0; i--) {
if (this.cache[i] && this.cache[i].node && this.cache[i].node.isValid) {
this.cache[i].node.destroy();
@@ -394,7 +395,7 @@ export class ThemePanel extends li_BaseView {
*
*/
public onHide(): void {
console.log("[ThemePanel] onHide called");
logger.log("[ThemePanel] onHide called");
this.cancelCurrentOperation();
}
@@ -403,14 +404,14 @@ export class ThemePanel extends li_BaseView {
*/
private cancelCurrentOperation(): void {
if (this.abortController) {
console.log("[ThemePanel] 取消当前操作");
logger.log("[ThemePanel] 取消当前操作");
this.abortController.abort();
this.abortController = null;
}
}
onDestroy(): void {
console.log("[ThemePanel] onDestroy called");
logger.log("[ThemePanel] onDestroy called");
// 取消当前操作
this.cancelCurrentOperation();
@@ -11,6 +11,7 @@ import { QRCodeGenerator } from "db://assets/utils/qrcodeGenerator";
import { TipsPanel } from "./TipsPanel";
import { SDKManager } from "../../../Main/Channel/SDKManager";
import LanguageUtils from "../../../Main/Common/LanguageUtils";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@@ -326,7 +327,7 @@ export class Web3PopPanel extends li_BaseView {
}
private onCountdownExpired(): void {
console.log("Web3支付倒计时已过期");
logger.log("Web3支付倒计时已过期");
this.disableButtons();
TipsPanel.show("支付时间已过期,请重新发起支付");
}
@@ -19,6 +19,7 @@ import { InnerMsgCode } from "../../Main/Config/InnerMsgCode";
import { DataManager, DataId } from "../data/DataManager";
import { GirlData } from "../data/GirlData";
import { EnvData } from "../data/EnvData";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@@ -148,7 +149,7 @@ export class GirlListItem extends Component {
});
const star = girlData.getStar(this.category.toString(), this.id);
console.log("好感度:" + star);
logger.log("好感度:" + star);
for (let i = 0; i < this.stars.length; i++) {
const element = this.stars[i];
if (star > i) {
+3 -1
View File
@@ -11,6 +11,8 @@ import { InnerMsgCode } from "../../Main/Config/InnerMsgCode";
import { DataManager, DataId } from "../data/DataManager";
import { ThemeData } from "../data/ThemeData";
import { ViewManager } from "../../Main/Manager/ViewManager";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@ccclass("ThemeItem")
@@ -91,7 +93,7 @@ export class ThemeItem extends Component {
return;
}
console.log(
logger.log(
"[ThemeItem] Opening GirlListPanel for category:",
this.category
);
+8 -6
View File
@@ -7,6 +7,8 @@
* @version 1.0.0
*/
import { logger } from "db://assets/Scripts/Main/Common/Logger";
export enum ErrorType {
/** API调用错误 */
API_ERROR = "API_ERROR",
@@ -166,18 +168,18 @@ export class ErrorHandler {
switch (errorInfo.type) {
case ErrorType.API_ERROR:
case ErrorType.NETWORK_ERROR:
console.error(logMessage, errorInfo.details);
logger.error(logMessage, errorInfo.details);
break;
case ErrorType.VALIDATION_ERROR:
console.warn(logMessage, errorInfo.details);
logger.warn(logMessage, errorInfo.details);
break;
default:
console.log(logMessage, errorInfo.details);
logger.log(logMessage, errorInfo.details);
}
// 如果有堆栈信息,也输出
if (errorInfo.stack) {
console.error("Stack trace:", errorInfo.stack);
logger.error("Stack trace:", errorInfo.stack);
}
}
@@ -205,7 +207,7 @@ export class ErrorHandler {
}
// TODO: 这里应该显示UI提示,比如Toast或对话框
console.log("用户提示:", userMessage);
logger.log("用户提示:", userMessage);
}
/**
@@ -220,7 +222,7 @@ export class ErrorHandler {
*/
public clearErrorLog(): void {
this.errorLog = [];
console.log("Error log cleared");
logger.log("Error log cleared");
}
/**
@@ -37,8 +37,6 @@ export function initPolyfills(): void {
return obj;
};
//console.log('[Polyfill] structuredClone polyfill loaded');
}
}
+8 -6
View File
@@ -1,4 +1,6 @@
import b from "buffer/index.js";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { Buffer } = b;
export enum EDeserializeError {
@@ -153,7 +155,7 @@ export default class ByteBuf {
