Files
18xchat/assets/Scripts/chat18x/ui/components/ChatContentsLayout.ts
T
2025-09-16 16:55:39 +08:00

296 lines
8.4 KiB
TypeScript

import {
_decorator,
Component,
instantiate,
Node,
UITransform,
Vec3,
view,
} from "cc";
import { DialogManager } from "../../manager/DialogManager";
import { DialogBubble } from "./DialogBubble";
import { Dialog } from "../../data/DialogData";
const { ccclass, property } = _decorator;
@ccclass("ChatContentsLayout")
export class ChatContentsLayout extends Component {
manager: DialogManager = null;
@property(Node)
initPos: Node = null;
@property(DialogBubble)
lBubble: DialogBubble = null;
@property(DialogBubble)
rBubble: DialogBubble = null;
bubbles: DialogBubble[] = [];
cachedBubbles: DialogBubble[] = [];
fixMaxWidth: number;
// 用于跟踪延时任务,支持中断清理
private delayedTasks: number[] = [];
protected start(): void {
this.lBubble.node.active = false;
this.rBubble.node.active = false;
this.fixMaxWidth = view.getVisibleSize().width * 0.8;
}
protected onEnable(): void {
if (!this.manager) this.manager = DialogManager.getInstance();
this.manager.layoutout = this;
}
UpdateDialog(dialogs: Dialog[]) {
// 清理所有正在进行的延时任务
this.clearDelayedTasks();
// 隐藏当前使用的气泡并放入缓存
for (let i = 0; i < this.bubbles.length; i++) {
if (this.bubbles[i].node) {
this.bubbles[i].node.active = false;
this.cachedBubbles.push(this.bubbles[i]);
}
}
this.bubbles = [];
this.updateDialogLayoutWithDelay(dialogs);
// 清理多余的缓存气泡,避免内存泄漏
this.cleanupExcessCachedBubbles();
}
private updateDialogLayout(dialogs: Dialog[]) {
let initPosY: number = this.initPos.position.y;
let pendingUpdates = 0;
const updateNextBubble = (index: number) => {
if (index < 0) {
return;
}
const dialog = dialogs[index];
let newBubble: DialogBubble = null;
// 尝试从缓存中获取合适的气泡
const isPlayerBubble = dialog.isPlayer;
for (let j = 0; j < this.cachedBubbles.length; j++) {
const cached = this.cachedBubbles[j];
if (cached && cached.node) {
// 检查气泡类型是否匹配(通过位置判断左右气泡)
const isRightBubble = cached.node.position.x > 0;
if (
(isPlayerBubble && isRightBubble) ||
(!isPlayerBubble && !isRightBubble)
) {
newBubble = cached;
this.cachedBubbles.splice(j, 1);
break;
}
}
}
// 如果缓存中没有合适的气泡,创建新的
if (!newBubble) {
let newBubbleNode = isPlayerBubble
? instantiate(this.rBubble.node)
: instantiate(this.lBubble.node);
newBubble = newBubbleNode.getComponent(DialogBubble);
newBubble.init(650);
newBubbleNode.setParent(this.node);
}
newBubble.node.active = true;
let pos = newBubble.node.position;
newBubble.node.position = new Vec3(pos.x, initPosY, pos.z);
pendingUpdates++;
newBubble.updateBubbleContent(
dialog.content,
dialog.isPlayer,
(actualHeight: number) => {
initPosY += actualHeight + 40;
pendingUpdates--;
// 当当前气泡更新完成后,处理下一个
if (pendingUpdates === 0) {
updateNextBubble(index - 1);
}
},
dialog.isLoading || false
);
this.bubbles.push(newBubble);
};
// 从最后一个对话开始处理(倒序)
updateNextBubble(dialogs.length - 1);
}
private cleanupExcessCachedBubbles() {
const maxCachedBubbles = 20; // 最大缓存数量
if (this.cachedBubbles.length > maxCachedBubbles) {
const excessCount = this.cachedBubbles.length - maxCachedBubbles;
for (let i = 0; i < excessCount; i++) {
const bubble = this.cachedBubbles.shift();
if (bubble && bubble.node) {
bubble.node.destroy();
