214 lines
8.6 KiB
TypeScript
214 lines
8.6 KiB
TypeScript
import { _decorator, AssetManager, AudioClip, Button, Component, ImageAsset, JsonAsset, Label, Material, Node, Prefab, ProgressBar, Sprite, SpriteFrame } from 'cc';
|
|
import { GButton } from '../../Main/Common/GButton';
|
|
import ResManager from '../../Main/Manager/ResManager';
|
|
import Resource from '../../Main/Config/Resource';
|
|
import { SDKManager } from '../../Main/Channel/SDKManager';
|
|
import HttpUnit from '../../Main/Common/HttpUnit';
|
|
import GlobalValue from '../../Main/Common/GlobalValue';
|
|
import Utils from '../../Main/Common/Utils';
|
|
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
|
|
import { promptItem } from '../Item/promptItem';
|
|
const { ccclass, property } = _decorator;
|
|
|
|
@ccclass('PreloadUI')
|
|
export class PreloadUI extends Component {
|
|
|
|
private checkFinish = true; //检查完成
|
|
private preloadFinish = false; //资源加载完成
|
|
private loginFinish = false; //登录完成
|
|
|
|
private jinduBar: Node = null;
|
|
private jinduFilled: Sprite = null;
|
|
private LabProgress: Label = null;
|
|
//private btnLogin: Sprite = null; //登录按钮
|
|
|
|
start() {
|
|
//Utils.addInnerEL(InnerMsgCode.UI_ShowPrompt, this, this.resiveShowPrompt)
|
|
|
|
this.jinduBar = this.node.getChildByName("jinduBar");
|
|
this.jinduFilled = this.jinduBar.getChildByName("jinduFilled").getComponent(Sprite);
|
|
this.LabProgress = this.node.getChildByName("LabProgress").getComponent(Label);
|
|
//this.btnLogin = this.node.getChildByName("btnLogin").getComponent(Sprite);
|
|
|
|
//适配背景图
|
|
let BG = this.node.getChildByName("BG");
|
|
Utils.adjustBgPixelRatio(BG, 1)
|
|
|
|
this.jinduFilled.fillRange = 0;
|
|
//this.btnLogin.node.active = false;
|
|
|
|
this.preloadFiles()
|
|
}
|
|
|
|
protected onDestroy(): void {
|
|
Utils.removeInnerEL(InnerMsgCode.UI_ShowPrompt, this, this.resiveShowPrompt)
|
|
}
|
|
|
|
update(deltaTime: number) {
|
|
if (this.checkFinish) {
|
|
if (this.preloadFinish && this.loginFinish) {
|
|
this.checkFinish = false
|
|
this.enterGame()
|
|
}
|
|
}
|
|
}
|
|
|
|
/**收到飘字消息 */
|
|
resiveShowPrompt(data: any) {
|
|
let msg = data.text
|
|
let self = this
|
|
ResManager.I.loadSubpackagePrefab("item/promptItem", (n_node: Node)=>{
|
|
self.node.addChild(n_node)
|
|
let pItem = n_node.getComponent(promptItem)
|
|
pItem.setLabel(msg)
|
|
})
|
|
}
|
|
|
|
|
|
//预加载文件
|
|
preloadFiles() {
|
|
let preloadTab = [
|
|
{path:"ChatPanel", bundleName: "Chat18x", ftype: Prefab},
|
|
{path:"GirlDetailPanel", bundleName: "Chat18x", ftype: Prefab},
|
|
{path:"GirlListPanel", bundleName: "Chat18x", ftype: Prefab},
|
|
// {path:"Music/music_interface", bundleName: "Audio", ftype: AudioClip},
|
|
// {path:"bg/mengli_stage_bg", bundleName: "Raw", ftype: ImageAsset},
|
|
// {path:"cg0/mengli_0_cg", bundleName: "Raw", ftype: ImageAsset},
|
|
// {path:"cg1/mengli_1_cg", bundleName: "Raw", ftype: ImageAsset},
|
|
// {path:"cg2/mengli_2_cg", bundleName: "Raw", ftype: ImageAsset},
|
|
// {path:"cg3/mengli_3_cg", bundleName: "Raw", ftype: ImageAsset},
|
|
// {path:"emo_1/mengli_shy", bundleName: "Raw", ftype: ImageAsset},
|
|
// {path:"emo_2/mengli_laugh", bundleName: "Raw", ftype: ImageAsset},
|
|
// {path:"emo_3/mengli_disgust", bundleName: "Raw", ftype: ImageAsset},
|
|
// {path:"role/mengli_default", bundleName: "Raw", ftype: ImageAsset},
|
|
// {path:"Zjm/raw1", bundleName: "Raw", ftype: ImageAsset},
|
|
// {path:"touming", bundleName: "common", ftype: ImageAsset},
|
|