return x
}
else if (h < 0xe0) {
// console.log(`== read ${buf.readInt32BE(this._readerIndex)}`)
// logger.log(`== read ${buf.readInt32BE(this._readerIndex)}`)
this.ensureRead(3)
const x = ((h & 0x1f) << 16) | (buf.readUInt16BE(this._readerIndex + 1))
this._readerIndex += 3
@@ -161,7 +163,7 @@ export default class ByteBuf {
}
else if (h < 0xf0) {
this.ensureRead(4)
// console.log(`== read ${buf.readInt32BE(this._readerIndex)}`)
// logger.log(`== read ${buf.readInt32BE(this._readerIndex)}`)
const x = buf.readInt32BE(this._readerIndex) & 0x0fffffff
this._readerIndex += 4
return x
@@ -194,12 +196,12 @@ export default class ByteBuf {
else if (h < 0xc0) {
this.ensureRead(2)
const x = buf.readUInt16BE(this._readerIndex) & 0x3fff
// console.log(`== read long :${x} index:${this._readerIndex}`)
// logger.log(`== read long :${x} index:${this._readerIndex}`)
this._readerIndex += 2
return x
}
else if (h < 0xe0) {
// console.log(`== read ${buf.readInt32BE(this._readerIndex)}`)
// logger.log(`== read ${buf.readInt32BE(this._readerIndex)}`)
this.ensureRead(3)
const x = ((h & 0x1f) << 16) | (buf.readUInt16BE(this._readerIndex + 1))
this._readerIndex += 3
@@ -207,7 +209,7 @@ export default class ByteBuf {
}
else if (h < 0xf0) {
this.ensureRead(4)
// console.log(`== read ${buf.readInt32BE(this._readerIndex)}`)
// logger.log(`== read ${buf.readInt32BE(this._readerIndex)}`)
const x = buf.readInt32BE(this._readerIndex) & 0x0fffffff
this._readerIndex += 4
return x
@@ -304,7 +306,7 @@ export default class ByteBuf {
// TODO 是否要对 < Number.MAX_SAFE_INTEGER 优化处理?
const xl = buf.readUInt32BE(this._readerIndex + 4)
const xh = buf.readUInt32BE(this._readerIndex) & 0xffffff
// console.log(`== read8 ${xl} ${xh}`)
// logger.log(`== read8 ${xl} ${xh}`)
this._readerIndex += 8
return (BigInt(xh) << BigInt(32)) | BigInt(xl)
}
+8 -7
View File
@@ -1,5 +1,6 @@
import { _decorator, Component, Node, Sprite, Label, Button } from 'cc';
import { QRCodeGenerator } from '../../utils/qrcodeGenerator';
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@@ -66,7 +67,7 @@ export class QRCodeGeneratorTest extends Component {
this.updateStatus(`✓ 成功生成二维码 (${this.currentIndex + 1}/${this.testTexts.length})`);
// 打印一些调试信息
console.log('QRCode生成成功:', {
logger.log('QRCode生成成功:', {
text: testText,
spriteFrame: qrSprite.spriteFrame,
size: qrSprite.spriteFrame?.texture?.width + 'x' + qrSprite.spriteFrame?.texture?.height
@@ -88,10 +89,10 @@ export class QRCodeGeneratorTest extends Component {
// 演示方法3: 生成 Base64 字符串
// const base64 = QRCodeGenerator.generateQRCodeBase64(testText, 200, 8);
// console.log('QRCode Base64:', base64.substring(0, 100) + '...');
// logger.log('QRCode Base64:', base64.substring(0, 100) + '...');
} catch (error) {
console.error('QRCode生成测试失败:', error);
logger.error('QRCode生成测试失败:', error);
this.updateStatus('✗ 生成失败: ' + error.message);
}
}
@@ -100,7 +101,7 @@ export class QRCodeGeneratorTest extends Component {
if (this.statusLabel) {
this.statusLabel.string = message;
}
console.log('QRCodeTest:', message);
logger.log('QRCodeTest:', message);
}
/**
@@ -109,17 +110,17 @@ export class QRCodeGeneratorTest extends Component {
public static createQRCodeExample() {
// 示例1: 生成网址二维码(异步)
QRCodeGenerator.generateQRCodeSprite('https://www.example.com', 256, 4, (urlQR) => {
console.log('URL二维码生成完成:', urlQR);
logger.log('URL二维码生成完成:', urlQR);
});
// 示例2: 生成文本二维码,自定义尺寸(异步)
QRCodeGenerator.generateQRCodeSpriteFrame('Hello World!', 300, 10, (textQR) => {
console.log('文本二维码生成完成:', textQR);
logger.log('文本二维码生成完成:', textQR);
});
// 示例3: 生成Base64格式二维码(同步)
const base64QR = QRCodeGenerator.generateQRCodeBase64('测试数据', 150, 5);
console.log('Base64二维码生成完成:', base64QR.substring(0, 100) + '...');
logger.log('Base64二维码生成完成:', base64QR.substring(0, 100) + '...');
return { message: '二维码生成中,请查看控制台日志' };
}