}
}
}
}
private clearDelayedTasks() {
// 清理所有正在进行的延时任务
for (const taskId of this.delayedTasks) {
clearTimeout(taskId);
}
this.delayedTasks = [];
}
private groupConsecutiveNonPlayerDialogs(dialogs: Dialog[]): Dialog[][] {
const groups: Dialog[][] = [];
let currentGroup: Dialog[] = [];
for (const dialog of dialogs) {
if (dialog.isPlayer) {
// 遇到player消息,结束当前非player组
if (currentGroup.length > 0) {
groups.push([...currentGroup]);
currentGroup = [];
}
// player消息单独成组
groups.push([dialog]);
} else {
// 非player消息加入当前组
currentGroup.push(dialog);
}
}
// 处理最后一组非player消息
if (currentGroup.length > 0) {
groups.push(currentGroup);
}
return groups;
}
private updateDialogLayoutWithDelay(dialogs: Dialog[]) {
const groups = this.groupConsecutiveNonPlayerDialogs(dialogs);
let initPosY: number = this.initPos.position.y;
// 倒序处理组,保持原有的显示顺序
this.processGroupsWithDelay(groups, groups.length - 1, initPosY);
}
private processGroupsWithDelay(
groups: Dialog[][],
groupIndex: number,
currentPosY: number
) {
if (groupIndex < 0) return;
const currentGroup = groups[groupIndex];
// 直接渲染组,延时逻辑已移到单条消息级别
this.renderDialogGroup(currentGroup, currentPosY, (newPosY) => {
// 递归处理下一组,传递更新后的位置
this.processGroupsWithDelay(groups, groupIndex - 1, newPosY);
});
}
private renderDialogGroup(
dialogs: Dialog[],
startPosY: number,
onComplete: (finalPosY: number) => void
) {
let currentPosY = startPosY;
const updateNextBubble = (index: number) => {
if (index < 0) {
onComplete(currentPosY);
return;
}
const dialog = dialogs[index];
// 计算当前消息的延时:非player消息且不是组内最后一条时添加延时
const isNonPlayerMessage = !dialog.isPlayer;
const isLastInGroup = index === dialogs.length - 1;
const delay =
isNonPlayerMessage && !isLastInGroup ? Math.random() * 1000 + 500 : 0; // 500-1500ms随机延时
const renderCurrentBubble = () => {
let newBubble: DialogBubble = null;
// 尝试从缓存中获取合适的气泡
const isPlayerBubble = dialog.isPlayer;
for (let j = 0; j < this.cachedBubbles.length; j++) {
const cached = this.cachedBubbles[j];
if (cached && cached.node) {
const isRightBubble = cached.node.position.x > 0;
if (
(isPlayerBubble && isRightBubble) ||
(!isPlayerBubble && !isRightBubble)
) {
newBubble = cached;
this.cachedBubbles.splice(j, 1);
break;
}
}
}
// 如果缓存中没有合适的气泡,创建新的
if (!newBubble) {
let newBubbleNode = isPlayerBubble
? instantiate(this.rBubble.node)
: instantiate(this.lBubble.node);
newBubble = newBubbleNode.getComponent(DialogBubble);
newBubble.init(650);
newBubbleNode.setParent(this.node);
}
newBubble.node.active = true;
let pos = newBubble.node.position;
newBubble.node.position = new Vec3(pos.x, currentPosY, pos.z);
newBubble.updateBubbleContent(
dialog.content,
dialog.isPlayer,
(actualHeight: number) => {
currentPosY += actualHeight + 40;
// 渲染完当前气泡后,处理下一个
updateNextBubble(index - 1);
},
dialog.isLoading || false
);
this.bubbles.push(newBubble);
};
if (delay > 0) {
// 添加延时任务ID到跟踪数组
const taskId = setTimeout(() => {
// 从跟踪数组中移除已完成的任务
const taskIndex = this.delayedTasks.indexOf(taskId);
if (taskIndex > -1) {
this.delayedTasks.splice(taskIndex, 1);
}
renderCurrentBubble();
}, delay);
this.delayedTasks.push(taskId);
} else {
// 立即渲染
renderCurrentBubble();
}
};
// 从组内最后一个对话开始处理(倒序)
updateNextBubble(dialogs.length - 1);
}
}