// // {path:"chanpin_1_0", bundleName: "daoju", ftype: ImageAsset}, //有合图加载失败
|
|
// {path:"zjm_1", bundleName: "Zhujiemian", ftype: ImageAsset},
|
|
// {path:"zjm_19", bundleName: "Zhujiemian", ftype: ImageAsset},
|
|
// {path:"zjm_30", bundleName: "Zhujiemian", ftype: ImageAsset},
|
|
// {path:"mohu", bundleName: "Materials", ftype: Material},
|
|
// {path:"UI/Cross/Cross_UI", bundleName: "PB", ftype: Prefab},
|
|
// {path:"UI/StartUI/Start_UI", bundleName: "PB", ftype: Prefab},
|
|
// {path:"commonGlobal", bundleName: "DataTable", ftype: JsonAsset},
|
|
];
|
|
let num_prefab = 0; //已加载数量
|
|
let num_succeed = 0;//加载成功数量
|
|
let preloadFunc = () => {
|
|
if (num_prefab < preloadTab.length) {
|
|
let cfg = preloadTab[num_prefab]
|
|
ResManager.I.preLoadSubpackageFile(cfg.path, cfg.bundleName, cfg.ftype, (ret) => {
|
|
num_prefab++;
|
|
num_succeed++;
|
|
let percent = 0.45 * (num_prefab / preloadTab.length)
|
|
this.showLoadProgress(0.55 + percent);
|
|
console.log("加载成功:", cfg.path);
|
|
preloadFunc();
|
|
}, (err)=>{
|
|
num_prefab++;
|
|
console.log("加载失败:", err);
|
|
});
|
|
} else {
|
|
if (num_succeed >= num_prefab) {
|
|
this.loadDataTable();
|
|
}
|
|
}
|
|
}
|
|
preloadFunc();
|
|
}
|
|
|
|
//加载配置表
|
|
loadDataTable(){
|
|
let dataArr = [
|
|
//"commonGlobal",
|
|
// "levelHole",
|
|
//"Music",
|
|
//"Sound",
|
|
]
|
|
|
|
//配置表使用方法: let cfgs = Resource.getConfig("Sound")
|
|
let num_prefab = 0;
|
|
let preloadFunc = () => {
|
|
if (num_prefab < dataArr.length) {
|
|
let cfgname = dataArr[num_prefab]
|
|
ResManager.I.loadSubpackageDataTable(cfgname, (ret: JsonAsset) => {
|
|
num_prefab++;
|
|
Resource.addSubJsonConfig(cfgname, ret.json)
|
|
preloadFunc();
|
|
});
|
|
} else {
|
|
this.preloadFinish = true;
|
|
this.onLogin();
|
|
}
|
|
}
|
|
preloadFunc();
|
|
}
|
|
|
|
//显示加载进度
|
|
showLoadProgress(percent) {
|
|
this.jinduFilled.fillRange = percent;
|
|
}
|
|
|
|
//登录
|
|
onLogin() {
|
|
//初始化SDK信息
|
|
// SDKManager.init(() => {
|
|
// //检测是否有授权,有授权直接登录,没有授权就先进主界面,到主界面获取权限
|
|
// SDKManager.checkAutoSetting("userInfo", (ishave) => {
|
|
// if (ishave) {
|
|
// console.log("有授权,直接登录")
|
|
// HttpUnit.ins.login((loginData) => {
|
|
// if (loginData == null) {
|
|
// //登录失败,这里处理重复登录的逻辑
|
|
// } else {
|
|
// this.loginFinish = true
|
|
// }
|
|
// })
|
|
// } else {
|
|
// console.log("没有授权,等待授权后登录")
|
|
// // this.loginFinish = true
|
|
// this.jinduBar.active = false
|
|
// this.LabProgress.node.active = false
|
|
// //登录按钮
|
|
// this.btnLogin.node.active = true
|
|
// let loginPath = ""
|
|
// if (SDKManager.isWenxin()) {
|
|
// loginPath = "login1"
|
|
// } else if (SDKManager.isByteDance()) {
|
|
// loginPath = "login2"
|
|
// } else if (SDKManager.isKuaishou()) {
|
|
// loginPath = "login3"
|
|
// }
|
|
// ResManager.I.changeResourceSpriteFrame(this.btnLogin, loginPath)
|
|
//
|
|
// HttpUnit.ins.login((loginData) => {
|
|
// if (loginData == null) {
|
|
// //登录失败,这里处理重复登录的逻辑
|
|
// } else {
|
|
// this.loginFinish = true
|
|
// }
|
|
// })
|
|
// }
|
|
// })
|
|
// })
|
|
this.loginFinish = true;
|
|
}
|
|
|
|
enterGame() {
|
|
//let islogin = HttpUnit.IsLogin();
|
|
//console.log("进入游戏,登录状态:", islogin);
|
|
this.jinduBar.active = false
|
|
this.LabProgress.node.active = false
|
|
//this.btnLogin.node.active = false
|
|
// if (islogin) {
|
|
// } else {
|
|
// //没登录成功,先进主界面,在主界面里进行登录
|
|
// }
|
|
ResManager.I.goMainScene(); //进入下一个场景
|
|
// ResManager.I.goCustomScene("Test2DScene"); //进入自定义场景
|
|
}
|
|
|
|
}
|
|
|
|
|