251 lines
8.3 KiB
TypeScript
251 lines
8.3 KiB
TypeScript
import {
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_decorator,
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AssetManager,
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AudioClip,
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BufferAsset,
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Button,
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Component,
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ImageAsset,
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JsonAsset,
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Label,
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Material,
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Node,
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Prefab,
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ProgressBar,
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Sprite,
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SpriteFrame,
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} from "cc";
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import { GButton } from "../../Main/Common/GButton";
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import ResManager from "../../Main/Manager/ResManager";
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import Resource from "../../Main/Config/Resource";
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import { SDKManager } from "../../Main/Channel/SDKManager";
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import HttpUnit from "../../Main/Common/HttpUnit";
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import GlobalValue from "../../Main/Common/GlobalValue";
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import Utils from "../../Main/Common/Utils";
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import { InnerMsgCode } from "../../Main/Config/InnerMsgCode";
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import { promptItem } from "../Item/promptItem";
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import LanguageUtils, { LanguageType } from "../../Main/Common/LanguageUtils";
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import { DataManager } from "../../chat18x/data/DataManager";
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import ConfigManager from "../../chat18x/manager/ConfigManager";
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const { ccclass, property } = _decorator;
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@ccclass("PreloadUI")
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export class PreloadUI extends Component {
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private checkFinish = true; //检查完成
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private preloadFinish = false; //资源加载完成
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private loginFinish = false; //登录完成
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private jinduBar: Node = null;
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private jinduFilled: Sprite = null;
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private LabProgress: Label = null;
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//private btnLogin: Sprite = null; //登录按钮
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start() {
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//Utils.addInnerEL(InnerMsgCode.UI_ShowPrompt, this, this.resiveShowPrompt)
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this.jinduBar = this.node.getChildByName("jinduBar");
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this.jinduFilled = this.jinduBar
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.getChildByName("jinduFilled")
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.getComponent(Sprite);
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this.LabProgress = this.node
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.getChildByName("LabProgress")
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.getComponent(Label);
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//this.btnLogin = this.node.getChildByName("btnLogin").getComponent(Sprite);
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//适配背景图
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let BG = this.node.getChildByName("BG");
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Utils.adjustBgPixelRatio(BG, 1);
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this.jinduFilled.fillRange = 0;
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//this.btnLogin.node.active = false;
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// 初始化数据层
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DataManager.I.init();
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this.preloadFiles();
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LanguageUtils.setLanguage(LanguageType.CN);
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}
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protected onDestroy(): void {
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Utils.removeInnerEL(
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InnerMsgCode.UI_ShowPrompt,
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this,
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this.resiveShowPrompt
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);
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}
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update(deltaTime: number) {
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if (this.checkFinish) {
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if (this.preloadFinish && this.loginFinish) {
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this.checkFinish = false;
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this.enterGame();
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}
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}
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}
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/**收到飘字消息 */
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resiveShowPrompt(data: any) {
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let msg = data.text;
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let self = this;
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ResManager.I.loadSubpackagePrefab("item/promptItem", (n_node: Node) => {
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self.node.addChild(n_node);
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let pItem = n_node.getComponent(promptItem);
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pItem.setLabel(msg);
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});
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}
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//预加载文件
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preloadFiles() {
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let preloadTab = [
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{ path: "ChatPanel", bundleName: "Chat18x", ftype: Prefab },
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{ path: "GirlDetailPanel", bundleName: "Chat18x", ftype: Prefab },
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{ path: "GirlListPanel", bundleName: "Chat18x", ftype: Prefab },
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// {path:"Music/music_interface", bundleName: "Audio", ftype: AudioClip},
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// {path:"bg/mengli_stage_bg", bundleName: "Raw", ftype: ImageAsset},
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// {path:"cg0/mengli_0_cg", bundleName: "Raw", ftype: ImageAsset},
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// {path:"cg1/mengli_1_cg", bundleName: "Raw", ftype: ImageAsset},
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// {path:"cg2/mengli_2_cg", bundleName: "Raw", ftype: ImageAsset},
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// {path:"cg3/mengli_3_cg", bundleName: "Raw", ftype: ImageAsset},
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// {path:"emo_1/mengli_shy", bundleName: "Raw", ftype: ImageAsset},
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// {path:"emo_2/mengli_laugh", bundleName: "Raw", ftype: ImageAsset},
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// {path:"emo_3/mengli_disgust", bundleName: "Raw", ftype: ImageAsset},
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// {path:"role/mengli_default", bundleName: "Raw", ftype: ImageAsset},
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// {path:"Zjm/raw1", bundleName: "Raw", ftype: ImageAsset},
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// {path:"touming", bundleName: "common", ftype: ImageAsset},
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// // {path:"chanpin_1_0", bundleName: "daoju", ftype: ImageAsset}, //有合图加载失败
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// {path:"zjm_1", bundleName: "Zhujiemian", ftype: ImageAsset},
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// {path:"zjm_19", bundleName: "Zhujiemian", ftype: ImageAsset},
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// {path:"zjm_30", bundleName: "Zhujiemian", ftype: ImageAsset},
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// {path:"mohu", bundleName: "Materials", ftype: Material},
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// {path:"UI/Cross/Cross_UI", bundleName: "PB", ftype: Prefab},
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// {path:"UI/StartUI/Start_UI", bundleName: "PB", ftype: Prefab},
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{ path: "tblanguage", bundleName: "DataTable", ftype: BufferAsset },
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];
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let num_prefab = 0; //已加载数量
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let num_succeed = 0; //加载成功数量
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let preloadFunc = () => {
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if (num_prefab < preloadTab.length) {
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let cfg = preloadTab[num_prefab];
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ResManager.I.preLoadSubpackageFile(
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cfg.path,
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cfg.bundleName,
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cfg.ftype,
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(ret) => {
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num_prefab++;
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num_succeed++;
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let percent = 0.45 * (num_prefab / preloadTab.length);
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this.showLoadProgress(0.55 + percent);
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console.log("加载成功:", cfg.path);
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preloadFunc();
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},
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(err) => {
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num_prefab++;
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console.log("加载失败:", err);
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}
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);
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} else {
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if (num_succeed >= num_prefab) {
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this.loadDataTable();
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}
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}
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};
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preloadFunc();
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}
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//加载配置表
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loadDataTable() {
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let dataArr = [
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//"commonGlobal",
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// "levelHole",
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//"Music",
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//"Sound",
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];
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//配置表使用方法: let cfgs = Resource.getConfig("Sound")
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let num_prefab = 0;
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let preloadFunc = () => {
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if (num_prefab < dataArr.length) {
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let cfgname = dataArr[num_prefab];
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ResManager.I.loadSubpackageDataTable(cfgname, (ret: JsonAsset) => {
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num_prefab++;
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Resource.addSubJsonConfig(cfgname, ret.json);
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preloadFunc();
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});
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} else {
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this.preloadFinish = true;
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this.onLogin();
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}
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};
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preloadFunc();
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}
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//显示加载进度
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showLoadProgress(percent) {
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this.jinduFilled.fillRange = percent;
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}
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//登录
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onLogin() {
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//初始化SDK信息
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// SDKManager.init(() => {
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// //检测是否有授权,有授权直接登录,没有授权就先进主界面,到主界面获取权限
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// SDKManager.checkAutoSetting("userInfo", (ishave) => {
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// if (ishave) {
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// console.log("有授权,直接登录")
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// HttpUnit.ins.login((loginData) => {
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// if (loginData == null) {
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// //登录失败,这里处理重复登录的逻辑
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// } else {
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// this.loginFinish = true
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// }
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// })
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// } else {
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// console.log("没有授权,等待授权后登录")
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// // this.loginFinish = true
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// this.jinduBar.active = false
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// this.LabProgress.node.active = false
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// //登录按钮
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// this.btnLogin.node.active = true
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// let loginPath = ""
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// if (SDKManager.isWenxin()) {
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// loginPath = "login1"
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// } else if (SDKManager.isByteDance()) {
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// loginPath = "login2"
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// } else if (SDKManager.isKuaishou()) {
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// loginPath = "login3"
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// }
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// ResManager.I.changeResourceSpriteFrame(this.btnLogin, loginPath)
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//
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// HttpUnit.ins.login((loginData) => {
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// if (loginData == null) {
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// //登录失败,这里处理重复登录的逻辑
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// } else {
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// this.loginFinish = true
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// }
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// })
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// }
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// })
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// })
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this.loginFinish = true;
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}
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enterGame() {
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//let islogin = HttpUnit.IsLogin();
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//console.log("进入游戏,登录状态:", islogin);
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this.jinduBar.active = false;
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this.LabProgress.node.active = false;
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//this.btnLogin.node.active = false
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// if (islogin) {
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// } else {
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// //没登录成功,先进主界面,在主界面里进行登录
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// }
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ConfigManager.I.init();
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//console.log(ConfigManager.tables.TbGlobalConfig.GameName);
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ResManager.I.goMainScene(); //进入下一个场景
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// ResManager.I.goCustomScene("Test2DScene"); //进入自定义场景
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}
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}
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